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	<title>Comments on: Milestones</title>
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	<link>http://www.stevestreeting.com/2008/10/03/milestones/</link>
	<description>Man bites Ogre</description>
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		<title>By: Steven 'lazalong' Gay</title>
		<link>http://www.stevestreeting.com/2008/10/03/milestones/comment-page-1/#comment-227694</link>
		<dc:creator>Steven 'lazalong' Gay</dc:creator>
		<pubDate>Sat, 04 Oct 2008 00:27:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.stevestreeting.com/?p=964#comment-227694</guid>
		<description>The most eloquent summary of my actual situation. This will be a must-read for my wife :D</description>
		<content:encoded><![CDATA[<p>The most eloquent summary of my actual situation. This will be a must-read for my wife <img src='http://www.stevestreeting.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: Dan</title>
		<link>http://www.stevestreeting.com/2008/10/03/milestones/comment-page-1/#comment-227599</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Fri, 03 Oct 2008 19:26:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.stevestreeting.com/?p=964#comment-227599</guid>
		<description>&gt;If you’re anything like me you’ve had difficulty explaining to your wife / significant other that in our kind of world, there’s really no discrete black-and-white transition between ‘work’ and ‘not work’ that starts at 9am and ends at 5pm every day like clockwork. 

Most definately.  A matter of fact this started for me when I first got a C64 in my early teens.  Time and sleep melted away really.  My parents freted, my grades slipped a bit, but it all paid off in the end with a solid career.  My wife calls herself a computer widow, but I think she understands my quirky passion better than anyone else dear to me.  Thanks goodness. :)</description>
		<content:encoded><![CDATA[<p>&gt;If you’re anything like me you’ve had difficulty explaining to your wife / significant other that in our kind of world, there’s really no discrete black-and-white transition between ‘work’ and ‘not work’ that starts at 9am and ends at 5pm every day like clockwork. </p>
<p>Most definately.  A matter of fact this started for me when I first got a C64 in my early teens.  Time and sleep melted away really.  My parents freted, my grades slipped a bit, but it all paid off in the end with a solid career.  My wife calls herself a computer widow, but I think she understands my quirky passion better than anyone else dear to me.  Thanks goodness. <img src='http://www.stevestreeting.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Eric</title>
		<link>http://www.stevestreeting.com/2008/10/03/milestones/comment-page-1/#comment-227598</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Fri, 03 Oct 2008 19:00:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.stevestreeting.com/?p=964#comment-227598</guid>
		<description>A huge congrats Steve!  You deserve every ounce of success you&#039;ve had and more.</description>
		<content:encoded><![CDATA[<p>A huge congrats Steve!  You deserve every ounce of success you&#8217;ve had and more.</p>
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		<title>By: Paul Evans</title>
		<link>http://www.stevestreeting.com/2008/10/03/milestones/comment-page-1/#comment-227595</link>
		<dc:creator>Paul Evans</dc:creator>
		<pubDate>Fri, 03 Oct 2008 16:24:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.stevestreeting.com/?p=964#comment-227595</guid>
		<description>I would go futher and say it&#039;s more about being able to *finish&quot; something - and you&#039;ve managed to finish many versions of your pet project.  Props :-)</description>
		<content:encoded><![CDATA[<p>I would go futher and say it&#8217;s more about being able to *finish&#8221; something &#8211; and you&#8217;ve managed to finish many versions of your pet project.  Props <img src='http://www.stevestreeting.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: Jesús Alonso</title>
		<link>http://www.stevestreeting.com/2008/10/03/milestones/comment-page-1/#comment-227568</link>
		<dc:creator>Jesús Alonso</dc:creator>
		<pubDate>Fri, 03 Oct 2008 15:54:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.stevestreeting.com/?p=964#comment-227568</guid>
		<description>Congrats Steve :D I know what you mean about being a &quot;project oriented person&quot;. Wish you keep that very same spirit for a very long time. It&#039;s great to have an inspiring figure nearby to get that little pushing needed to start walking :)</description>
		<content:encoded><![CDATA[<p>Congrats Steve <img src='http://www.stevestreeting.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  I know what you mean about being a &#8220;project oriented person&#8221;. Wish you keep that very same spirit for a very long time. It&#8217;s great to have an inspiring figure nearby to get that little pushing needed to start walking <img src='http://www.stevestreeting.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Steve</title>
		<link>http://www.stevestreeting.com/2008/10/03/milestones/comment-page-1/#comment-227540</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Fri, 03 Oct 2008 15:38:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.stevestreeting.com/?p=964#comment-227540</guid>
		<description>I&#039;ve probably mentioned before that OGRE started out as a refactoring of a DirectX 5 engine I had written called DIMClasses (Direct3D Immediate Mode Classes). I found that I had hidden the nastyness of DirectX so well that it didn&#039;t need to have anything to do with DirectX anymore, so I refactored to an extra level to make the render system pluggable and OGRE was born. I simply looked for an acronym that was not technology specific, included the words &#039;Object oriented&#039; and &#039;Graphics&#039; somewhere, and was hopefully catchy. That was OGRE, I think I came up with it in late 1999 or early 2000 (I registered the project on Sourceforge in Feb 2000).</description>
		<content:encoded><![CDATA[<p>I&#8217;ve probably mentioned before that OGRE started out as a refactoring of a DirectX 5 engine I had written called DIMClasses (Direct3D Immediate Mode Classes). I found that I had hidden the nastyness of DirectX so well that it didn&#8217;t need to have anything to do with DirectX anymore, so I refactored to an extra level to make the render system pluggable and OGRE was born. I simply looked for an acronym that was not technology specific, included the words &#8216;Object oriented&#8217; and &#8216;Graphics&#8217; somewhere, and was hopefully catchy. That was OGRE, I think I came up with it in late 1999 or early 2000 (I registered the project on Sourceforge in Feb 2000).</p>
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		<title>By: James</title>
		<link>http://www.stevestreeting.com/2008/10/03/milestones/comment-page-1/#comment-227530</link>
		<dc:creator>James</dc:creator>
		<pubDate>Fri, 03 Oct 2008 15:07:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.stevestreeting.com/?p=964#comment-227530</guid>
		<description>Offtopic:
When did you get the idea for the name OGRE?
Before starting to develop the engine, or during the development?</description>
		<content:encoded><![CDATA[<p>Offtopic:<br />
When did you get the idea for the name OGRE?<br />
Before starting to develop the engine, or during the development?</p>
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