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	<title>Comments on: Qt 4.5 will be available under the LGPL</title>
	<atom:link href="http://www.stevestreeting.com/2009/01/14/qt-45-will-be-available-under-the-lgpl/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.stevestreeting.com/2009/01/14/qt-45-will-be-available-under-the-lgpl/</link>
	<description>Man bites Ogre</description>
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		<title>By: Lino</title>
		<link>http://www.stevestreeting.com/2009/01/14/qt-45-will-be-available-under-the-lgpl/comment-page-1/#comment-248632</link>
		<dc:creator>Lino</dc:creator>
		<pubDate>Thu, 15 Jan 2009 08:00:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.stevestreeting.com/?p=1267#comment-248632</guid>
		<description>@Matt: Following the link postet by Rul I think he just meant what he wrote. To embedd Qt in Ogre. To show a Qt Gui on an Ogre-surface. I don&#039;t know about skinning features of Qt, otherwise that would be a funny feature but not really useful...</description>
		<content:encoded><![CDATA[<p>@Matt: Following the link postet by Rul I think he just meant what he wrote. To embedd Qt in Ogre. To show a Qt Gui on an Ogre-surface. I don&#8217;t know about skinning features of Qt, otherwise that would be a funny feature but not really useful&#8230;</p>
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		<title>By: Matt Williams</title>
		<link>http://www.stevestreeting.com/2009/01/14/qt-45-will-be-available-under-the-lgpl/comment-page-1/#comment-248603</link>
		<dc:creator>Matt Williams</dc:creator>
		<pubDate>Wed, 14 Jan 2009 16:47:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.stevestreeting.com/?p=1267#comment-248603</guid>
		<description>@Rul: We&#039;re already seeing integration like with the QtOgre Framework (http://ogre3d.org/forums/viewtopic.php?f=11&amp;t=45709). Deeper integration could still be made though (but this was available before, just only to open source or commercial-license users since Qt has been GPL for years).</description>
		<content:encoded><![CDATA[<p>@Rul: We&#8217;re already seeing integration like with the QtOgre Framework (<a href="http://ogre3d.org/forums/viewtopic.php?f=11&#038;t=45709" rel="nofollow">http://ogre3d.org/forums/viewtopic.php?f=11&#038;t=45709</a>). Deeper integration could still be made though (but this was available before, just only to open source or commercial-license users since Qt has been GPL for years).</p>
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		<title>By: Jorge Muñoz</title>
		<link>http://www.stevestreeting.com/2009/01/14/qt-45-will-be-available-under-the-lgpl/comment-page-1/#comment-248602</link>
		<dc:creator>Jorge Muñoz</dc:creator>
		<pubDate>Wed, 14 Jan 2009 16:25:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.stevestreeting.com/?p=1267#comment-248602</guid>
		<description>I&#039;m one of those guys that leave Qt and started using WxWidgets because of license cost. 
It&#039;s really good news, Qt is full of features and as WxWidgets is really easy to work with.</description>
		<content:encoded><![CDATA[<p>I&#8217;m one of those guys that leave Qt and started using WxWidgets because of license cost.<br />
It&#8217;s really good news, Qt is full of features and as WxWidgets is really easy to work with.</p>
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		<title>By: Falagard</title>
		<link>http://www.stevestreeting.com/2009/01/14/qt-45-will-be-available-under-the-lgpl/comment-page-1/#comment-248601</link>
		<dc:creator>Falagard</dc:creator>
		<pubDate>Wed, 14 Jan 2009 15:51:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.stevestreeting.com/?p=1267#comment-248601</guid>
		<description>Wow. I&#039;ve always heard good things about Qt, but yeah I was one of the people who used wxWidgets instead because of licensing costs and the desire to avoid GPL. 

Very interesting.</description>
		<content:encoded><![CDATA[<p>Wow. I&#8217;ve always heard good things about Qt, but yeah I was one of the people who used wxWidgets instead because of licensing costs and the desire to avoid GPL. </p>
<p>Very interesting.</p>
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		<title>By: Joseph Lisee</title>
		<link>http://www.stevestreeting.com/2009/01/14/qt-45-will-be-available-under-the-lgpl/comment-page-1/#comment-248600</link>
		<dc:creator>Joseph Lisee</dc:creator>
		<pubDate>Wed, 14 Jan 2009 15:49:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.stevestreeting.com/?p=1267#comment-248600</guid>
		<description>Wow, I think will take a lot of the wind out of wxWidgets&#039; sails.  I guess they will not compete on features, performance, platform integration and stability now.  Hopefully it will create beneficial competition between both projects.

The one I think wxWidgets might still have is its use of native widgets should give it a better level of integration with platform its running on.</description>
		<content:encoded><![CDATA[<p>Wow, I think will take a lot of the wind out of wxWidgets&#8217; sails.  I guess they will not compete on features, performance, platform integration and stability now.  Hopefully it will create beneficial competition between both projects.</p>
<p>The one I think wxWidgets might still have is its use of native widgets should give it a better level of integration with platform its running on.</p>
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		<title>By: Steve</title>
		<link>http://www.stevestreeting.com/2009/01/14/qt-45-will-be-available-under-the-lgpl/comment-page-1/#comment-248595</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Wed, 14 Jan 2009 14:25:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.stevestreeting.com/?p=1267#comment-248595</guid>
		<description>I think you mean Ogre embedded in a Qt window, and that&#039;s been done lots of times (not least in the client project I refer to).</description>
		<content:encoded><![CDATA[<p>I think you mean Ogre embedded in a Qt window, and that&#8217;s been done lots of times (not least in the client project I refer to).</p>
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		<title>By: Rui</title>
		<link>http://www.stevestreeting.com/2009/01/14/qt-45-will-be-available-under-the-lgpl/comment-page-1/#comment-248594</link>
		<dc:creator>Rui</dc:creator>
		<pubDate>Wed, 14 Jan 2009 14:04:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.stevestreeting.com/?p=1267#comment-248594</guid>
		<description>Great news indeed!

Now Qt will play along nicely with Ogre3D&#039;s license!

I hope to see Qt embedded in Ogre sometime soon ;)
http://labs.trolltech.com/blogs/2008/12/02/widgets-enter-the-third-dimension-wolfenqt/</description>
		<content:encoded><![CDATA[<p>Great news indeed!</p>
<p>Now Qt will play along nicely with Ogre3D&#8217;s license!</p>
<p>I hope to see Qt embedded in Ogre sometime soon <img src='http://www.stevestreeting.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
<a href="http://labs.trolltech.com/blogs/2008/12/02/widgets-enter-the-third-dimension-wolfenqt/" rel="nofollow">http://labs.trolltech.com/blogs/2008/12/02/widgets-enter-the-third-dimension-wolfenqt/</a></p>
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