I’m getting close to finishing the pose animation support in XSI, for example here’s some data exported from the XSI facial animation tutorial: Poses can be blended together at different weights using your animation tracks in order to give the scripted expressions required to play back pre-scripted sequences, such as speech or just a cutscene. Or you can dynamically alter the blending basically by dynamically tweaking custom active tracks. It all adds up to a very flexible vertex animation system, perfect for the sorts of things you’ll use vertex animation for these days (and of course it can be vertex shader powered easily, an important issue for OGRE’s design goal of moving as much as possible to the GPU).

Read more →

Damnable beauty

How dare the new MacBook Pro be so darn beautiful. Not only does it have looks to die for, it has a decent CPU, dreamy GPU, and a wad of RAM under that gorgeous brushed metal hood. I’ve always quite fancied a PowerBook, but the price / performance ratio always gave me the reason I needed not to shell out. But this… it may still be very pricey, but the beef underneath is so much better than before.

Read more →

Good news, MS have resolved the iostream memory leak in VS 2005. The question is now when they’re going to release it as a service pack. The last information I have is ‘first half of 2006’ which is rather uncomfortably vague. 😕 My one hope is that, judging by the number of people bitching around the net about problems with the .Net 2.0 elements of VS 2005 it (which I don’t use at the moment), that MS will make this earlier rather than later.

Read more →

Well, we’ve had a good starting response to the OGRE on consoles survey, close to 100 respondents already, most of which have been quite positive. Hopefully that will continue and we can see really what the community thinks of the idea and whether it’s financially viable. There have been a few negative comments, which I was braced for, and I’d like to deal with the most common ones here now.

Read more →

If you haven’t done already, please read this OGRE news item about our console support survey.

Read more →

Well, for me 2006 certainly didn’t begin with a bang, it was really more of a quiet ‘frrp’. I’m finally recovering from this flu which has hung on well beyond it’s welcome, and starting to get back into doing something productive even though I can feel that I’m still not firing on all cylinders. I’ve mostly been fixing a few issues in pose animation, raised by people who have jumped in on the Dagon CVS copy to play around.

Read more →

I’ve been a long user of STLport, a portable implementation of the STL because the STL implementation in VC6 and VC7.0 has horrendous bugs, especially over DLL boundaries. Hence, I’ve never had a good opinion of Microsoft’s ability to implement the STL well (or rather, Dinkumware’s since MS just licensed it from them - but I like to point the blame at the person that took my money, personally ;)). VC7.

Read more →

Incapacitated

There’s literally nothing to report here since I’ve been completely floored by one of the worst cases of flu I can remember having; it’s been almost a week now since I first started getting symptoms and apart from moving about (2 days throat problems, 2 days chest infection, 2 days sinus problems) it really hasn’t budged. The last few days have been the worst of all since my entire head feels like it’s been packed with that slowly expanding foam you use to seal window frames - doing anything at all hasn’t been pleasant so sleeping has been the only feasible passtime to be had.

Read more →

Curse you, viral organisms of all kinds. Somehow you can detect an upcoming holiday and marshal your forces to strike at the very moment it’s most irritating. You never come up when there’s a meeting I want to get out of, do you? Typical. I can’t focus on anything logical right now so playing with VS 2005 is going to have to wait, and it looks like that champagne we were given which was earmarked for tonight is going to remain unopened unless I start feeling a hell of a lot better in the next 10 hours.

Read more →

VS 2005 arrives, lurgi

Visual Studio 2005 Pro arrived today, a little earlier than I’d been warned it might be, and just in the nick of time to fall within the year of it’s name. I’m now in the process of switching wholesale to VC++ 2005 for all my development. I had to update Visual Assist X, which now requires a yearly fee to get updated versions, which is not unreasonable considering it’s a great product, and the fee isn’t huge (a tenth of the price of VS itself).

Read more →