I arrived in LA either Saturday night or Sunday morning depending on whose watch you believe, and am coping with the inevitable jet lag. Working helps to some degree, since it keeps you active, until you hit that ‘wall’ where suddenly your brain holds up it’s hands and says “I don’t care what the clock says, it’s 3am”, before grabbing its hat and coat and sodding off, leaving you a hollow shell looking at a screen full of C++ going ‘buh?’.
I’m staying in Torrance since that’s close to my client’s offices, but we’ll be heading downtown to get registered for Siggraph today I’m sure. I have a fair few things in my diary for the next few days so hopefully I’ll be lucid enough.
If you’re at Siggraph too and want to say hi, drop me an email (sinbad at ogre3d dot org or steve at torusknot dot com), I’ll check my email as often as I can. Alternatively you may find me on the ‘Works Zebra’ stand on the AMD booth (#323) where I’ll probably be from 3:30pm Tuesday, 12:30pm Wednesday and 1pm Thursday. The company will also have a presence on the Vicon booth (#1101) at times although I don’t think I’ll be needed for that. Bear in mind I’m there for my clients while on booth duty though, so if you want to yak about Ogre & unrelated TorusKnot stuff we’ll have to arrange to meet again later on.









August 12th, 2008 at 7:28 am
Hi Steve,
you should meet with ton rosendaal (blender institut amsterdam) at sigraph. he is there to show blender. maybe blender and ogre can work together as blender and crystalspace did in the apricot project in the future.
regards
August 13th, 2008 at 7:15 am
Hey Steve, would love your comments on the new OGL spec, when you have the time (return from Siggraph) of course. Enjoy the trip!
August 16th, 2008 at 6:13 am
I just want to echo want Josh said, I’d love to get your opinion on the new OGL spec that was released. What do you think about it in general? What features do we see are possible in Ogre with this new spec?
August 17th, 2008 at 4:29 pm
I met Ton a couple of years ago at Siggraph, and we’ve talked about the possibility of a Blender / Ogre collaboration. However I’m waiting to see the outcome of the Blender / CrystalSpace project because to be honest it looks like a very difficult way to go about creating a game (non-commercial, very low funds). I love the idea, but the practice… not sure. We all have a ton of things we can be doing and I’m not sure it’s the best use of resources.
Re the OGL spec, I haven’t had time to read it properly yet but the indications from reading what others have said is that it’s a massive disappointment. I’m not in a huge rush right now since it sounds like they haven’t delivered on the promises of a year or more ago.