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	<title>Comments on: SpatialGraph, SceneTree, RenderQueue &#8211; sound familiar?</title>
	<atom:link href="http://www.stevestreeting.com/2009/01/05/spatialgraph-scenetree-renderqueue-sound-familiar/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.stevestreeting.com/2009/01/05/spatialgraph-scenetree-renderqueue-sound-familiar/</link>
	<description>Man bites Ogre</description>
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		<title>By: KungFooMasta</title>
		<link>http://www.stevestreeting.com/2009/01/05/spatialgraph-scenetree-renderqueue-sound-familiar/comment-page-1/#comment-248222</link>
		<dc:creator>KungFooMasta</dc:creator>
		<pubDate>Mon, 05 Jan 2009 19:27:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.stevestreeting.com/?p=1204#comment-248222</guid>
		<description>I&#039;ll admit I think the name &quot;RenderQueue&quot; is confusing, because the class actually manages a bunch of RenderGroups.  For the longest time I was looking for some kind of RenderGroupManager.  I think semantically some of Ogre&#039;s classes could be renamed for clarity.

I can&#039;t really comment on the design since I haven&#039;t used other engines, but it sounds logical.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll admit I think the name &#8220;RenderQueue&#8221; is confusing, because the class actually manages a bunch of RenderGroups.  For the longest time I was looking for some kind of RenderGroupManager.  I think semantically some of Ogre&#8217;s classes could be renamed for clarity.</p>
<p>I can&#8217;t really comment on the design since I haven&#8217;t used other engines, but it sounds logical.</p>
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		<title>By: Paul</title>
		<link>http://www.stevestreeting.com/2009/01/05/spatialgraph-scenetree-renderqueue-sound-familiar/comment-page-1/#comment-248218</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Mon, 05 Jan 2009 14:34:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.stevestreeting.com/?p=1204#comment-248218</guid>
		<description>Hmm, and he&#039;s a Rockstar developer? Those guys are supposed to be the bees knees - well at least I have plenty first hand experiance to say I think their game engines are superb. 
But he then goes on to say he rates the Nebula Engine highly - erk, I hope that was a joke...</description>
		<content:encoded><![CDATA[<p>Hmm, and he&#8217;s a Rockstar developer? Those guys are supposed to be the bees knees &#8211; well at least I have plenty first hand experiance to say I think their game engines are superb.<br />
But he then goes on to say he rates the Nebula Engine highly &#8211; erk, I hope that was a joke&#8230;</p>
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		<title>By: SunSailor</title>
		<link>http://www.stevestreeting.com/2009/01/05/spatialgraph-scenetree-renderqueue-sound-familiar/comment-page-1/#comment-248217</link>
		<dc:creator>SunSailor</dc:creator>
		<pubDate>Mon, 05 Jan 2009 13:52:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.stevestreeting.com/?p=1204#comment-248217</guid>
		<description>Wolfgang has OGRE on his screen for quite a while, but the last time I spoke with him (That&#039;s years ago I must admit), he was very happy about the design, but didn&#039;t recommend to use it due to speed reasons.</description>
		<content:encoded><![CDATA[<p>Wolfgang has OGRE on his screen for quite a while, but the last time I spoke with him (That&#8217;s years ago I must admit), he was very happy about the design, but didn&#8217;t recommend to use it due to speed reasons.</p>
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		<title>By: Steve</title>
		<link>http://www.stevestreeting.com/2009/01/05/spatialgraph-scenetree-renderqueue-sound-familiar/comment-page-1/#comment-248214</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Mon, 05 Jan 2009 12:28:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.stevestreeting.com/?p=1204#comment-248214</guid>
		<description>@haffax: heh, I never saw this before. And yeah, I&#039;m not sure what engine he looked at, but it doesn&#039;t sound at all like Ogre ;) One material per C++ file? An inheritance chain from a base class? Wha? We have neither of those things.</description>
		<content:encoded><![CDATA[<p>@haffax: heh, I never saw this before. And yeah, I&#8217;m not sure what engine he looked at, but it doesn&#8217;t sound at all like Ogre <img src='http://www.stevestreeting.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  One material per C++ file? An inheritance chain from a base class? Wha? We have neither of those things.</p>
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		<title>By: Haffax</title>
		<link>http://www.stevestreeting.com/2009/01/05/spatialgraph-scenetree-renderqueue-sound-familiar/comment-page-1/#comment-248212</link>
		<dc:creator>Haffax</dc:creator>
		<pubDate>Mon, 05 Jan 2009 12:12:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.stevestreeting.com/?p=1204#comment-248212</guid>
		<description>Early last year when I discovered his blog I wondered about this post:
http://diaryofagraphicsprogrammer.blogspot.com/2007/12/porting-open-source-engine-to-iphone.html

Somehow seems he tested a completely different Ogre. One C++ file per Material? oO</description>
		<content:encoded><![CDATA[<p>Early last year when I discovered his blog I wondered about this post:<br />
<a href="http://diaryofagraphicsprogrammer.blogspot.com/2007/12/porting-open-source-engine-to-iphone.html" rel="nofollow">http://diaryofagraphicsprogrammer.blogspot.com/2007/12/porting-open-source-engine-to-iphone.html</a></p>
<p>Somehow seems he tested a completely different Ogre. One C++ file per Material? oO</p>
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		<title>By: lxcid</title>
		<link>http://www.stevestreeting.com/2009/01/05/spatialgraph-scenetree-renderqueue-sound-familiar/comment-page-1/#comment-248211</link>
		<dc:creator>lxcid</dc:creator>
		<pubDate>Mon, 05 Jan 2009 11:57:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.stevestreeting.com/?p=1204#comment-248211</guid>
		<description>Nice to continue to learn the underlying design of OGRE even though I have been using it for around 2 years. I based a lot of my current design on Ogre&#039;s. Thanks! :D</description>
		<content:encoded><![CDATA[<p>Nice to continue to learn the underlying design of OGRE even though I have been using it for around 2 years. I based a lot of my current design on Ogre&#8217;s. Thanks! <img src='http://www.stevestreeting.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: triton</title>
		<link>http://www.stevestreeting.com/2009/01/05/spatialgraph-scenetree-renderqueue-sound-familiar/comment-page-1/#comment-248207</link>
		<dc:creator>triton</dc:creator>
		<pubDate>Mon, 05 Jan 2009 10:46:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.stevestreeting.com/?p=1204#comment-248207</guid>
		<description>Indeed, OGRE is very nicely designed. Thanks for such a great engine, Steve. :)</description>
		<content:encoded><![CDATA[<p>Indeed, OGRE is very nicely designed. Thanks for such a great engine, Steve. <img src='http://www.stevestreeting.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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