We have a new server from www.linode.com set up to run www.ogre3d.org now, and we’re just waiting for the DNS to update for it to be available. It appears I made a typing error in my first update, shame on me, resulting in the DNS records being wrong at the moment - please be patient while they update. Normal service will resume imminently.

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Just as I sat down to do something useful today, I find someone has hacked the OGRE forums and deleted several thousand posts from the General Discussion and Recruitment forums. Words cannot adequately describe what I want to do to these people, but it involves inadequately sharpened implements and soft tissues.

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Rant warning! Here’s the proof that democracy doesn’t work, and corporate greed is all that makes a difference in the world: Groklaw report on today’s EC decision I think most people knew that the EC, like any large organisation, is rife by bureaucrats and corrupution; but given the amount of high-level opposition to the CIID I thought this might be different. We even had the Legal Affairs Committee on our side.

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Sourceforge asked us to be Project of the Month for March 2005, which is rather excellent. 😀

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IT IS DONE

That’s it. Stick a fork in it, because OGRE 1.0.0 is done and in the hands of the masses (washed or unwashed we don’t know, that’s the beauty of the Internet). Looking back, I’m quite amazed we got here in one piece. I certainly never imagined OGRE be anywhere near as successful as it’s been; I still remember bashing away at it’s early classes on a crappy old Pentium laptop with little hardware acceleration to speak of - I had to wait until I got to my GeForce1 desktop before I could test anything much 😀At the time I remember reading lots of code from other projects and examples (legally, I might add - I just won’t name any names here), and bitching about how difficult they were to read, and how unnecessary most of the illegibility and obsfucation was.

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Nearly there

Well, a surprising amount of little things have come up which has meant the 1.0.0 final isn’t quite done yet, but it’s really, really close now. The SDK is working for both VC6 abd VC7.0 now, I just need to ask nfz to build one for VC7.1 for me, now the scripts are all done & tested. I have onr last patch to evaluate before we put the seal on it.

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I’ve been trying to take it a little easier this last week since the RC1 release since I needed a bit of a break. I’ve largely succeeded, although there have been some bugs found in wider user testing of RC1 which have needed addressing; which was the whole point of doing a release candidate of course. As of right now all the serious ones have been fixed and things are looking pretty peachy for the final.

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Addendum

A little addendum to my post about the Software 2.0 magazine article; the article is in fact published already in 4 languages: Polish, French, German and Spanish. Software 2.0 is going to send me a copy of each, which will be fun 😀Hope I can get the English one when it’s out to compare, otherwise I’m going to be using the fish and looking at the pictures a lot!

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That’s it, Azathoth is finally out the door. A couple of last-minute problems as ever (gotta hate those), but there it is, on the stable releases list. It’s only when doing this rather historic release that I realise just how far this has come since I started OGRE on a single machine in late 2000. It’s exploded to such a degree that it’s just about a full time job (well, full time of my part time) keeping up with it.

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In the background here we’re quietly creating the dependency archives, getting all the platforms finally tested, updating the documentation. A few little things have emerged near the end, as they always seem to do, but they’re all getting fixed, and there was nothing release-threatening in any case. Tonight I sort out the VC7.1 and VC8 dependencies. Tomorrow morning should be the CVS tag / branch, and with any luck 1.0.0 should be done by lunchtime.

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