I must admit that I haven’t really been following the whole GPLv3 debate very closely. I don’t publish code under the GPL very much (although I did just recently) because most of my open source code code is in libraries rather than applications (which GPL fits much better, IMO). However it’s been interesting to watch the ‘polite disagreement’ going on between the FSF and the maintainers of the Linux kernel in recent days, and I decided to post my musings on the matter.
I’ve been thinking a bit about copyright issues lately, and how things will develop from here what with bandwidth spiralling ever higher and more and more collaboration / self-publishing websites like YouTube becoming popular. We had a fairly threatening email recently from a company (who shall remain nameless) who was understandably upset that one of our forum users had posted a modified version of a shader from their product in our forums, and their license agreement prohibited that.
I really can’t believe the Deathmatch Manager site is still up :-o. I abandoned the project more than seven years ago now and Telefragged still host it - the download links even still work! I’m back working on the threading again now that the new Dagon stable release is out the door, the latest addition being to allow the application using OGRE to use its own thread to drive the background process rather than OGRE always starting its own (which is still the default).
I’ve already posted about this on the main OGRE website, but I’ll plug it here too - Greg’s book “Pro OGRE 3D Programming” is out on the 25th! I should be getting my grubby mitts on a copy relatively soon after the publication date I hope. Well done Greg for getting the book done, I’m sure it will help a lot of people, and having a real, honest-to-God, dead-tree-derivative product from a good publisher on the shelves with the OGRE name on it is certainly good for our publicity too.
I took a very large step today, one which I’ve been considering doing for over 2 years but due to various factors have not done until now - I handed in my notice to quit my day job, effective from the end of October. From November, I’m going to be working full time for Torus Knot Software Ltd, the company I formed in 2004. Yeah, it’s a pretty big deal.
So, it’s confirmed - December 8th, Â£179 including one Wiimote / nunchuck and Wii Sports. Zelda and Monkey Ball at launch, 15-20 other games, WarioWare just after launch, and many old games on Wiiconnect24 (no prices announced yet but I understand the US conference said $5 for NES games, $8 for SNES and $10 for N64). Not too shabby. And, completely unrelated - this made me laugh today. Bush does U2’s Sunday Bloody Sunday.
Domestic post alert! 😉 I know some people reading this wanted to see how the renovations to our lounge & dining room finally turned out, as (among other things) we got the 1930’s oak parquet floor repaired and refinished, so here are the final shots. Turned out pretty well in the end, and although it burned through a fair amount of cash it would have been a lot more had we not had help from family & friends, so thanks to them.
It’s amazing how vividly you can remember the day of a single event, even when you had no direct connection with it. I think 9/11 will forever be defined for many people by what they were doing when they first heard about it - the typical ‘Do you remember where you were when…’ scenario, and people they knew who were more directly affected. I remember quite vividly - for me it was around lunch time, and I was working with an Irish friend whose girlfriend’s sister worked in one of the towers, I forget which.
I’m taking a break right now, which is why my quotient of inane ramblings has decreased at faster rate than the national average, both here and via all other electronic channels. We hadn’t arranged a ‘proper’ holiday this year, which was down to a number of uncertainty factors running the gamut of work, Ogre, and home improvements - we almost booked something a few times, but then something else came up - repairs needing doing, opportunity to go to Siggraph, work deadlines changing, etc etc.
The only paper games magazine I get anymore is Edge, mostly because it covers all formats and takes a very mature & sophisticated approach to games. This month I was reading through it and to my surprise I noticed that their ‘Internet Game of the Month’ was The Blob - a game based on OGRE. I guess I shouldn’t have been that surprised - The Blob is a really fun game and a superb piece of work from Oogst and his compatriots (they’ve had a mention in major French gaming mag ‘Joystick’, got an award at GameTunnel and probably more), but I guess I still haven’t got over seeing stuff I’ve contributed to popping up unexpectedly in the ‘real’ world.