I’ve just got back after a couple of days in Manchester’s shadow, training people who will be responsible for the maintenance of the main system I’ll be leaving behind at the end of the month. I think I may have fried their brains somewhat due to the accelerated knowledge transfer process but hopefully they’ll recover 😉 Travelling was an absolute nightmare though. It’s the first time I’ve flown since the ‘great liquid bomb scare’ a couple of months ago and security, whilst reduced since that incident, is still crazy.
It’s been a bit of a mixed bag of a week so far. I heard that Pacific Storm has hit the shelves in North America and Ankh - Heart of Osiris has gone gold, adding to the list of real, tangible commercial products out there using OGRE. That’s definitely a good thing. On the negative side the professional insurance quotes came back in a form that can only be described as ‘stratospheric’.
Ok, this is far more fun, and indeed far sicker fun, than should really be allowed. RealMatter is a new project using Ogre which simulates fracturing soft bodies rather quickly and in a very disturbing manner. The paper covering the technique will be at Siggraph 2007, but you can play with it now, or watch the streaming video on their site. See that zombie on the right hand side? Well, when the demo began, he was in one piece.
I just spent a whole evening filling in forms. Yes, an entire evening that could otherwise have been spent productively 🙁 It was a necessary evil though, there is a mini-mountain of things I have to get sorted out for my change in circumstances next month, not least of which is rearranging our mortgage. Anyone who has done this (and this is my third time around, scarily) knows that the papers in question are not so much forms as small novellas.
I just noticed that last month the main OGRE website passed the 100,000 unique visitors mark. We’ve been hanging around the 90-95,000 mark for a while so it’s good to get into 7 figures finally. That’s unique IPs by the way, pageviews were well over 2 million and hits well over 10 million. That’s a pretty significant milestone. Even taking into account people with dynamic IP addresses, given that most dynamic IPs don’t change that often and that they are somewhat balanced by people sharing IPs through corporate firewalls, that’s still approximately 100,000 people interested in OGRE.
I must admit that I haven’t really been following the whole GPLv3 debate very closely. I don’t publish code under the GPL very much (although I did just recently) because most of my open source code code is in libraries rather than applications (which GPL fits much better, IMO). However it’s been interesting to watch the ‘polite disagreement’ going on between the FSF and the maintainers of the Linux kernel in recent days, and I decided to post my musings on the matter.
I’ve been thinking a bit about copyright issues lately, and how things will develop from here what with bandwidth spiralling ever higher and more and more collaboration / self-publishing websites like YouTube becoming popular. We had a fairly threatening email recently from a company (who shall remain nameless) who was understandably upset that one of our forum users had posted a modified version of a shader from their product in our forums, and their license agreement prohibited that.
I really can’t believe the Deathmatch Manager site is still up :-o. I abandoned the project more than seven years ago now and Telefragged still host it - the download links even still work! I’m back working on the threading again now that the new Dagon stable release is out the door, the latest addition being to allow the application using OGRE to use its own thread to drive the background process rather than OGRE always starting its own (which is still the default).
I’ve already posted about this on the main OGRE website, but I’ll plug it here too - Greg’s book “Pro OGRE 3D Programming” is out on the 25th! I should be getting my grubby mitts on a copy relatively soon after the publication date I hope. Well done Greg for getting the book done, I’m sure it will help a lot of people, and having a real, honest-to-God, dead-tree-derivative product from a good publisher on the shelves with the OGRE name on it is certainly good for our publicity too.
I took a very large step today, one which I’ve been considering doing for over 2 years but due to various factors have not done until now - I handed in my notice to quit my day job, effective from the end of October. From November, I’m going to be working full time for Torus Knot Software Ltd, the company I formed in 2004. Yeah, it’s a pretty big deal.