The blog has suffered a little since I’ve had a very hectic week, with multiple clients to keep happy, a couple of social events and since most of last weekend was taken up with organising Ogre SVN conversion and various chores I seem to have had very little downtime - my only gaming all week was a couple of hours on Crackdown. My energy seemed to finally run out last night when I found myself dragging my half-comatose body to bed by 11pm - completely unheard of in our house. A little recharging required this weekend I think. I might even allow myself at least some time off during the bank holidays next week for a change.
Of note, I finally got around to trying the newly update Trackmania Nations Forever today, and it’s a lot of fun just like the previous iteration. This time we have dirt track sections and water which were previously reserved for the commercial Trackmania United, but otherwise it’s pretty much the same, which is no bad thing. Easily the best free game you’ll play, and I also really like their take on online play modes - short tracks which are easy to iterate & restart quickly if you screw up, everyone being ‘ghosts’ to everyone else means you’re fully in control the whole time and the random elements are removed - IMO it just makes the whole experience less frustrating than other competitive online games I’ve played, where the high skill level of a minority of players can easily damage the experience of more occasional players. TMN is one online game you can dip an and out of now and then and rely on having fun each time, which is a rare thing in my experience. Definitely a recommended download.
Everyone and their dog is playing GTAIV right now of course - I’m not, mostly because I have way too many games to play already, I might pick it up later on when I have more time. The uber-hype has put me off to some degree, I understand how ‘cool’ it is to be able to run around New York Liberty City doing whatever you want in some ways, but I do also wonder whether the absolutely teutonic effort that went into creating that is such a good thing on a grander scale. I mean, it’s clever for sure, and the anecdotes it will no doubt create for players for some time to come will be entertaining, but given that it cost $100m to create it, I can’t help thinking that the money could have been halved, and the remainder spent on creating 10 other ‘fresher’ game ideas like N+ and the like. How much money did it cost to make the world open enough to allow you to get drunk in bars, beat up random people and have realistic individual responses, watch TV, and the FOX-baiting practices involving ‘women of negotiable affections’? It appears that lots and lots of people want to have the freedom to engage in those sorts of activities in a game, but to me it seems rather pointless. If you like watching TV, or getting drunk and falling over in the street, feel free to go do that for real, you don’t need a game to do it (unless you’re a minor, who no doubt revel in that virtual ability) - I wouldn’t consider that to be a gaming experience I would particularly pursue myself, and in a way I consider it to be something of a waste of game creation talent and funding. I’m sure it rounds out the virtual world wonderfully, but it still seems rather frivalous - really, I don’t want to live in a game world, if I did I’d be playing WoW 16 hours a day, and thus the simulation of minutae seems to me, well, wasteful. I remember thinking the same thing about Shenmue all those years ago - sure I can use a vending machine to get little figures, and go do a day job in a highly realistic fashion, but this is a game for christ sakes, how much of a waste of effort is that? I guess I can’t judge until I play it but still, it makes me shake my head to think of how much money was spent making unnecessary things like the hooker animations (unless you’re 13, in which case you probably think they’re entirely necessary). The weird thing is that I can see the point if it’s a fictitious world - fantasy, far-future, post-apocalyptic, whatever - because then that world is something you can’t experience any other way. But all that effort recreatign New York - anyone can go walk around that right now if they want, or any similar city near them. Sure, they won’t be able to do the stuff that Niko gets away with, but all those everyday things that have so painstakingly been recreated can be experienced right now, for real. Is there really any merit to recreating them all in a game? I dunno, maybe I think about these things too much.
Finally, I’m also open-sourcing (MIT license) my wxWidgets-based MVC framework for Ogre that I built last year, as the foundation of an app I currently have in cold storage due to changing priorities. I figured other people might as well get the benefit out of the framework in the meantime, since plenty are always asking for a good basis for tools. It supports all the good stuff you’d expect like proper MVC separation, switchable tool-based controllers, generic property and event systems, 4-pane ‘cross’ layout, maximisable viewports, dockable windows, rubber-band selection implementations etc. It’ll be joining the other 50-odd projects living in Ogreaddons right now, hope you enjoy it if that’s your cup of tea.









May 3rd, 2008 at 10:50 pm
Well the whole point of GTA is to offer everything, so that you end up doing it in the game NOT in the real life;)
May 4th, 2008 at 10:35 am
I get it for things like running amok and being a hard-ass, scaling buildings or blowing stuff up. Things you can never get away with in real life. I don’t get it for run of the mill things like hanging out in bars, going bowling, watching TV and dating women, which seems to have gotten a lot of effort too. Unless you never do those things in real life of course, which kinda makes me think those elements are designed for social recluses (or minors). Or maybe people who like watching the minutae of other people’s lives, like reality TV fans (a genre I universally despise). Personally I can think of much more exciting things to spend game development budget on than simulating everyday events.
May 4th, 2008 at 6:34 pm
the game cost 100 Million Dollar?
May 4th, 2008 at 8:17 pm
I’d just like to add that I CANNOT date women in real life…
Roz would hit me very hard
On a more serious note I’d like to add that the GTA world is far from normal, and just like any other game out there it is just escapism, the difference being that the level of detail in GTA is above that of a normal game.
You could just as easily grab a scateboard and scate around town if you wanted Setve, bit all the same, Instead you pick up a copy of SKATE for a quiick gam…. Where is the difference?
I for one would say that GTA IV has been overhyped, but that doesn’t stop the fact that it is a good game. So try to be a little less cynical for once (yes I know, it’s hard, it comes naturally to you)…
May 4th, 2008 at 8:20 pm
Eeek… must… learn…. to … spell…. Skate!
Dammit Steve, why hasn’t your blog got a spell checker! (I’m far too reliant on Word these days)
May 5th, 2008 at 8:09 am
@No: Yes, it cost 100 million. - or that’s how much the producer guesses. Put it this way, if that’s a guess, it’s probably more than that
@Baz: The difference is that I can’t skateboard in real life, and certainly I can’t do the sorts of stunts I try in Skate without killing myself, thus a simulation of it has value. I’m not saying GTAIV isn’t a good game, I’m saying I don’t see the merit of simulating the minutae of ordinary things we can all do in real life, I think it all starts to get a little nihilistic. And don’t confuse asking questions with cynicism - the day I just accept things the way they are with no questions is the day I’m in a pine box…
May 5th, 2008 at 11:39 am
I’m sure I saw you on crackdown for more then a couple of hours. I did see the joinable icon on there too, was tempted
Still have a few achievements to get despite completing the game.
Personally, I am finding the Crackdown controls a ton more intuitive and responsive then the GTA ones.
May 5th, 2008 at 12:21 pm
I got to play it a bit more this weekend, before that it was just Sunday night. I love Crackdown - I wasn’t sure at first, but as your agent gets stronger it’s a ton of laughs to go leaping around buildings blowing things up, and figuring out how to get up to all those ridiculously high spots. Great fun.