Phew…

OGRE

Today has been totally bonkers, but I finally got at least a large part of the Ogre 1.6.0 RC1 release done. I finished all the straggling documentation updates, the source releases are up and the prebuilt SDK for VC8 is there too. I have to do the VC7.1 SDK, the Mac OS X SDK and perhaps the VC9 SDK too (since I have a build of that locally now) yet. Florian was having a few odd linker problems with MinGW which didn’t occur on Linux or OS X so that one might take a while longer to resolve, perhaps until RC2.

It’s worth all the effort though, the 1.6 Changelog is positively bursting with goodness, and I’m pretty sure I probably missed some less headline things in there anyway. 1.6 is definitely a worthy release.

As you can see, I even found time to make a new release logo :)

It’s going on midnight here now though so I’m going to finish up and have a cup of tea before going to bed. Perhaps there might be rest for the wicked after all! ;)

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7 Responses to “Phew…”

  1. wanderer Says:
    August 29th, 2008 at 6:09 am

    if you drink tea at night, wouldn’t that keep you up? i never understood why people drink tea at night. i drink tea in the morning to wake me up instead of coffee.

    anyway, i’m switching over from irrlicht to ogre just because dx10 support in ogre seems to be progressing much faster than in irrlicht. i would love to see ogre more multithreaded and a native x64 windows support. that would make ogre that much better over the rest.

  2. KungFooMasta Says:
    August 29th, 2008 at 5:10 pm

    Congrats to the Ogre team as the official release approaches! :D

    Thanks for your hard work on pushing out RC. I read in the forums some people were asking for OIS 1.2 bundled in with the SDK. Add me to the list of people wanting this. I could do this on my own, so its not a big deal if you can’t get to it before the final release, but it would definately appeal to the larger audience. Looking forward to checking out the RC this weekend!

  3. Steve Says:
    August 29th, 2008 at 6:37 pm

    Yeah, that and CEGui updates are on my radar, but are queued a little further down the list. Hopefully I’ll get to them.

  4. KungFooMasta Says:
    August 29th, 2008 at 11:23 pm

    CEGui updates.. not so important. ^_^

    - Some of the words for captcha are impossible to figure out..

  5. Dan Says:
    August 30th, 2008 at 7:15 am

    @KungFooMasta: Yeah, I though it was just me. I’m looking at a Captcha word right now and it starts pre and then just scattered gibberish. It’s like hitting recaptcha is just expected.

  6. Steve Says:
    August 30th, 2008 at 3:41 pm

    They’re usually ok for me, but rmember these aren’t generated words, they’re scanned in waiting to be eyeballed & recognised. They may actually be illegible occasionally.

  7. Dan Says:
    August 30th, 2008 at 3:49 pm

    @Steve: I suppose it makes it tougher on OCR spam bots, so that’s always a good thing. :)

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