Dentistry - again

So, I had the first of what was to be 2 dentist appointments this week, to try to sort out some lingering problems detected on X-Ray of some impacted wisdom teeth I had removed a while ago. It was pretty uncomfortable, even though they shot me full of so much anaesthetic that my jaw didn’t come around for over 4 hours and I was forced to walk around town trying not to look like a stroke victim.

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I love xkcd

If you don’t read xkcd already, I urge you to do so regularly, it’s really quite funny. There are lots of webcomics around obviously, but I have 3 main favorites, all for subtley different reasons: User Friendly, because it’s always taking witty pops at the big corporations and cuts across pretty much every element of IT, Penny Arcade for its game focus and unapologeticly visceral humour, and xkcd because of its, well, quaintness and subtlety.

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Well, I had a bit of a rant about glMapBuffer yesterday on the blog, and I was lucky enough that an acquaintance at nVidia read it and sent me some tips from one of their GL driver gurus. Splendid 😀 Having pored over that, I found that I’d tried most of what he mentioned but he made specific reference to the size of the updates being significant. This I hadn’t really experimented with, so I decided to revisit the whole situation again today (apologies to my wife Marie again here, I know it’s the weekend but this really can’t wait ;)).

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And lo, it came to pass that several users of the green-headed abomination known as Ogre did throw up their hands and bemoan the most uncanny and unjust chasm that existed between the lands of D3D and OpenGL. For some of these poor souls, their torrid creations did speed - nay, rocket - on the one, whilst something of a laggard they became on the other. Much disquiet there was among the gathered hordes, and it did trouble those whose craft it was to deduce the matter’s origin.

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You already know this if you frequent the OGRE site, but we got accepted for the Google Summer of Code again this year, which is awesome. I know from experience that it’s a fair amount of work, especially around the ‘pinch points’ like the application process and milestones, but it’s really worth it.  I only realised this morning that today was decision day for the organisations so had to rush around updating some documentation and reading up on this year’s procedures.

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I only started analysing web traffic on the Ogre site by country properly since the server move yesterday, using the free version of Maxmind’s IP-to-country lookup GeoLite. Whilst not quite as accurate or as detailed (ie you don’t get City locations) as their commercial offerings, it claims 98% reliability for countries which is good enough for me. I’ve used simple IP range lookups before (e.g. to automatically redirect book links to Amazon.

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I’ve been getting more an more frustrated lately with the speed of my internet connection. For example, when I was doing an Ogre release recently with the help of 2 other team members, we all started uploading at the same time. My colleagues were complaining that their uploads were going slower than usual, to which I asked how fast that was - and it turned out it was about 15 times higher the best speed I normally get - and they were used to getting about 20-25 times my top speed.

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The new Ogre site is finally live on the new server and bearing up well. That’s the good news - the bad news is that Opera is yanking my chain. I used to hate IE6. I still do, actually, but at least I generally know how to address it’s foibles and that people are moving away from it. Opera, however, occupies the unique position of being regularly updated but still interpreting CSS layout styles differently to every other modern browser.

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Genesis of a server

So, I finally finished the final touches on the new server for ogre3d.org today. I’d hoped to be at this stage mid last week, but an unfortunate base OS reinstall delayed that. Now we’re back in business and ready for the switchover tomorrow morning, I thought I might take a few minutes to go over the setup we’ve got. Physical Hardware: Intel Core 2 Duo 6400 (2.13GHz), 1GB RAM, 80GB SATA Hardware RAID 1

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It has struck me lately that some elements of the games industry appear to be becoming a mite pretentious and self-absorbed in recent times. It seems like some people are starting to believe their own hype about games being a bigger industry than Hollywood, and that the whole world better goddam take them seriously, right now. Presumably with a stamp of the feet. Case in point is Chris Hecker’s rant at the GDC last week.

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