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	<title>Comments on: OgreSpeedTree</title>
	<atom:link href="http://www.stevestreeting.com/2008/08/08/ogrespeedtree/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.stevestreeting.com/2008/08/08/ogrespeedtree/</link>
	<description>Man bites Ogre</description>
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		<title>By: SteveStreeting.com &#187; Blog Archive &#187; Alpha to coverage support added</title>
		<link>http://www.stevestreeting.com/2008/08/08/ogrespeedtree/comment-page-1/#comment-212684</link>
		<dc:creator>SteveStreeting.com &#187; Blog Archive &#187; Alpha to coverage support added</dc:creator>
		<pubDate>Sat, 23 Aug 2008 16:56:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.stevestreeting.com/?p=899#comment-212684</guid>
		<description>[...] recently, plus the fact that I&#8217;d been manually turning it on in the NVIDIA control panel for OgreSpeedTree, I figured I might as well add proper support for [...]</description>
		<content:encoded><![CDATA[<p>[...] recently, plus the fact that I&#8217;d been manually turning it on in the NVIDIA control panel for OgreSpeedTree, I figured I might as well add proper support for [...]</p>
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		<title>By: SteveStreeting.com &#187; Blog Archive &#187; Lag Issues</title>
		<link>http://www.stevestreeting.com/2008/08/08/ogrespeedtree/comment-page-1/#comment-205074</link>
		<dc:creator>SteveStreeting.com &#187; Blog Archive &#187; Lag Issues</dc:creator>
		<pubDate>Sun, 17 Aug 2008 16:17:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.stevestreeting.com/?p=899#comment-205074</guid>
		<description>[...] I&#8217;ll skim and try to pick out anything important. My focus for the coming week will mostly be OgreSpeedTree and getting Ogre 1.6 even closer to RC status. The Google Summer of Code also finishes this week so [...]</description>
		<content:encoded><![CDATA[<p>[...] I&#8217;ll skim and try to pick out anything important. My focus for the coming week will mostly be OgreSpeedTree and getting Ogre 1.6 even closer to RC status. The Google Summer of Code also finishes this week so [...]</p>
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		<title>By: kinjal kishor</title>
		<link>http://www.stevestreeting.com/2008/08/08/ogrespeedtree/comment-page-1/#comment-184331</link>
		<dc:creator>kinjal kishor</dc:creator>
		<pubDate>Tue, 12 Aug 2008 16:13:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.stevestreeting.com/?p=899#comment-184331</guid>
		<description>This is great with Ogre, as I am big fan of Foliage rendering in games. I still could not hink that such high quality trees were possible with speed tree. Reason for such observation was not so good trees in unreal Tournament 3 and I was still npt satisfied with Oblivion tree quality. Though my first choice is still Crysis trees. But as a middleware speed tree is cost to return value ratio is really unbeatable. 
Not to mention these screenshots of ogre with Speed tree is beyond my any expectation. Really nice work. Amazing. Congratulations on this achievement. 
