Ogre

ogre3d.org country stats update

A number of people asked for an update on the country & region statistics once more time had passed, so since March is now done (albeit having only spent just under 3 weeks on the new server) I thought I’d post some updated charts. I have had to adjust the stats for small number of countries due to individual citizens of those countries using automated site scrapers to spider around (shame on you), so that these numbers more accurately represent the real breakdown of the user population.

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Ogre and Irrlicht projects to merge

Edit: Yes, this was an April fools joke from Niko and I 😀Hope no-one in the 2 communities choked on any food whilst reading it!** For Immediate Release GUERNSEY / VIENNA, AUSTRIA - The open source 3D engine projects Ogre and Irrlicht today announced that they are going to join forces, abandon development and create a new state of the art 3D engine named ‘Ogrirr’. “We are starting a new age for independent game developers” says Steve Streeting, founder of the Ogre engine project.

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Come one, come all

Looks like the new server was a good investment - thanks to the distributed (dare I say ‘viral’ without having assorted foodstuffs thrown at me?) publicity campaign for the OGRE 1.4.0 final release, there has been a stampeding of feet towards ogre3d.org. Website hits tripled their normal pace to 1.5 million yesterday and downloads increased by even more than that, with a total of 5,000 files being pulled down (peaking at 400 an hour at one stage), sucking a total of 135GB in bandwidth - thank God for the Sourceforge mirrors is all I can say!

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It's away!

Sorry, I can’t help but use Star Wars final-trench-run-related quotes when talking about releases, it’s just so natural a metaphor. In this case I’m wittering about the fact that OGRE 1.4.0 is now final. Oh yes - that means it has it’s own CVS branch (v1-4) and is the officially supported version now. Bye-bye Dagon, we liked you a lot, even though you had that whole fish-smell thing going on, but now it’s Eihort’s turn.

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Brace for impact

Whilst I was transferring data across from the old OGRE server, I made a point of making sure I archived all the old stats for future reference. I also pulled out the download stats from Sourceforge to get a complete picture. They all pretty much show the same trends, and that leads me to believe that despite the fact that the new server is coping with the traffic load extremely well, even to the extent that I might have over specified it,  the growth room is definitely needed.

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glMapBuffer vs glBufferSubData, the return

Well, I had a bit of a rant about glMapBuffer yesterday on the blog, and I was lucky enough that an acquaintance at nVidia read it and sent me some tips from one of their GL driver gurus. Splendid 😀 Having pored over that, I found that I’d tried most of what he mentioned but he made specific reference to the size of the updates being significant. This I hadn’t really experimented with, so I decided to revisit the whole situation again today (apologies to my wife Marie again here, I know it’s the weekend but this really can’t wait ;)).

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glMapBuffer, how I mock thee

And lo, it came to pass that several users of the green-headed abomination known as Ogre did throw up their hands and bemoan the most uncanny and unjust chasm that existed between the lands of D3D and OpenGL. For some of these poor souls, their torrid creations did speed - nay, rocket - on the one, whilst something of a laggard they became on the other. Much disquiet there was among the gathered hordes, and it did trouble those whose craft it was to deduce the matter’s origin.

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Google Summer of Code - it's so ON (again)

You already know this if you frequent the OGRE site, but we got accepted for the Google Summer of Code again this year, which is awesome. I know from experience that it’s a fair amount of work, especially around the ‘pinch points’ like the application process and milestones, but it’s really worth it.  I only realised this morning that today was decision day for the organisations so had to rush around updating some documentation and reading up on this year’s procedures.

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Interesting early Ogre demographics

I only started analysing web traffic on the Ogre site by country properly since the server move yesterday, using the free version of Maxmind’s IP-to-country lookup GeoLite. Whilst not quite as accurate or as detailed (ie you don’t get City locations) as their commercial offerings, it claims 98% reliability for countries which is good enough for me. I’ve used simple IP range lookups before (e.g. to automatically redirect book links to Amazon.

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New site live, and I hate Opera

The new Ogre site is finally live on the new server and bearing up well. That’s the good news - the bad news is that Opera is yanking my chain. I used to hate IE6. I still do, actually, but at least I generally know how to address it’s foibles and that people are moving away from it. Opera, however, occupies the unique position of being regularly updated but still interpreting CSS layout styles differently to every other modern browser.

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