On a random internet jaunt I noticed I got quoted by the Lunix Pipeline last week in their article “Big Game Hunt: Can 3D Graphics Give Linux An Edge On The Desktop?”. I vaguely remember making these comments but it seems like ages ago :/ Luckily I still agree with them. I’ve done several email interviews over the past year or so but they don’t always end up in a final article - I did a fairly in-depth one for uk.
As those who read the main OGRE website already know, there is now an official Ankh page as the game nears completion. I’m really, really looking forward to seeing how it turns out, it’s looking excellent. I had the pleasure of working with Deck13 (the authors) earlier in the year on a feature they needed for Ankh and I wish them all success - Thorsten, I hope you’re not getting too burned out mate 😀
This article in Lost Garden addresses a lot of the issues I’ve been bemoaning here lately (but in a much more eloquent, analytical and altogether less ranting fashion) - including why Nintendo isn’t in fact bonkers for going off on a tangent from everyone else. I strongly recommend it to you, it’s a very good read.
Well, MS is reorganising its top brass, and it looks like Jim Allchin (Windows platform manager) gets to leave gracefully rather than being fired over Longhorn/Vistas (lack of) delivery. Perhaps this is an acknowledgement that the whole corporate structure, rather than Allchin in particular, is resposbile for the continued underachievement of that particular team. A MS employee has some interesting insights. I think they drastically need to give themselves a shakedown like this.
We’re planning a new OGRE maintenance release next weekend since there are some important bugfixes to get out. Dagon is still progressing well, mostly thanks to nfz and wumpus since I’m mostly busy with Kadath and the odd OGRE bugfix right now. I did take some time out this week to work on an XSI exporter issue with multiple animations, this is now squashed. I’m still waiting for my XSI v5 license but when that arrives that’ll need some testing.
Gamasutra ran an article this week on people’s impressions on the PSP vs DS debate, six months on from the point both were available in the US. I was actually quite surprised by the response - I expected the majority to harp on about the PSP’s technical superiority and sleek looks, and how that made it better. But, it seems people can in fact see past the surface qualities. Even those preferring the PSP generally did so because they either liked the ‘bling’ factor, or because it was a ‘portable media centre’, not because it was a fun gaming machine.
Today saw the unveiling of the much talked about Nintendo Revolution controller, and I have to admit to being quite shocked at first. It looks like a TV remote! How could that work? But after a few minutes of getting used to the looks, and hearing about how many different ways it can be used because of it’s one-or two-handed, motion sensing, extension-pluggable nature I’m actually quite excited about it.
I was fleshing out the Brief History of OGRE page on the OGRE wiki whilst I waited for a monster build to finish, and it gave me pause for thought for a number of reasons. Firstly, I realised that I started this journey five years ago next month, since I started the first real development on OGRE in October 2000. I was in fact adapting & refactoring some code from a year before to begin with, but very little of the original code now remains.
Does anyone even care about Windows Vista (aka Longhorn) anymore? Microsoft have been harping on about it for so many years now I’m well past caring about it, and what I’m hearing about it doesn’t exactly fill me with excitement. Feature 1: A 3D desktop. It’s been attempted in various forms (mostly academic) and I still have to be convinced that it actually makes anything any better. For one, a desk is inherently a 2D item - sure there’s the third dimension of ‘pile height’, but lets face it, anything under the top layer gets forgotten about.
Oh, this is a lot of fun indeed. Penny Arcade today brought to attention the story of how something as simple as a Burger King commercial has shot giant holes in the E3 marketing sham for one XBox 360 title, John Madden 06 (I’m surprised it’s not called John Madden 360, because gosh darn, isn’t is amazing how simply appending ‘360’ to your products makes them sound infinitely better? To prepubescent ape/human cross-breeds, at least, I presume.