We’ve been getting glimpses of this in the OGRE Forums for a while but now you can actually have a play with it now; Kong! is a deathmatch / capture the flag game with a couple of twists; firstly, everyone plays as a brightly coloured monkey (and you can never have too many monkeys in a game, IMO), and secondly, it’s top-down, like the GTA’s of old.
I liked the look of it before but playing it, it’s remarkably well polished – it includes AI-controlled bots, online play and an integrated map editor. The graphics are on the surface fairly simplistic but they’re clean and consistent, the animation has a lot of charm, and they’ve shoehorned in things like ragdolls, cloth animation and nice particle effects, and on the whole it exudes a polish that belies what screenshots might show. Kudos to SpaceDude (a fellow Brit from Nottingham) and his team for a job well done, it’s definitely worth your time to play with; here’s a video that shows it off a little better than screenshots, although you still can’t see some of the nice detail like the monkey reload animations and pivoting aiming system:
October 24th, 2007 at 4:20 pm
I’ll have to take a look at that… looks awesome. If it plays as well as it looksit might, I’m going to have to see if I can get some games of this going on at lunch
October 25th, 2007 at 12:02 am
Too bad it’s windows only…
October 25th, 2007 at 7:25 am
Definitely fun this game. Very smooth and clean once one gets past the game menu. I guess in our next team meeting this will be severely impeding our work.
Sinbad, how about a new community news post on the Ogre site? There really have been heaps of new and updated projects since the last such post.
October 25th, 2007 at 8:31 am
@Haffax: haha, you read my mind. Yes, I’m intending to do this maybe later today, need some time to skim the forums so I don’t leave anyone out (although I probably will anyway)
October 29th, 2007 at 6:20 pm
Nice update it is, too!