Ogre in Stolen Pixels comics

Comedy, OGRE No Comments

I love it when shots from Ogre just show up in funny places. This time, it’s from a comic strip called Stolen Pixels on the Escapist, where Ogre-powered games Torchlight and Zombie Driver have been used for comedic purposes:

zombiedriver1 torchlightcomic

Thanks to BuschnicK for the heads-up on the Torchlight one, I was surprised to see Zombie Driver just days earlier too!

iPad first impressions

Personal, Tech 14 Comments

ipadYesterday saw world-plus-dog in the technology sector glued to Apple‘s announcement of their new tablet device, which has now been officially dubbed the iPad. Basically, when you boil it down it’s a super-sized iPod Touch with optional 3G support and a few more apps.

Reaction has ranged, as usual, from the ecstatic “I’ve seen the face of God, and his name is Steve”, to “What a useless piece of junk”, stopping at most points in between. In the more negative camp, lots of talk has centred around what it doesn’t have (multitasking, a camera, a USB port, Flash), and that some people seem to find it hard to grasp the usage conditions of a device that neither fits in your pocket, nor does everything a laptop does.

Personally, I’m cautiously optimistic. The device was never supposed to be a phone or a laptop, so I’m curious why people are comparing it to one – the point is that it’s something else. I can actually think of multiple use cases where a device of this form factor and capability would be useful to me. Here are a few examples:

  1. I’ve thought about buying an eReader before, but have always been completely unsatisfied with the existing solutions: current e-ink devices are fine for reading black and white novels, but don’t handle A4 formatted content at all well, can’t do colour, take far too long to flip through pages, and are basically unusable for keyboard input, making searching impractical – and therefore these devices do not satisfy my need for a reader that replaces my bookshelf (physical and virtual) of reference material at all. The iPad, however, looks like it would be able to do that much better.
  2. Sometimes I’m in the living room or kitchen and I’d just like to look something up on the web; maybe check some news or look up a recipe maybe – just a 5-10 minute thing. Firing up the laptop just for this is overkill, but the pages are too small to really read properly on a phone. In the end I do one of these things anyway but it’s never ideal. Again a tablet form factor would be perfect for this.
  3. When we’re showing photos to family and friends, these days we do it on a laptop because we never print anything. It’s not ideal, even the most elegantly built laptop requires everyone to crowd around the screen behind you or similar – it’s awkward. If I had a tablet to do it, one I can easily hold up and pass around, that would work much better.
  4. When I’m in a social situation when it would be useful to have intermittent access to some documents or other information that’s too big to fit on a phone screen comfortably, currently you need a laptop to do it. Laptops are really, really unsociable to have out on a table with others around (say at a meeting), because of the way they need to be used, with a screen forming a psychological barrier between you and whoever else is on the opposite side of the table. This happens all over the place: I strongly feel that laptops are the scourge of coffee shops today, turning a social space into a cluster of virtual mini-cubicles with individuals hunched behind screens not talking to anyone. I also play pen-and-paper RPGs socially, and over the years I’ve tried to use a laptop with many highly useful applications as an accessory, and it’s never, ever worked. Even the smaller laptops are too obtrusive, but a phone is just too small to be useful. I’d love to try using an iPad with some dedicated apps for tracking things.

I’m sure there are other examples. Basically I think people need to get over the fact that it doesn’t improve on what they currently use their phone or laptop for – that’s really not the point. I see the iPad as a ‘gap filler’ – and I can certainly see some gaps for it to fill in my life.

The price is much better than expected too, mostly because it’s an upgrade of an iPod rather than a downgrade of a laptop. I’d skip the 3G option because it’s pointless for me, I’d only use it on wifi, so that makes it not that much more expensive than a top-end iPod Touch.

But, it’s not all roses. The lack of Flash is an issue for web compatibility, although at least video through HTML5 is starting to happen (YouTube added it recently). The lack of multitasking is a bit disappointing, but might be relaxed in an OS update later. The GPU capabilities are a bit unexplored online so far, it seems that it’s probably as powerful as an iPhone 3G, but falling short of the 3GS (so GLES 1.1). I’ve also heard today that iBooks might not be available in non-US countries at launch, which definitely undermines the offering as an eReader.

