I’ve broken my new working rules again (since it’s the weekend) and spent most of today doing some last-minute bugfixing / patch reviewing ready for the next Dagon maintenance release tomorrow. It’s been our usual 6 weeks or so and quite a few things have built up so it’s definitely time to get them out the door. Most of today was tracking down an elusive XSI exporter issue when combining skeletal and pose animation and overlapping animation clips in the mixer - a tricky one that but it’s ok now.
Time for a spot of tea before turning in, then tomorrow it’s the usual build-a-thon preparing all the distributables. Oh, for a build farm 😀