I just watched the Little Big Planet beta video that VG247 posted, and I have to say well done to Media Molecule for creating a game with a definite British feel to it (as well as it still looking damn interesting). I complained a while back about the overt Americanisation in so much of the output of British studios in recent years, losing a lot of the regional quirkiness that I think enhances content from any country, so I’m glad to see the spirit is not dead.
It’s an eternal truth that no matter how much hard drive space you have, you always manage to fill it with something. In my case, it’s mostly tools, SDKs and most importantly build environments. I have to maintain at least 3 active development copies of OGRE at any one time (the previous stable branch, the current stable branch and the development branch), plus clean build environments for at least 3 compilers in order to do releases.
For some reason I was suddenly curious as to how much money I’d spent since last December on digital content for the 360, such as XBox Live Arcade titles and more recently Rock Band DLC. Of course you buy things in Microsoft Points on the 360, which like Wii Points and Disney Dollars are designed precisely to disguise how much money you’re actually spending. The PSN has my respect in this regard for taking the brave step of actually pricing things in units of real money.
Finally! I’d already had She Bangs the Drums in GH3, but it’s not one of the Roses’ best tracks and the GH3 implementation was, typically, not that much fun. There’s a small handful of tracks on Guitar Hero : World Tour that I would like to see in Rock Band, and one was Love Spreads by The Stone Roses. Luckily next week’s Rock Band DLC includes this track, so that’s one crossed off my list.
I don’t watch a huge number of films, but I do enjoy watching them occasionally and I’ve been using LoveFilm for the last couple of months after a friend recommended it. It’s especially good for catching up on films you didn’t have time to see when they came out. This week we had Super Size Me through the letter box, which another friend had recommended to me a while back.
I’ve been crazily busy lately trying to get OgreSpeedTree to a fit state for a 1.0 release alongside other projects (such as Ogre of course), so I can really start promoting it. Being the kind of person I am, I find it hard to stop tinkering and perfecting and I can’t let something go out the door without being totally happy with it. The screenshots and videos so far have been good I think, but I’ve been polishing away and making it all just that bit better, and one element of that has been some additional optimisation.
I don’t know if they’re actually airing these adverts Stateside, or whether they’re a web-only phenomenon for the moment, but Penny Arcade drew my attention to them today. Colour me unimpressed. If the intention was to shake off Vista’s sales blues, or to generally ‘connect’ with the wider consumer in a way that Apple does so well but Microsoft almost never does, but I’d have to classify this effort as a failure of sizable proportions.
I like iTunes - like many Apple products it does exactly what I want in a pretty and easy to use package. Sure, I may have to customise a bunch of options to make it rip CDs the way I want but on the whole it works swimmingly. I updated to iTunes 8 today, because I wanted to try out the new ‘Genius’ feature - the ability to generate playlists from both within your collection and also to suggest more that you don’t own yet.
You’ve no doubt heard about the first tests of CERN’s LHC today, but the folks at Reddit are clearly ahead of the game on this and are making sure that the scientists are adequately prepared for the discoveries that may be around the corner. They’ve taken the prudent step of sending CERN a crowbar, a copy of the Half Life Strategy Guide, and a ‘training headcrab’, together with a simple note:
Next in the line of OgreSpeed* products, here’s a shot of OgreSpeedGrass. It’s based on IDV’s SpeedGrass but I’ve rewritten a fair amount to make it work conveniently with Ogre, and also improved it somewhat - such as better wind effects and the completely dynamic lighting and shadowing you see there, which I think looks rather nice. OgreSpeedGrass will be bundled with a yearly support agreement for OgreSpeedTree, in the same way that the original SpeedGrass is licensed.