So, depending on the practicalities when it’s released over here, I may or may not grab one. I can definitely see places in my life where a not-a-phone-or-laptop device would be useful, and frankly, I’m intrigued by the possibilities of where this kind of device may go in future.

“Maturing” download games market starts to show retail-like characteristics

Business, Development, Games 6 Comments

Watching the ebbs and flows of the game industry is simultaneously inspiring and outright depressing. As is usual for this stage in a console generation, we’re at the ‘consolidation point’ (pun unintentional)  - where the tech is pretty well understood, even if it is starting to look a bit dated compared to even a modest PC (how much hassle AA is on this console generation is a case in point), but that at least developers can crank out content in a more efficient fashion. This has led to some darned good games.

What’s depressing is what’s happening to the ‘official’ download channels – which were a bastion of independent content a year or two ago, and now are turning more and more into just another channel for the same mainstream developers & publishers we see at retail. XBLA has been the trend maker here, it was first to really embrace and promote downloadable games to a ‘core’ market, and has done extremely well. Now, however, we have a limit of 2 games per week, and all too often those 2 slots are being assigned to either major developers (Shadow Complex, Alien Breed Evo) or shovelware ports with brand recognition but little quality or innovation (I’m looking at Taito in particular: Bubble Bobble and Qix remakes were incredibly lazy, uninspiring affairs). It’s very clear that the team behind choosing which developers are published in XBLA has changed in recent years, and not for the better from my perspective. That’s not to say there’s anything wrong with Shadow Complex and Alien Breed Evo, but if they’re using up the slots it means that publishing route is rapidly being cut off for small developers who are big on ideas and talent, but short on funds and established brands. Alien Breed Evo’s budget was supposedly around $2.5m for goodness sakes – although it’s looking like that’s going to backfire anyway since sales have been poor. Trials HD, ‘Splosion Man and Peggle are pretty much the only games from small studios with modest budgets that I can think of that made a splash on XBLA in 2009 – the rest just read like a whos who of regular retail channels. Indeed many developers who have had games published on XBLA are no longer welcome there, such as PomPom (interview) and Llamasoft. Clearly the message is ‘win big, or get your coat’. This isn’t the right environment for an indie scene to flourish, where experimentation and mistakes are part of the process.

Yes, I know there’s XBL ‘Indie Games’ but that’s the absolute opposite end of the spectrum, hobbled with a niche development environment that’s incompatible with the most established dev libraries and every other platform a developer might want to deploy on (barring PC), and so far almost totally lacking any way for a decent game to effectively ‘rise above the noise’, except via external review sites like XNPlay, which doesn’t work at all for targetting the majority of game players with information.  It’s just not a very good target for those I would call ‘serious indies’ and actually acts as a false argument for not opening primary download channels more; there’s nothing wrong with the concept, it’s just implemented completely wrong.

PSN got started later so has been earlier in the curve of promoting independent content, but they’re going that way too. I guess they’re all just ‘following the money’, and the games industry remains obsessed with hits because of its current top-heavy model. I’d hoped that the downloadable content channels would promote an equivalent to low-budget and art-house cinema, where content can survive and make a profit for the creators, without necessarily having to be the Biggest Thing Ever(tm), encouraging experimentation. But, the giant flaw in this plan is that independent cinema is able to be published and consumed anywhere – while most games consumers remain shackled to console platform holders, who just want to publish a limited number of the very biggest hits, everything else not being worth their time or risking ‘distracting’ the customer with choice. If you’ve read my blog before, you know my opinion of the effectiveness of closed platforms in the long term when it comes to broadening and deepening a medium, but I’ll say it again – closed platforms are bad for the industry in the grand scheme of things. Games will never be as big as film until this changes, they might compete on the blockbuster level, but that’s far, far from the whole story. But, until we’re further along the lifecycle of games when hardware and delivery becomes mostly invisible,  the vested interests aren’t going to allow that to change for a little while yet.

You really need to go to the iPhone/iPod Touch for more prolific indie content these days. But, how long will that last?

