One of the few advantages of coming back from holiday was the thought of Guitar Hero 3 waiting for us, which was released while we were away. While the slowly diminishing but still ever-present jetlag has meant that I’m not exactly on top form in the evenings yet, I feel that now we’ve had enough of a play of it to be able to pass judgement, and unfortunately it’s not the judgement I’d hoped for.
Hmm, I’m beginning to think this isn’t possible. I’m adding support for multisample AA on render textures to Ogre right now (as opposed to AA on render windows, which we’ve supported for ages), because I need it for a project I’m working on. It’s a little bit more convoluted than I expected since you actually have to create 2 separate render surfaces in both GL and D3D, and blit between them to trigger the AA ‘resolve’ stage, and given the complications particularly in GL with shareable FBO surfaces and making sure that you match AA modes on the shared depth / stencil / colour buffers all adds to the implementation time.
It’s no secret that I’m a sucker for good food. The thought of eating anything from a fast food establishment utterly repulses me, and although I did go through the usual period of bachelorhood that most of us males do, when plastic knives and forks, take-away food and Pot Noodle were de rigeur, I quickly came to the conclusion that I was going to have to learn how to cook. Luckily Marie feels the same way and while we don’t claim to be experts, at least the majority of the meals in our house are prepared with fresh ingredients rather than from packets and we have quite a varied menu.
Visual C++ Express 2008 came out while I was away I see, which inevitably was going to draw calls for a VS9 version of our SDKs (I always buy the Pro version of Visual Studio myself, but I keep an Express version for testing too). I’ve always been pretty relaxed about this particular version though, because unlike many previous versions it holds precious little for the native C++ developer. Sure, you can use Vista native controls, which will undoubtedly be useful for some people, and if you’re a purely Windows-targetting .
The first stop on our Thailand trip was to spend a few days in the capital, Bangkok. When you fly into Thailand you have to pass through it anyway, so it makes sense to stop off there for a while, and particularly at the start of the holiday rather than the end, especially since one of our main aims was to relax. Having done quite a few multi-stop holidays in the past, I’ve learned that doing a city at the end is a mistake if you want to get any lasting benefit from the unwinding you do elsewhere, particularly a city like Bangkok which is one of the more chaotic.
I’m sorry to say we just got back from a great 2 week holiday in Thailand - sorry because I could have easily stayed there a few more days at least. I’d been before, about 13 years ago, but this was the first trip for my wife, and she thoroughly enjoyed it too. We’ve relaxed, eaten some fantastic (and of course, at times extremely hot, if you head for where the locals eat, which we try to) local food, and generally had a good time.
You’ll be relieved to hear that the Interweb will be spared my usual rambling nonsense for a while, as we’re off on holiday. It’s been a bit of a rush to get up to date after being rather ill with the ‘flu just over a week ago, so sorry for the rather quick postings in the forum these past few days. I’m literally only just shaking the last vestiges of the ‘flu now in fact, which is way longer than I’m used to being under the weather for.
I’m going to go out on a limb here and say that I think cutscenes have no place in modern videogames. Yeah, I really do feel that strongly about them. I finally got around to playing the Crysis demo last night. I wanted to jump in and play, but instead I had to sit through a couple of minutes of pre-rendered wankery, followed by an in-engine sequence where I’m presumably strapped to a bench with someone forcibly moving my head around to where the designer wants me to look.
So, the PS3 is starting to do a bit better sales-wise since the price cut it seems, rather unsurprisingly. The price has always been the #1 obstacle after all, and all the Sony posturing about consumers feeling honoured to pay gold dust for such an awesome machine have long been proved the very worst kind of arrogance. Indeed, if you go into the shops these days you’ll find fairly similarly priced deals on 360 and PS3, assuming you ignore the cheapo Core and Live Arcade systems which aren’t really a decent comparison.
Well, the ‘flu’s after-effects are certainly dragging on and I still feel like I have a nasty cold, but I have at least been able to return to work and start catching up, with the Ogre forums too. One of the other things that’s been on the back burner is that I’ve needed to revamp my ATI test rig, which also doubles up as my wife’s machine when she uses it.