So, I’m all organised now and have booked my flights, accommodation and place at Siggraph 2006. That’s fleshed out the credit card by a scary amount 😕 I’ve also requested meeting space for an hour for an OGRE Birds of a Feather session, hopefully that will be allocated. I spent quite a bit of time planning what I was interested in to decide whether I could really justify the full pass and how I might fit things in.
A bit of a busy day, for starters we managed to get the first maintenance release out for Dagon, which is mostly painless since the procedure is well tested by now. Most of the time goes into documentation and last minute verification of tests. I also had a couple of chapters of the upcoming Ogre book through for final review; not too bad though since it’s only technical errors the second time through, no stylistic suggestions allowed 😉
As I mentioned last weekend, summer has most definitely arrived. And this year, rather than make a quiet, reserved and somewhat stuttering entrance as we are mostly used to here in the British Isles, this time summer has arrived with all the subtlety of a 20-stone Glaswegian doing a bombshell from the topmost diving board at the public swimming pool. “I’m SUMMER! Deal with THAT ya great ponce!” The weather people were at one point predicting that this could be the hottest summer since the heatwave of 1976, which I don’t think I remember on account of being a little too young, and besides, aren’t all the summers we recall from our youth sunny?
Well, in a surprising turn of events, it’s now very likely that I’ll be attending Siggraph this year! Oh yes - most of the papers we pore over to figure out how to squeeze more graphical honey out of OGRE have passed through this revered institution at some point, so to see it all first hand would be something of a good thing. That, of course, is typical British understatement for ‘absolutely bloody marvellous’.
I sat down determined to do some Eihort work tonight, but found I have 2 new chapters of the OGRE book to review so that went out the window. I got through one anyway, it was only 9 pages but I had to make a shedload of comments so it took most of the evening anyway. *Sigh*, there’s always tomorrow I suppose. I could really, really do with taking some time off work to get my head down on some new work instead of bouncing from one firefight to another (I still haven’t even done anything with Max for goodness sakes) but that’s not going to happen, too much is happening there too right now and all leave is basically on hold until it’s done.
I just spent 2 hours looking for an obscure memory leak in OGRE which only occurred in very, very specific circumstances - you had to be using modulative texture shadows (one of OGRE’s 4 in-built shadow types), a spotlight, and have provided a custom shadow receiver material (e.g. for performing a funky shadow effect like percentage closest filtering). Take all 3 together and slowly the app leaked memory, vary any one of them and it didn’t.
If you needed a definitive reason to buy a MacBook as your next laptop rather than a regular Windows machine, surely this has to be it. Using the internal motion sensor in the MacBook which protects the hard drive from sudden drops, you can turn your MacBook into a Jedi weapon. Oh yes - these MacBooks are not as clumsy or random as a blaster, you know. Shamefully I’ve barely touched the borrowed Powerbook since the 1.
I haven’t had much (read: any) time at all for games lately, but since this evening was already broken up since we went out for a meal with family for a birthday, I figured I may as well have a bash at this. I’d heard the last level (Meat circus) was pretty difficult and frustrating, and at times it certainly did fray my nerves a little, but perhaps it was good to be forewarned because it wasn’t as bad as I expected.
Unless you’ve been under a rock, you know that last week in LA was E3, the glitz-infused, mad gaming extravaganza that it is. I’ve found some time to watch the edited highlights of the event, and I’ve come away feeling even more strongly that the Wii is going to be fantastic fun. I was amused by Sony’s introduction of a motion-sensing controller - nice idea of course, but at this stage in the game just smacks of ‘me too’.
I seem to remember that up until fairly recently, my jaw was firmly attached directly to the lower part of my face. Sitting here staring at the screens of Alliance : The Silent War, I find that I appear to have lost track of it - I am, to all intents and purposes, jawless. They’re beautiful. You’ll understand why the feeling of wonder is especially acute when you realise that underneath that beauty lies an engine I’m rather intimately familiar with - OGRE.