I always take these rankings with a bit of a pinch of salt, but it was a nice surprise as I went to check out the download stats that we’ve just about sneaked into the top 20 ‘Most Active’ projects list for the last 7 days. I’m not really sure how they measure that, and I know we lost out for a while by moving our website away from Sourceforge’s hosting, but I’m willing to allow myself a little bit of satisfaction anyway, bearing in mind that we’re in some good company in that list, and Sourceforge host over 140,000 projects.

Read more →

So it’s been over 6 months since the EC ruled that Microsoft had to share details of its protocols with other vendors in order to allow interpoerability, although it left the door open for MS to charge a fee for this privilege. MS came in just in time and delivered a 1500-page document explaining the protocols and came up with a 3-level pricing structure (bronze, silver and gold) which determined how many of Microsoft’s ‘innovations’ you were getting in those protocol definitions.

Read more →

Hey, this is pretty cool. Again it came up on the OGRE forums - CNN were running a report on a ‘Seeing Machine’ designed to help people with impaired vision, and it turns out that at least some of the software they’re running is using OGRE - most obviously the ‘virtual gallery’ although I’ve spotted the tell-tale OGRE debug panel on some other shots too. There’s some more detail on this project, together with videos showing more of OGRE on MIT’s website.

Read more →

GiveawayOfTheDay.com

This site came up on the OGRE forums and I must say it’s a very good idea. Basically, for 24 hours they make a piece of software that is normally commercial available for free to all who download it. And don’t worry - they do it with the permission of the publisher of the software, this isn’t a warez site. Clearly the draw for them is that they get a bucketload of publicity for this short period and get in front of a load of users they probably wouldn’t otherwise have attracted.

Read more →

Man vs virus

I hate getting flu whilst travelling - it last happened to me on the way back from Canada a couple of years ago, which wasn’t fun. Due to the awkwardness of living on an island with limited air links, my trip back yesterday required a connecting flight and a 4-hour stopover in one of the country’s dullest airports (Exeter). Unfortunately that morning I started to come down with really bad flu symptoms so it hasn’t been the most fun of journeys (not that it was really fixing to be anyway).

Read more →

I’m jumping on a plane for a business trip now and so my presence in the Ogre community will be somewhat more muted than usual until the weekend. It’s weird - I’d almost feel like I needed a sitter, if it wasn’t for the army of people doing such a good job already looking after the community 😀I know I’m at risk of repeating myself, but I don’t think it can be said enough - I really appreciate all the time people put in of their own volition on the forums, looking after other Ogre users.

Read more →

I’ve lamented a few times on this blog about the way the PC gaming industry has appeared to have been in a slow decline in the past decade, and how consoles now dominate our gaming landscape. Now, I love my console games as much as the next guy, but as a developer, such a closed platform is always a disappointment. I grew up in the UK where pretty much every kid who played games did it on a PC - not as we deem it now, but a Personal Computer, not a console.

Read more →

Busy week

Well, it’s longer than usual between blog posts, but that’s because I’ve been pretty darn busy. During the day I’ve been taming Houdini most of the week again, via a combination of sweet-talking and blunt trauma. God, it’s a beautiful tool for the user, but lift the hood and you find within a veritable labyrinth of unsignposted corridors, dead ends, fake doors and hidden pit traps. The enormous flexibility and abstraction that works so well for the end-user makes extracting the relevant data and figuring out the internal relationships somewhat challenging to say the least, more so when documentation is almost non-existent, and where it does exist, it’s often inaccurate.

Read more →

OGRE Levelled Up!

It’s done. About a year since we started planning it, Eihort (Ogre 1.4) has had it’s first public release - Release Candidate 1 in fact. The usual slew of last-minute issues raised their ugly heads but it’s out there. A few OSX updates didn’t make it in and will have to be delayed until RC2 but otherwise we’re there. I’m knackered - it’s been non-stop all weekend to get everything sewn up (heavily populated with disapproving ‘you’re still on that damn computer’ glances from my wife, whom I’ll have to make it up to), so I hope that everyone involved in making this possible will join me in sitting back and having a cold one - we deserved it 😀

Read more →

I just got a phone call from the British Computer Society, of which I’ve been a member for quite a while now, to let me know that I’m now a Chartered IT Professional (CITP). Nice. I’m a strong believer in professional and ethical standards, something I hope permeates all my work, even my previously spare-time work on Ogre, and I originally joined the BCS because of that - after all accountants and lawyers have professional bodies, why should IT be any different?

Read more →