I honestly don’t know why platform holders find it so hard to manage an open publishing strategy. All you need is systems that:

  • Allow users to rank content; and nominate ‘trusted reviewers’ such as those from major game review sites
  • Allow wide marketing opportunities – both in-system and cross-site (such as to xbox.com, where you can buy in-browser too)
  • Robust searching, on keywords, categories, user ratings, friends recommendations etc
  • Cross-promotion, aka the ‘You might also like…’ lists

Hell, if Amazon can create a compelling buying experience with millions of products across a diverse range of departments, why on earth do platform holders think a console user can’t handle more than 2 game choices a week? It’s hugely patronising, and says more about the inadequacy of the platform to manage larger amounts of content effectively than about any limit on what consumers are willing to peruse. Saying “we can’t sell as effectively if we have more product available” actually means “we suck at organisation”. This argument stacks up at retail, where there’s a limited amount of shelf space, and customers don’t want to wander around a massive warehouse or to squint at shelves of tightly packed boxes looking for something, but not when you have unlimited shelf space and a cloud full of computers to index it in the blink of an eye for you (and make suggestions), and where a marketing campaign or friend recommendation can bring a customer instantly to the point of sale with the use of a simple link.

For Christ’s sakes platform holders, wake up to the opportunities of the channel. Stop being blinded by what works at physical retail, it’s really not the same. There are people out there already doing it leagues better than you (see pretty much any of the e-commerce leaders), and putting your fingers in your ears and saying it can’t possibly work  is both ignorant and doing a massive disservice to both customers and content creators.

Refocussing

Business, Health, OGRE, Personal 9 Comments

lensSo, I’ve been a little quieter than usual since the new year, and that’s because I’ve been in  a rather reflective mood as I plan out how I’m going to spend my time in 2010. That’s right – planning! Talk about the final frontier ;)

Basically, as you may have gleaned from my previous post, I’ve been looking to make some significant changes to the way I do things in 2010. I spent 2009 reeling from a back injury and trying to figure out how to deal with that given that I’m self-employed (ie I don’t get paid when I’m not working, regardless of the reason), and a leader of an open source project (with the inherent time requirements that comes with). This meant working out on the fly how to stay afloat financially, and still keeping my own interests and open-source plates spinning, without slipping back into the ‘permanent voluntary crunch mode’ style which triggered my back problems. I can’t stress enough how difficult that transition has been for me – it’s not like anyone was forcing me to work/live that way, I did it because I wanted to, but then it suddenly had to stop. When you invest so much of your time and perceived identity in something, backing away from it is very, very hard.

Of course the economic climate wasn’t great either, meaning I spent a lot of time jumping around between many small projects, leading to more overhead dealing with admin & business relations. I ended up just going almost month-to-month on-demand, not  planning very much and just being grateful to be able to work a decent amount at all – which given how unwell I was at the start of the year was definitely something to be glad about. But, now I’m back on my feet and pretty confident of my future health again (within reason – I’m not going to be bungee jumping any time soon!), I’m ready to start being more pro-active again and to map out some plans.

One thing is for sure, there’s no going back to how I used to do things. My days of saying ‘yes’ to almost everything and being at the keyboard until past midnight most days, and most of the weekend, are gone forever. I don’t regret doing it, despite the pain it ended up causing me, because OGRE wouldn’t be here otherwise and I learned a vast amount and had a ton of fun – but I’ll leave that to the under-35s in future; have fun guys ;) From now on, I’m being ruthless and somewhat selfish about what I work on, and concentrating on things that maximise my personal love-growth-cash triangle. It means I’m passing on a lot more projects, and concentrating far more on things that are strategically significant to me, rather than anyone else.

I’m still planning to lead OGRE, so long as the community is happy for me to do so, but by necessity I’m stepping back a bit to let other people take more responsibility where they want to, and to refocus my time on mentoring and advisory roles rather than trying to be everywhere at once. We have some great people in the team and in the wider community, and I hope our MIT license will foster even more in future. Both I and the community have gotten used to perceiving me as the ‘go to guy’ in the first instance, with responsibility for pretty much everything, but in practice for some time now it’s been very much a team & community effort, just one that I happen to lead (and financially support where needed). In fact one of the things I’m quite proud of is the way so many others have picked up on the way I do things, and taken things forward themselves in a way that I wholly approve of. That’s open source in action, and I’m glad to be part of it, even if I can no longer have my fingers in absolutely every pie with an OGRE symbol on it :)

Here’s to 2010 anyway. It’s going to be different, but change is good.

