Wii Headtracking Video

Games, Tech

This video is a month-ish old but I’m posting it here as some discussions with friends last night indicated some hadn’t seen it yet, so I promised to post it here. Enjoy!

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11 Responses to “Wii Headtracking Video”

  1. Kris Says:
    January 29th, 2008 at 12:27 pm

    Amazing! The first time I have seen this, just found a few of his other Wii hacks too - Clever guy.

    Will have to pick up a Wiimote I think…

  2. Bazlurgan Says:
    January 29th, 2008 at 1:02 pm

    Thanks…

    I’ll take a look when I get home.

  3. Bazlurgan Says:
    January 29th, 2008 at 1:04 pm

    Meaning of course that my work PC won’t let me view it :)

  4. Raven Says:
    January 29th, 2008 at 3:11 pm

    IMHO, Benefits for gaming are limited using it in the fashion of demo. A window into the world just will not work, unless you have the room full of monitors. This is because it is not natural for a person to have such a restricted view of the world.
    Will definitely have applications moving the virtual player around, (think Time Crisis or similar). But this is not the same as a window into the world as it will move the camera’s position, not rotation.

  5. Kezzer Says:
    January 29th, 2008 at 6:41 pm

    Amazing, I hadn’t seen that before either!

  6. Paul Says:
    January 29th, 2008 at 7:11 pm

    Hehe, this guys cool, very geeky, yet intriguing to watch. Plus his research kicks ass.

    Raven, I dont think the implementation of this in a game needs to be so limited that you cant still freely move about. Imagine if you had the nun-chuck aswell, you could move the joystick thumb to move the character around. In a FPS perspective, the headtracking movement need only be small, locally relative movements, like leaning around corners and peering over barriers. But this small local movement can continue whether your running around or not.
    The small movements you make in your living room, a step from left to right for example, has a large influence on your line of sight to a target, especially over greater distances.

    Also I reckon the side-stepping movements be good dodge moves in fighting games like Tekken.

  7. Bazlurgan Says:
    January 29th, 2008 at 8:17 pm

    Wow - yes that has a hell of a lot of potential!

    Why on earth aren’t the developers out there banging onhis door?

  8. PeterNewman Says:
    January 29th, 2008 at 10:40 pm

    I saw this, and this guys site, and was quite impressed. I’ve seen head tracking gear’s prices “professionally” (through work) and a Wii-mote blows it away.

    I wasn’t too impressed with all the Wii-mote hacking buzz, until reading this guys site and it says the Wii-mote has hardware based tracking for four IR points. That made the difference for me. Now I see why it’s cool, from a technical point of view. And this guy just keeps coming up with “doh of course it’s obvious” ideas (that are of course not obvious until you see them).

  9. Steve Says:
    January 30th, 2008 at 10:31 am

    Yeah, personally I don’t see why you can’t let the player move the ‘window’ around with standard controls - the head tracking just becomes a supplemental motion on top of that. The main thing is that it’s quite a custom set-up right now - if you did it on the Wii you’d need 2 remotes for example, which might be a problem for mainstream sales. I do however see huge potential for the technique in custom VR applications.

  10. SteveStreeting.com » Site for the day: TED.com Says:
    April 30th, 2008 at 12:09 pm

    [...] Lee even makes a short appearance with his Wii hacks in one of them - the head-tracking I’d already seen of course, the digital whiteboard & touchscreen I hadn’t. But you can pretty much grab any video [...]

  11. SteveStreeting.com » Blog Archive » Wiimote head-tracking Ogre game Says:
    December 4th, 2008 at 3:48 pm

    [...] posted about Johnny Lee’s Wiimote head-tracking demos early this year, and everyone said how much [...]

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