Ogre

Exhausted

I’m knackered. I had a couple of pretty busy days planned anyway, with quite a bit of travelling. The meetings themselves went well, I met up once again with a long-time colleague and friend formerly of WMI and now of Linden Lab, and also finally got to meet Matt Fairclough (aka Mr Terragen - TG2 is looking so awesome) in the flesh for a couple of beers - we worked together remotely on a project a couple of years ago so it was good to finally put a face to the emails.

Read more →

Travelling

I’m travelling quite a lot over the next couple of days doing a bit of networking in the UK (I’m currently not sure if I should pack my arm bands / water wings) so I’m likely be out of contact a lot of the time. If you’re attending the Develop Conference in Brighton this week you might see me kicking around the expo tomorrow, and I have an invite to the GamesIndustry.

Read more →

Caught in the refactoring web

You might have noticed I haven’t said much about my editor project for a while. That’s partly because late May and June got rather busy for me work-wise so it mostly got shelved in that period. The other reason is that all the time I’ve managed to spend on it in the last couple of weeks seems to have involved as much tearing down as building up. I’m now on my third (I think) iteration of basically bulldozing major parts of the infrastructure and rebuilding them.

Read more →

Vista on a MacBook Pro

So, last night I downloaded Boot Camp 1.3 (all 275Mb of it!) and got Vista installed. It took a pretty long time, but I have to say that Apple do a great job with their instructions and tools - after following them I had a vanilla Vista install going with no trouble at all. The only thing I had to do was figure out how to turn Aero on after the graphics drivers were installed.

Read more →

Some OSX Progress

As I’ve mentioned, we have a pretty busy weekend ahead what with birthdays and such but I’ve taken a little time to at least get Ogre building and running on my new MacBook. Thanks to Justin’s great work this wasn’t that hard and I could test out what the GPU on this baby can do. Manages pretty well in fact; it doesn’t appear to support MRTs unfortunately, which surprised me (this might just be down to the OSX GL drivers though), and I’m having a few issues with floating point textures right now which again might be drivers, but otherwise it appears pretty nippy.

Read more →

Shiny Alien Technology

So, I finally took the plunge to become a somewhat disoriented owner of a Mac, just over 24 hours ago. It seems a lot of people are losing their OS X virginity these days, perhaps it’s something in the water. Perhaps it’s disillusionment with Vista, the iPod halo effect, the Intel switch and Bootcamp / Parallels, technical bi-curiosity, or most likely a combination of all of the above, but I could tell that I was not the first person that day in our local Apple store who answered ‘Yes’ to the ‘Is this your first Mac’ question.

Read more →

Gamasutra interview with yours truly

An interview I did a few weeks ago with Alistair Wallis for Gamasutra has just been published! It’s been titled “Tooling Around: Steve Streeting On Open Source 3D Engine OGRE 3D”. I'm always a little bit nervous about how I might come across in these things (guess I'm still not used to a great deal of personal publicity) but having read it, I think it turned out pretty well. Thanks go to Alistair for approaching me to do this!

Read more →

Sourceforge Community Choice Awards 2007 - Vote for OGRE

I’ve put a post on the main OGRE site about this, but let’s do it here too for completeness 😀 Thanks to everyone who nominated us for the Sourceforge Community Choice Awards this year! We’ve been nominated in 4* categories, “Best Project For Multimedia”, “Best Project for Gamers”, “Best User Support” and “Best Technical Design”. Now it’s time for the final vote, so please cast your vote for Ogre! You should cast your vote even if you nominated us before, because it’s this final vote which counts when identifying the winners.

Read more →

I am a purple squiggle

According to BUPA World (html link since the Flash version is a bit annoying). Followed a link I saw in our local paper for fun today. “Squiggles are creative, witty and impulsive. Squiggles are quite eccentric, do not thrive on routine and are very quickly bored. You are spontaneous and fun, always looking to the future.” “Your colour is purple. Traditionally the colour of nobility, it denotes individuality and an imaginative approach to life.

Read more →

Economics 101

Boy, I wish the US Dollar wasn’t being such a weakling right now. I never used to care much about this sort of thing before, despite having sat some economics / accounting exams in years gone by, the whole thing was largely theoretical unless I felt like going to the States on holiday or something. These days though, the dollar / sterling exchange rate is of significant practical interest to me, because a fair portion of my income originates from there.

Read more →