So, I predictably had a ton of stuff to catch up with when I got back, which I’m getting close to clearing now, barring the forums which I’m woefully behind on now. Clearly the discovery of some problems with the Ogre server didn’t help at all, and I spent far too much time at the weekend trying to diagnose and resolve that so the server stayed up. Turns out that someone somehow was deliberately or accidentally forcing Apache into an infinite loop, or at least a very long process, probably because of a bug in some software we’re running, which meant that server process then became unavailable to future requests, causing spawning of new processes.
I’m knackered. I had a couple of pretty busy days planned anyway, with quite a bit of travelling. The meetings themselves went well, I met up once again with a long-time colleague and friend formerly of WMI and now of Linden Lab, and also finally got to meet Matt Fairclough (aka Mr Terragen - TG2 is looking so awesome) in the flesh for a couple of beers - we worked together remotely on a project a couple of years ago so it was good to finally put a face to the emails.
I’m travelling quite a lot over the next couple of days doing a bit of networking in the UK (I’m currently not sure if I should pack my arm bands / water wings) so I’m likely be out of contact a lot of the time. If you’re attending the Develop Conference in Brighton this week you might see me kicking around the expo tomorrow, and I have an invite to the GamesIndustry.
Well, this is an interesting turn of events. Intel has just released their Threading Building Blocks library as GPLv2 with the runtime exception, as opposed to it being a commercial only library. I actually ‘attended’ a webinar (ack) on TBB a few weeks ago but I didn’t pay a huge amount of attention at the time because of the commercial license and lack of OS X support, but they’ve now seemingly addressed both things.
So I’ve had a Mac for a little over a week now. Despite spending a few necessary evenings getting Vista installed and set up, I’ve found myself using OS X the most, and I find my appreciation for it growing the more I use it. I’m starting to get a better feel for XCode now (thanks to the earlier tips, and training myself to single-click rather than double-click on source files to avoid extra pop-up windows) and am beginning to understand things like how Frameworks function (and I have to say, they look very sensible), and what on Earth Carbon and Cocoa are and why they both exist.
We went to see Transformers at the weekend - I wasn’t particularly hopeful that it was going to be that good, despite the trailer doing quite a good job of selling it, but I went along anyway just to see. The first half was actually pleasantly surprising - some good, well proportioned action scenes and some semi-Ferris Beuller styled comedy. Cheesy, but it knew it and went with it, and it worked as a fun film.
You might have noticed I haven’t said much about my editor project for a while. That’s partly because late May and June got rather busy for me work-wise so it mostly got shelved in that period. The other reason is that all the time I’ve managed to spend on it in the last couple of weeks seems to have involved as much tearing down as building up. I’m now on my third (I think) iteration of basically bulldozing major parts of the infrastructure and rebuilding them.
So, last night I downloaded Boot Camp 1.3 (all 275Mb of it!) and got Vista installed. It took a pretty long time, but I have to say that Apple do a great job with their instructions and tools - after following them I had a vanilla Vista install going with no trouble at all. The only thing I had to do was figure out how to turn Aero on after the graphics drivers were installed.
Well, mentally it’s not far off. We had a really busy long weekend due to both my wifes’s and my own birthday and we’ve had a good time. A superb meal at our favourite restaurant, a little too much wine and generally a relaxing time was had. We even got around to booking ourselves a proper holiday in November (Thailand), something we haven’t done for far, far too long. We’ve both been really busy with work so we haven’t gotten around to getting away properly since 2005, so this is something to look forward to.
As I’ve mentioned, we have a pretty busy weekend ahead what with birthdays and such but I’ve taken a little time to at least get Ogre building and running on my new MacBook. Thanks to Justin’s great work this wasn’t that hard and I could test out what the GPU on this baby can do. Manages pretty well in fact; it doesn’t appear to support MRTs unfortunately, which surprised me (this might just be down to the OSX GL drivers though), and I’m having a few issues with floating point textures right now which again might be drivers, but otherwise it appears pretty nippy.