Phew - last week was absolutely nuts with work. I’m not sure why, but a number of clients all needed something done in roughly the same week. Since my income stream is far from regular I had to take it whilst it was offered but it did mean not too much leisure time (or Ogre time) in the last 7-10 days. That’s all done now (3 projects delivered in the same week!
Out of interest I started playing Oblivion last week. Marie bought it last year but never got into it, and I was far too busy at the time, so now, since I don’t have much else I feel like playing on the PC of late I thought I’d give it a crack. I was always a fan of a good single-player RPG in years gone by - and that’s a lot of years ago, what today’s gamers might refer to reverently (we can hope - probably derisively in fact) as ‘The BeforeTime’.
Finally, GL buffer objects are due to get the functionality we’ve taken for granted in Direct3D for years, as described in this article. Things like explicit write-only interaction modes and sub-region optimisation. About damn time is all I can say, it’s because of GL’s far too generic buffer object management that we have to bend over backwards and use esoteric scratch buffer thresholds in GL to get decent performance under varying buffer conditions.
I can’t believe Google Reader doesn’t have a ‘Search’ button. Am I just blind? Can a service run by the company behind the world’s most popular search engine really have omitted such a feature? I had a real need for it today but had to search for that elusive post from a few weeks ago ‘in the wild’ instead. Still managed to find what I was looking for since I had an inkling which site I’d seen it on, but even so, you would have thought a ‘Search within feeds’ option was obvious.
I’ve had quite a few business ‘meetings’ lately, some on the phone, some over IM, but last night I experienced probably the most surreal meeting I’ve ever had. Last night, I had a business meeting in Second Life. Now, I’d never used Second Life before - I generally have trouble keeping my first life under control, never mind having a whole extra one to manage - so I was somewhat underprepared anyway.
Having been prodded about this by a couple of people in the community, I’ve re-vamped the Ogre Merchandise Shop with our new ever-so-fashionably-shiny logo. CafePress also do green T-Shirts now (as shown) which was too appropriate not to use. Having seen Niko’s recent use of Spreadshirt I created an account there to see what it was like, as a possible alternative to CafePress with whom we’ve been for many years - the possible benefit being that they have UK and EU stores so people could shop in their own currency, and potentially pay less for postage (& maybe wait less).
Although I’m more mobile than I was last week, it’s still too painful to be on my feet very much right now (and you should see the colour of my toes - ugh; doctor says it’s because my partially torn tendons have been bleeding internally leaving nice black / purple appendages), so I pottered about on the computer for a few hours instead of getting out at the weekend. Today’s result is, for anyone who might be interested, support for defining Multiple Render Targets (MRTs) in compositor scripts.
Yes, another post on WWDC07 - but what are weekends for except catching up on tech news? I watched the presentations Steve Jobs did on the next version of OSX - 10.5 aka Leopard. Whilst a lot of it seemed to be of the ‘very nice but not stunning’ variety (although even so I have to say it looks nicer than Vista, generally), two things jumped out at me. Firstly was the ‘Core Animation’ Demo.
I happened to catch up with the goings on at WWDC07 just yesterday (yeah, I know, I’m probably way late) and was pretty interested by what I saw. I originally headed over there just because I wanted to watch the presentation by John Carmack, just to see what he’s up to. Once again he was talking about Megatextures, which is Carmack’s word for what everyone else used to call Clipmaps, as presented by Tanner et al of SGI in 1998.
Obviously we collect some stats on the types of browsers and operating systems that access ogre3d.org, and I thought it would be interesting to post them. It’s especially interesting because our visits clearly represent a subset of the wider Internet community, that is people who are mostly likely developers (and sometimes artists) and are open to using open source software. Note that all ‘Internet’ stats are taken from w3schools as a comparison but may not be totally representative.