Ogre and Irrlicht projects to merge

· by Steve · Read in about 1 min · (202 Words)

Edit: Yes, this was an April fools joke from Niko and I 😀Hope no-one in the 2 communities choked on any food whilst reading it!**

For Immediate Release

GUERNSEY / VIENNA, AUSTRIA - The open source 3D engine projects Ogre and Irrlicht today announced that they are going to join forces, abandon development and create a new state of the art 3D engine named ‘Ogrirr’.

“We are starting a new age for independent game developers” says Steve Streeting, founder of the Ogre engine project. “With Ogrirr, we’ll definitively kick the butts of those so called ‘professional 3D engines’”, adds Nikolaus Gebhardt, project lead of the Irrlicht engine.

The developers revealed that they already started working Ogrirr months ago. The engine is a C++ based 3D graphics engine primary for the PC platform and will feature a new technique making the need of current standard techniques for realtime 3d graphics such as polygons and textures completely unnecessary. The first results are even more impressive than Streeting and Gebhardt expected, with average rates of about 3000 frames per second. Ogrirr is capable of calculating ultra

realistic lighting resulting in photorealistic images, although currently only reached in small, closed dark rooms without any light source.