Punc’d

Comedy, Games, OGRE 2 Comments

Zero Punctuation reviewed Torchlight yesterday!

Of course he was both inaccurate (you don’t have to keep clicking at all, you can hold the button down) and overly harsh, but still very funny. It’s odd to enjoy watching something you had a hand in (albeit in a background technology way in my case) being ripped to shreds, but when it’s done in such an amusing way somehow it’s ok. I guess this is why Yahtzee hasn’t had his teeth kicked in by disgruntled game developers yet :D

As Runic’s Twitter said: “We’ve arrived!”.

My work here is done

Games, Personal 3 Comments

I’m far from being a gamerscwh0re who mines every game for every last Achievment, but nevertheless they’re fun to get. I like the ones that encourage you to do something memorable rather than the rather less imaginative “complete game on difficulty X” or “scour the world to find all of item X”.

Having picked up a number of games for Christmas I’ve had something of a boost recently, but last night while playing Assassin’s Creed II (which is a vast improvement on the original which had great atmosphere and free running mechanics but was riddled with tedious repetition and hence I never finished it) I completely accidentally landed on precisely 10,000 gamer points at the end of the night:

10000gamerscore

How can I possibly play anything else now? I’ll never, ever have a score that perfect again! ;)

I’m not sure why my gamercard is currently in German (‘Bereich’), thanks dodgy XBL site localisation.

MMX

Personal 2 Comments

Although many popular films and TV shows don’t seem to use the convention of using roman numerals in their copyright statements anymore, the BBC has, as far as I’m aware, always consistently used them. It used to be kind of fun to see who could figure out the roman numerals first, although my wife was always better at it. For anything made since 2000 (MM) of course, it’s become a bit boring, since you only need to know how to count to 10. For some reason this occurred to me today as I considered that, after this year, we won’t see as simple a roman numeral representation until 2050 (MML). This year of course, we have to live with the knowledge that our year is named after a SIMD instruction set. But hey, it was funky, right?:

So anyway, 2010 is here. I’ll be keeping an eye out for black obelisks, but since we didn’t come up with an equivalent of Hal by 2001 I’m beginning to suspect the books weren’t that prophetic a vision of the future after all. It’s a new decade that we have to find yet another awkward moniker for – the ‘noughties’ was pretty rubbish but the ‘tens’ isn’t much better. Frankly, I couldn’t much care for the significance of entering another decade – after all, it’s all arbitrarily counted anyway, and after you’ve seen the passing of a new millennium (in all its vastly anticlimactic glory) it’s hard to get excited about any piddling small numbers any more.

I can’t say I mourn the passing of 2009, which despite a few high points (returning to Canada on holiday, seeing the viral success of Torchlight, getting 1.7 out the door, and so on) wasn’t an ideal year for me. Better than the end of 2008, when my back injury was at its worst, but due to the economic climate and needing to recover my health, I’ve been juggling lots of smaller jobs in 2009, and as such have not felt a great deal of attachment to most of the projects I’ve worked on. I’ve also had to consciously hold myself back from over-committing for fear of putting my recovery in jeopardy. By nature I’m an ‘all or nothing’ kind of character, so I’ve found this deeply unsatisfying at times. It’s kept the financials ticking over, but it also comes with lots more admin overhead (= wasted time) and doesn’t motivate me as much. I intend to change that in 2010 – I can’t go back to the kind of hours I was doing in 2008 and before, but I intend to try to fill the hours I have with things I can feel more personally committed to. OGRE is one of those things of course.

In the meantime, I wish everyone a happy and prosperous 2010!

Salad Days

Development, Personal 3 Comments

My friend Damien was blogging about his early experiences with computers & programming yesterday, and it reminded me of how I got started. Specifically, it reminded me of an influential magazine I read at the time called “Input”, which taught BASIC programming for the ZX Spectrum and BBC. It was a short-lived, esoteric British thing, but I was astonished to find that not only does Wikipedia have a page on it, but they also linked a TV advert of it which has been lovingly archived on YouTube:

This brought back some serious memories. I remember that as well as the demo snippets there was an adventure game of sorts which was being published bit by bit in the magazine, as an incentive for you to buy them all. Like most magazines of this type there were regular typos that you’d scratch your head over, but in a way that was a good thing since it taught you to debug other people’s code.

