I just caught myself getting really excited over a PSU. Not any PSU, mind, this is the worlds smallest, fanless 12V ATX PSU. It’s absolutely tiny and can power a low-power motherboard as well as an optical drive and 2 hard drives, completely silently and taking up the space of 2 AA batteries. Wonderful. It does require a separate external AC-DC converter of the type you’re likely to see attached to your printer or laptop, but those don’t have active cooling either.
I’ve been wrestling with XSI over the weekend trying to figure out how to do the last part of the pose animation support, and I’ve made far less progress than I’d hoped because I have been having problems figuring out how to extract the information I need. XSI’s API is actually quite pleasant to use, and I generally mess about in the embedded script to feel my way to the data I need, then write it properly in C++ for which the interface is anagolous, which is nice.
I’ve been thinking a lot lately about open source and funding arrangements. The vast, vast majority of the top open source projects have funded members at their core. This is true with Linux, Eclipse, Apache, JBoss, MySQL, Qt etc. There are pretty large variations on where this funding comes from; some are simply employed by organisations which favour open source because it helps them sell their own products (IBM), some because their products are used by enough big businesses that will readily pay for support (Red Hat, JBoss) , some because they dual license and can thus pay their core developers directly (MySQL, Qt).
I’m getting close to finishing the pose animation support in XSI, for example here’s some data exported from the XSI facial animation tutorial: Poses can be blended together at different weights using your animation tracks in order to give the scripted expressions required to play back pre-scripted sequences, such as speech or just a cutscene. Or you can dynamically alter the blending basically by dynamically tweaking custom active tracks. It all adds up to a very flexible vertex animation system, perfect for the sorts of things you’ll use vertex animation for these days (and of course it can be vertex shader powered easily, an important issue for OGRE’s design goal of moving as much as possible to the GPU).
How dare the new MacBook Pro be so darn beautiful. Not only does it have looks to die for, it has a decent CPU, dreamy GPU, and a wad of RAM under that gorgeous brushed metal hood. I’ve always quite fancied a PowerBook, but the price / performance ratio always gave me the reason I needed not to shell out. But this… it may still be very pricey, but the beef underneath is so much better than before.
Good news, MS have resolved the iostream memory leak in VS 2005. The question is now when they’re going to release it as a service pack. The last information I have is ‘first half of 2006’ which is rather uncomfortably vague. 😕 My one hope is that, judging by the number of people bitching around the net about problems with the .Net 2.0 elements of VS 2005 it (which I don’t use at the moment), that MS will make this earlier rather than later.
Well, we’ve had a good starting response to the OGRE on consoles survey, close to 100 respondents already, most of which have been quite positive. Hopefully that will continue and we can see really what the community thinks of the idea and whether it’s financially viable. There have been a few negative comments, which I was braced for, and I’d like to deal with the most common ones here now.
Well, for me 2006 certainly didn’t begin with a bang, it was really more of a quiet ‘frrp’. I’m finally recovering from this flu which has hung on well beyond it’s welcome, and starting to get back into doing something productive even though I can feel that I’m still not firing on all cylinders. I’ve mostly been fixing a few issues in pose animation, raised by people who have jumped in on the Dagon CVS copy to play around.
I’ve been a long user of STLport, a portable implementation of the STL because the STL implementation in VC6 and VC7.0 has horrendous bugs, especially over DLL boundaries. Hence, I’ve never had a good opinion of Microsoft’s ability to implement the STL well (or rather, Dinkumware’s since MS just licensed it from them - but I like to point the blame at the person that took my money, personally ;)). VC7.