It’s been a bit of a ‘bitty’ start to the week after the Easter break, I of course had a ton of email / forum posts to catch up on to begin with. One nice outcome of that was seeing what is AFAIK the first dedicated OSX-only application using Ogre, Live Interior 3D. Looks pretty darned nice too. There is also the Summer of Code which came to a head yesterday - we had a last-minute conflict come up with Mozilla which had to be sorted out.

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Easter Break

People told me that working for yourself made holidays much harder to take, but I didn’t really appreciate it at first. It’s true though - especially since the OGRE community never, ever sleeps, never mind taking a few days off - there were plenty of people happily posting questions on the forum on Christmas day, all expecting a prompt answer like there was nothing unusual in that 😉 It’s pretty hard not to try to keep up though, since letting it lapse makes it really hard to catch up again afterwards - but, sometimes it’s a necessity.

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Puzzlingly Addictive

I was in the market for a new DS game last week. I’d pretty much got to the end of the enjoyment curve with Portrait of Ruin, which whilst an excellent game, is plagued by near-vertical difficulty spikes that my patience and tenacity can only tolerate for a finite amount of time. I toyed with Brain Training again and tinkered a little with Mario and Luigi: Partners in Time (which is my wife’s - she’s completed it but I’ve only ever dabbled), and I’m looking forward to picking up the excellent Elite Beat Agents sometime once a friend has finished with it, but I had a hankering for something new.

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Pondering Ogre v2.0

I’m spending an awful lot of time thinking right now. I tend to do this after each major release but this time they’re bigger thoughts than usual. Perhaps most significantly, I’m now actively planning Ogre v2.0 - and given how reticent we were to call Ogre v1.0, you can imagine that this has to be something rather significant. We’ve decided to parallelise the development of the next 2 major versions of Ogre in fact (as well as doing maintainance releases of Eihort of course).

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A number of people asked for an update on the country & region statistics once more time had passed, so since March is now done (albeit having only spent just under 3 weeks on the new server) I thought I’d post some updated charts. I have had to adjust the stats for small number of countries due to individual citizens of those countries using automated site scrapers to spider around (shame on you), so that these numbers more accurately represent the real breakdown of the user population.

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Edit: Yes, this was an April fools joke from Niko and I 😀Hope no-one in the 2 communities choked on any food whilst reading it!** For Immediate Release GUERNSEY / VIENNA, AUSTRIA - The open source 3D engine projects Ogre and Irrlicht today announced that they are going to join forces, abandon development and create a new state of the art 3D engine named ‘Ogrirr’. “We are starting a new age for independent game developers” says Steve Streeting, founder of the Ogre engine project.

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PS3 impressions

So I had my first hands-on bash at the near-legendary (for both good and bad reasons) PS3 last night, thanks to the indulgence of a friend who decided to burn the cash on one; and thought I’d post my initial impressions. This is only based on a few hours so it’s highly gut-influenced. Firstly, as a physical lounge item it’s far too attractive for its own good. You want to touch it immediately, but you know you shouldn’t.

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Here’s how to Here’s how to_ hard to get a western country to invade you: Cross the border in a waterway and kidnap military personnel Deny consular access Pretend that they crossed the border and not you despite GPS evidence Get your GPS imaginary coordinates wrong the first time and accidentally invalidate your own argument (doh!) Parade captured sailors on television and pressure them to admit to something they didn’t do Dangle the carrot of releasing one captive and then snatch it away again so that negotiators lose all trust in you Have a simmering nuclear row in the backround too Make sure you appoint a fundamentalist nutcase as a leader You couldn’t make this up.

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Come one, come all

Looks like the new server was a good investment - thanks to the distributed (dare I say ‘viral’ without having assorted foodstuffs thrown at me?) publicity campaign for the OGRE 1.4.0 final release, there has been a stampeding of feet towards ogre3d.org. Website hits tripled their normal pace to 1.5 million yesterday and downloads increased by even more than that, with a total of 5,000 files being pulled down (peaking at 400 an hour at one stage), sucking a total of 135GB in bandwidth - thank God for the Sourceforge mirrors is all I can say!

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It's away!

Sorry, I can’t help but use Star Wars final-trench-run-related quotes when talking about releases, it’s just so natural a metaphor. In this case I’m wittering about the fact that OGRE 1.4.0 is now final. Oh yes - that means it has it’s own CVS branch (v1-4) and is the officially supported version now. Bye-bye Dagon, we liked you a lot, even though you had that whole fish-smell thing going on, but now it’s Eihort’s turn.

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