I was 10/11 years old when this magazine came out, and I can probably trace my programming beginnings directly to it. It’s probably a bizarre concept to the younger generation, now that they have instant access to almost limitless information on the Internet. What I would have given to have the Internet back then when I was learning, instead of scratching around for information in magazines like this. :)

Evil Red Tags vs Xmas

Games, Personal 1 Comment

evilredtagI hope everyone had a good Christmas, I certainly did. I received a number of new games, which was good (will blog about them individually at a later juncture), but I also encountered something I haven’t done before – Evil Red DVD Tag Syndrome.

For those who, like me, haven’t encountered these before, some shops in the last couple of years have been adding red theft-prevention strips to some DVD cases. These strips, as shown here, run through slots in the DVD case and not only hold it firmly closed, and include a security RFID thingamabob to set off the alarms at the door, but they press against the underside of the clips that hold the disc in so they cannot be released- so even if you manage to pry open the case, you can’t (easily) get the DVD out.

One of my game gifts this season still had this tag attached, and given that I doubt my mother-in-law is a shoplifter, and the RFID tag hadn’t set off the doors, I assume that the shop staff had forgotten to remove it. It was completely new to me (all my other games have just had RFID tags taped to them), and was surprisingly difficult to defeat, which is the point I suppose. Marie suggested I took it back to the shop to get them to do it, but a) I’d have to get hold of the receipt to avoid being assumed to be a thief b) that’s way too much hassle, and c) this was a logistical challenge that simply had to be solved without outside assistance, in order to prove…something. It’s a male thing. ;)

In the end various implements (knives, forks and pliers) were involved, but I managed it without destroying the disc or (surprisingly) even the case. But, there’s certainly no way you could do this in the shop without being completely obvious, so I guess this is a ‘good’ security system, if only the stupid employees would remember to do what they’re supposed to. I was going to post a series of images of this, but then I realised others have already posted videos of it which were similar to my technique anyway, so here’s one for the similarly afflicted:

Merry Christmas!

The Dick van Dyke experience

Comedy, Games 2 Comments

I really enjoyed the original Professor Layton, and was glad to get the sequel (Professor Layton and Pandora’s Box – for some cultural reason ‘Diabolical Box’ on the web site, I assume internationally some people haven’t heard of Pandora’s Box) from a friend as an early Christmas present. So far it seems like more of the same “puzzles embedded in slightly hokey but nonetheless enjoyable story, set in a whimsical Victorian era”, which is precisely what fans of the original (which includes me) wanted. In many ways it reminds me of reading The Famous Five books as a child, to the extent that I’m expecting someone to propose the consumption of ‘lashings and lashings of ginger beer’ and for Timmy to say ‘woof’ in his traditional enigmatic fashion, at any moment.

There’s only one problem. They seem to have decided to increase the amount of voice acting this time around (at least in the introductary sections), and Luke – the Professor’s constant companion and apprentice mystery solver – has an absolutely terrible mockney accent. I actually had the US version of the original (because EU distribution was terrible), where Luke’s accent was fairly standard ‘public school received pronunciation’ style, but in the EU version they mocnkeyfied him it seems. Here’s a comparisoin of the two Curious Village versions:

This time I’ve got the EU edition and they seem to have decided to let it all hang out and compete with Dick van Dyke for the oscar of Worst Cockney Accent Ever. And you know, I think they’d win. It’s that bad. I can’t find any videos online of the EU version, but this basically sums it up:

“Bloimey Prowfesha, wot’s that?”

NNNnnggg. As heart-warming as the rest of the game is, and as trivial as this issue is (and in no way does it detract from the game’s enjoyment), when this boy chimes in it’s like nails down a blackboard for me and probably anyone else in the country; I hate to think how Londoners would take it.

I know the game is taking an incredibly whimsical view of the world, that’s part of its charm, but how did anyone not notice how grating that accent was? My only conclusion is that it was acted and organised by people who have watched Mary Poppins several hundred times over until they are slightly unhinged.