We’re planning a new OGRE maintenance release next weekend since there are some important bugfixes to get out. Dagon is still progressing well, mostly thanks to nfz and wumpus since I’m mostly busy with Kadath and the odd OGRE bugfix right now. I did take some time out this week to work on an XSI exporter issue with multiple animations, this is now squashed. I’m still waiting for my XSI v5 license but when that arrives that’ll need some testing.
Gamasutra ran an article this week on people’s impressions on the PSP vs DS debate, six months on from the point both were available in the US. I was actually quite surprised by the response - I expected the majority to harp on about the PSP’s technical superiority and sleek looks, and how that made it better. But, it seems people can in fact see past the surface qualities. Even those preferring the PSP generally did so because they either liked the ‘bling’ factor, or because it was a ‘portable media centre’, not because it was a fun gaming machine.
Today saw the unveiling of the much talked about Nintendo Revolution controller, and I have to admit to being quite shocked at first. It looks like a TV remote! How could that work? But after a few minutes of getting used to the looks, and hearing about how many different ways it can be used because of it’s one-or two-handed, motion sensing, extension-pluggable nature I’m actually quite excited about it.
I was fleshing out the Brief History of OGRE page on the OGRE wiki whilst I waited for a monster build to finish, and it gave me pause for thought for a number of reasons. Firstly, I realised that I started this journey five years ago next month, since I started the first real development on OGRE in October 2000. I was in fact adapting & refactoring some code from a year before to begin with, but very little of the original code now remains.
Does anyone even care about Windows Vista (aka Longhorn) anymore? Microsoft have been harping on about it for so many years now I’m well past caring about it, and what I’m hearing about it doesn’t exactly fill me with excitement. Feature 1: A 3D desktop. It’s been attempted in various forms (mostly academic) and I still have to be convinced that it actually makes anything any better. For one, a desk is inherently a 2D item - sure there’s the third dimension of ‘pile height’, but lets face it, anything under the top layer gets forgotten about.
Oh, this is a lot of fun indeed. Penny Arcade today brought to attention the story of how something as simple as a Burger King commercial has shot giant holes in the E3 marketing sham for one XBox 360 title, John Madden 06 (I’m surprised it’s not called John Madden 360, because gosh darn, isn’t is amazing how simply appending ‘360’ to your products makes them sound infinitely better? To prepubescent ape/human cross-breeds, at least, I presume.
Well, after much deliberation I let slip some of my plans for Kadath today on the OGRE Forums. In many ways I would have preferred to keep it all under wraps until I could whip off the cover with a resounding ‘Tadaaaa!’, but in practice I realise I have to give people some idea of what it is I’m doing, because many of them may be making plans which could be affected by my intentions.
Caution - proceeding beyond this point may expose you to dangerous levels of opinionated ranting. “It was the best of times, it was the worst of times, it was the age of wisdom, it was the age of foolishness, it was the epoch of belief, it was the epoch of incredulity, it was the season of Light, it was the season of Darkness, it was the spring of hope, it was the winter of despair, we had everything before us, we had nothing before us…“
Since the only thing wrong with my v1 ‘retro’ iPod was the battery, I decided to take a look at how much the 3rd-party replacements were, and was quite pleasantly surprised both at how cheap, and how much more powerful than the original they were. I guess I should have looked before I splashed out on the new one, but for obvious reasons a large part of me is glad I didn’t.
So, I managed to get a little work done on Kadath today, not as much as I’d have liked (what’s new), but at least it’s some. One thing I did was take a quick look around for a new unit testing framework, since although I’ve been relatively happy with CppUnit, it’s always hung in debug mode, which is fine during regression testing when it all works (since you always run in release anyway), but makes investigating issues when you first set them up - or if, horror of horrors, your regression test fails - a little awkward.