Wiimote head-tracking Ogre game

OGRE 4 Comments

I posted about Johnny Lee’s Wiimote head-tracking demos early this year, and everyone said how much they’d love to play a game that included that kind of control system. Well, students at Qantm College in Brisbane, Australia have done it with Ogre. “State of Rage” is an on-rails shooter with multiple Wiimotes to perform head tracking and gun aiming. This video is from a non-final version before they added ragdolls and a few other features. Still, I think the result is very cool, particularly the way the head tracking works:

Qantm are regular users of Ogre for their projects – they’ve been using it for the last 5 years now, and have an uncanny habit of winning the Indie Awards at Game Connect Asia Pacific, 4 times out of the last 5 years in fact. We’re rather proud of them :) State of Rage wasn’t actually the winner – that accolade went to one of the other projects, “Debug”. You can read more about them in the Ogre forum.

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4 Responses to “Wiimote head-tracking Ogre game”

  1. Dan Says:
    December 4th, 2008 at 8:40 pm

    Steve, I can’t imagine what your back might feel like after playing that game. On other hand, perhaps it might be good physical therapy. :)

  2. Andrew Fenn Says:
    December 6th, 2008 at 12:24 am

    I’m also working on a small wii head tracking demo in ogre myself for my final piece of university work.

    Damn, I feel like I missed my opportunity. I’ll be called a cloner now for copying everyone else’s idea. :/

  3. kojack Says:
    December 8th, 2008 at 1:47 pm

    Don’t worry about it, we are all just cloning Johnny’s great work. :)

  4. Steve Says:
    December 8th, 2008 at 2:28 pm

    Yeah, I wouldn’t worry – it’s pretty much impossible to make a game these days that isn’t deriving from someone else’s work – in this case you’re probably deriving *less* than another genre just because it’s been done fewer times :)

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