I was playing about with working in Photoshop today because I needed to polish off a logo for the new product I’ve been working on during what time I could find in the last few weeks (which has often been evenings and weekends), and while I was at it I decided to update the Ogre logo a little bit.
Yeah, I know - it’s totally derivative and shamelessly jumping on the ‘wet floor’ bandwagon, but I don’t care; I like it.
I thought about putting a shimmery effect on the floor or something but I was already short of time.
I’ll be able to reveal the product I’m talking about soon, the legals have now all been signed so I’m getting ready to go. All I’ll say right now is that it’s a commercial Ogre add-on component which I hope will be quite popular among the higher-end Ogre users. I want to spend a little more time polishing it with my closed beta users before opening it up to a wider audience - the prospect came up on rather short notice so I want to concentrate on the loose ends and make sure the quality is there before unleashing it. I have standards to maintain ![]()









July 24th, 2008 at 4:45 pm
So it will be not open-source?
July 24th, 2008 at 5:11 pm
No.
July 24th, 2008 at 5:45 pm
“I want to spend a little more time polishing it with…”
Pun intended?
Looks sweet mate!
July 24th, 2008 at 5:52 pm
What’s your definition of a higher-end Ogre user?
July 24th, 2008 at 6:06 pm
And does “commercial” mean an indie developer can’t afford buying it?
July 24th, 2008 at 6:14 pm
@Falagard: I meant people who have the budget to spend on good components. More will become clear when I announce it, but I’m doing this is in partnership with a well known software component supplier (one reason why it’s not open source), and theirs is not usually the sort of component you buy if you’re on a shoestring budget. It’s not stratospheric, but it’s also not ‘bargain basement’. It is, however, the best in its field.
@Marcus: that’s a question you’ll have to answer for yourself when details are announced.
July 24th, 2008 at 6:52 pm
It’s GameMaker the Ogre version!:P
July 24th, 2008 at 6:53 pm
Let’s play a game. I predict it’s this:
http://www.umbra.fi/index.php?products&umbra
Am I right?
July 24th, 2008 at 7:19 pm
Maybe you’re already fimiliar with it, but I am using True BoxShot (http://www.trueboxshot.com) for a box and shiny floor.
July 24th, 2008 at 7:56 pm
@Falagard: no
But, Umbra certainly sounds nice.
@Spookyboo: nice, I haven’t seen that one before.
July 25th, 2008 at 3:19 am
Wow nice.. another question: is a tool or a library?
July 25th, 2008 at 8:05 am
My bit is a library, there are also tools supplied by the vendor I’m partnered with.
Enough guessing, beta shouldn’t last that much longer and I’ll announce full details soon.
July 25th, 2008 at 9:07 pm
I know , stop guessing, but I can’t helps it.

It just has to be some kind of unique procedural geometry and shader system. I just knows it.
July 26th, 2008 at 6:04 am
nimble?