Blender 2.40

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Well, I may be a complete XSI v5 fanboy but I’m very impressed with what the Blender project has achieved this year. Blender 2.40 appears to sport some very serious improvements, especially in the animation arena, kudos to them for that. They’ve clearly benefitted from the Google Summer of Code which was a superb initiative (which no doubt curdled Microsofts milk) that I hope they repeat next year – we had a couple of candidates but the places were filled so fast it didn’t happen.

Blender is another product I’d love to play more with if I had the time – as it stands I barely get enough time with XSI so I don’t have any time for a second one. I was also one of those people who was discouraged by the alien nature of the Blender interface to begin with – before you all swamp this post with comments, yes I know that once you do the video tutorials it gets a lot easier ;) . I still believe Blender lags behind the big names (XSI, 3DS, Maya) in terms of features and polish, but my goodness if they keep up this kind of pace that won’t always be the case. Truly an open source project worth getting excited about.

I also hope that the armature (skeleton) API has fully settled down now so our Blender exporter(s) can be updated to the new version stably. reimpell and nfz will no doubt see to that.

2 Responses to “Blender 2.40”

  1. Kezzer Says:
    December 25th, 2005 at 1:45 pm

    I quite like the feel of blender, I haven’t got around to using it yet though. I was a 3DS Max user for a unit I was studying but I’d prefer to support more open source communities when I get the time. There is the orange team for blender developing some amazing stuff – the actual community is really good though :)

  2. haffax Says:
    December 30th, 2005 at 5:21 pm

    Not only the exporters are being worked on, the importer is as well. :)
    I am currently working a few hours a week on it, to make skeleton import happen. Skeleton import works for some cases, but not for all yet, but it will eventually.
    The editing support to the new Animation system has only been committed less than two weeks before the release and is still a bit picky in what it accepts and issues misleading error messages. Lookiing things up in the actual implementation is must. Because of this and my unexperiencedness with Python and Blender, Animation import will still take a while though.

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