Have u seen OpenGL 3 specs. Almost everybody seems angry. But really there is no other choice on linux.</description>
		<content:encoded><![CDATA[<p>This is great with Ogre, as I am big fan of Foliage rendering in games. I still could not hink that such high quality trees were possible with speed tree. Reason for such observation was not so good trees in unreal Tournament 3 and I was still npt satisfied with Oblivion tree quality. Though my first choice is still Crysis trees. But as a middleware speed tree is cost to return value ratio is really unbeatable.<br />
Not to mention these screenshots of ogre with Speed tree is beyond my any expectation. Really nice work. Amazing. Congratulations on this achievement.<br />
Have u seen OpenGL 3 specs. Almost everybody seems angry. But really there is no other choice on linux.</p>
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	<item>
		<title>By: SunSailor</title>
		<link>http://www.stevestreeting.com/2008/08/08/ogrespeedtree/comment-page-1/#comment-183413</link>
		<dc:creator>SunSailor</dc:creator>
		<pubDate>Tue, 12 Aug 2008 08:50:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.stevestreeting.com/?p=899#comment-183413</guid>
		<description>Really cool project, especially for the OGRE brand. Maybe I oversaw it, but could you post some videos of these shots, when you&#039;re back?</description>
		<content:encoded><![CDATA[<p>Really cool project, especially for the OGRE brand. Maybe I oversaw it, but could you post some videos of these shots, when you&#8217;re back?</p>
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		<title>By: Kulik</title>
		<link>http://www.stevestreeting.com/2008/08/08/ogrespeedtree/comment-page-1/#comment-177401</link>
		<dc:creator>Kulik</dc:creator>
		<pubDate>Sun, 10 Aug 2008 13:58:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.stevestreeting.com/?p=899#comment-177401</guid>
		<description>Nice work and another great possibility added to Ogre!</description>
		<content:encoded><![CDATA[<p>Nice work and another great possibility added to Ogre!</p>
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	<item>
		<title>By: Marcus</title>
		<link>http://www.stevestreeting.com/2008/08/08/ogrespeedtree/comment-page-1/#comment-173143</link>
		<dc:creator>Marcus</dc:creator>
		<pubDate>Sat, 09 Aug 2008 06:22:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.stevestreeting.com/?p=899#comment-173143</guid>
		<description>Jup, thats cool! And not even to far beyond what I would call &quot;affordable&quot; =)</description>
		<content:encoded><![CDATA[<p>Jup, thats cool! And not even to far beyond what I would call &#8220;affordable&#8221; =)</p>
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		<title>By: Eric</title>
		<link>http://www.stevestreeting.com/2008/08/08/ogrespeedtree/comment-page-1/#comment-172418</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Fri, 08 Aug 2008 19:04:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.stevestreeting.com/?p=899#comment-172418</guid>
		<description>Wow, there is a lot of win contained in those pictures.  Nice going Steve!  Great addition to Ogre!</description>
		<content:encoded><![CDATA[<p>Wow, there is a lot of win contained in those pictures.  Nice going Steve!  Great addition to Ogre!</p>
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	<item>
		<title>By: Stodge</title>
		<link>http://www.stevestreeting.com/2008/08/08/ogrespeedtree/comment-page-1/#comment-172320</link>
		<dc:creator>Stodge</dc:creator>
		<pubDate>Fri, 08 Aug 2008 15:51:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.stevestreeting.com/?p=899#comment-172320</guid>
		<description>Awesome! Now if I could only convince my employer to write games instead of air traffic management systems! :P</description>
		<content:encoded><![CDATA[<p>Awesome! Now if I could only convince my employer to write games instead of air traffic management systems! <img src='http://www.stevestreeting.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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	<item>
		<title>By: Damien Guard</title>
		<link>http://www.stevestreeting.com/2008/08/08/ogrespeedtree/comment-page-1/#comment-172299</link>
		<dc:creator>Damien Guard</dc:creator>
		<pubDate>Fri, 08 Aug 2008 14:55:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.stevestreeting.com/?p=899#comment-172299</guid>
		<description>Nice! You know how highly I think of SpeedTree and it&#039;s great you&#039;ve managed to integrate this. Should be good for Ogre :)  I didn&#039;t realise the pricing for SpeedTree was so low.

Now as I mentioned some time ago we need more SpeedTree-like libraries for other parts of the world generation to get costs down and production values up for next gen titles...

[)amien</description>
		<content:encoded><![CDATA[<p>Nice! You know how highly I think of SpeedTree and it&#8217;s great you&#8217;ve managed to integrate this. Should be good for Ogre <img src='http://www.stevestreeting.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   I didn&#8217;t realise the pricing for SpeedTree was so low.</p>
<p>Now as I mentioned some time ago we need more SpeedTree-like libraries for other parts of the world generation to get costs down and production values up for next gen titles&#8230;</p>
<p>[)amien</p>
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	<item>
		<title>By: Paul</title>
		<link>http://www.stevestreeting.com/2008/08/08/ogrespeedtree/comment-page-1/#comment-172298</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Fri, 08 Aug 2008 14:47:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.stevestreeting.com/?p=899#comment-172298</guid>
		<description>Aah SpeedTree and Ogre, yes get in!!</description>
		<content:encoded><![CDATA[<p>Aah SpeedTree and Ogre, yes get in!!</p>
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