It’s both flattering an damn annoying at the same time - I fire a query at Google looking for info on a 3D subject, for example ‘ps_3_x’ or ‘hardware skinning’, and frequently, there in the top handful of results is a section from the OGRE manual, the API spec, a post on our forums, the wiki, or something like that. Whilst it’s good to think Google thinks we’re an authority on this subject, I’d really like to get someone else’s opinion too 😉
Well, I managed to get the morph / pose animation enhancements I talked about last week in at the weekend, plus a few other tweaks such as targetting individual vertex data sections in submeshes for performance with combined skeletal / facial setups. I need to do a little more testing on the combos and then think about adding export support for it to XSI. I also managed to bash through a chunk of patches, so the OGRE patch list is a little more manageable now.
I spent some time today with XSI, because I had a bug report queued up from earlier this week that needed some attention, and I wanted to build an OGRE exporter for my fresh copy of XSI v5. Well, the former went well, apart from taking a lot of time to figure out what the issue was. I like XSI’s API, it’s generally very consistent and stable, but it the amount of cross-referencing and re-indexing of data can get very confusing sometimes, especially since the exporter does it’s own set of reorganisations too (to create the best mesh for runtime performance, rather than flexibility like the originating data).
It’s a bit of a ‘family week’ this week since the funeral was yesterday and extra family are in the island, so we’re having a few get togethers and thus there won’t be too many code commits this week. Over the weekend I made a little progress on the animation enhancements I mentioned a few days ago, hopefully I should get those in over the weekend. I might even get chance to play with XSI v5 a little more and start planning morph / facial animation export support for that (I’ll backport it to 4.
Wow, just checked the logs for this site for the first time in a while, and it seems I have around 1,000 unique visitors here every month. Not quite in the same league as the 60,000 the OGRE site gets, but pretty respectable. I guess I should write something more interesting 😉 While doing that, I noticed from the logs that there are still quite a few people trying to pull down the RSS feed from the old site (http://www.
I’ve been a user and promoter to friends / family of Open Office for some time, simply because as a tool for writing personal documents and keeping simple accounts etc it’s ideal. In my experience too many people use MS Office at work and assume it’s the only option, so either waste a lot of money on MS Office for home, pirate it, or use MS Works, which is frankly rubbish.
I added morph animation to Dagon a little while back, but I’ve recently been pondering some further enhancements, mainly following a few experiments with XSI v5.0’s shape animation. The problem with animation is that there are so many variables. Firstly you can have morph animation, skeletal animation, or a combination of both. Then, either one can be powered by the CPU or by shaders. Finally, you have stencil shadows (potentially hardware extruded) adding their extra little complications.
Clearly a colossal stock market crash can’t keep the arm-waving, tragically vague but ever so enthusiastic ‘paradigm shift surfers’ away for ever. The same kind of bullshit that caused multitudes of lemming investors to leap off a financial precipice 5 years ago is back, and somehow there are people that are still buying it, in the vain hope that they’ll hit on the next Google perhaps. What is Web 2.0? I don’t think anyone actually knows for sure - but it’s all about ‘creating platforms via collaboration’ - basically think about connecting blogs, wikis, forums etc into some kind of ‘system’.
As you can see, I’ve given the site a bit of a makeover, simplified the theme somewhat and switched from PostNuke to WordPress; PostNuke hasn’t been my software of choice for some years but I never got around to moving to anything else. I had considered Mambo, which I’ve used for other sites, but I only use this site for blogging now so I thought I’d use something simpler for that purpose.
I’m starting to get slightly back to some sense of normality after a turbulent few weeks. I did a little more work on Kadath, eliminating as much as possible dummy portals which are generated by intersecting or coplanar-but-inverted geometry, e.g. a box in a room which is butted up directly against the wall, and the degenerate tris have not been removed. This causes cells to be created both outside the room (to display the side of the box) and inside the box (to display the wall fragment that overlaps with the box side).