I just saw an interview with Servan Keondjian of Qube Software about their latest game middleware offering:
“If there’s one thing they [developers] hate it’s being constrained and closed in, to have to use somebody else’s solutions - so we wanted to fix all of those issues, and we’re only talking about it now that we believe we have fixed them.”
In contrast to existing game engines, Q has been likened to a set of Lego bricks, with which it’s possible to build almost anything and tailor it to specific needs.
“There is a framework there, but what’s taken our time is designing a framework that’s pluggable on all the levels that you need it to be pluggable.
Amen Servan, amen. These are exactly the principles under which Ogre has been designed since 2001. 😀