I have a few things on my TODO right now, but one of them is vertex texture support in Eihort. Now, this isn’t actually that hard to implement, but I didn’t do it for Dagon because DirectX and GL take completely different approaches to the way they bind textures for use in the vertex shader. So it’s a design question rather than one of implementation - the differences between the vertex texture implementations pretty much mirrors the fundamental design differences between D3D and GL.
Here is yet another example of why why pure software patents must not be allowed to hinder innovation in Europe like it does in the litigation-obsessed USA: FireStar has launched a lawsuit against RedHat now that they own Hibernate, a well respected, open source ORM (Object-Relational Mapping) tool originally for Java, and now .Net too. FireStar’s patent asserts ownership over the idea of “A mapping between an object model and a relational database is generated to facilitate access to the relational database”.
Gamespot have started up a series of podcasts with game designers, and their first interview is with Ron Guilbert. Well worth a listen. Like many people out there, I have huge respect for the man and his work (and if you didn’t know he was behind Maniac Mansion and the first two Monkey Island games, shame on you) so it was really interesting to hear him talk about various game industry topics.
We have curtains! Yes, this might not sound very exciting but it’s a milestone for our lounge & dining room project. We spent a fair amount of today mounting new curtain rails and putting them up, which took a lot longer than I thought. Now we’re only waiting for the carpenter to fit us into his schedule to sort out the floor. And boy, was it hot today. I also just watched a demo of a really nice 3D GUI prototype.
MS have been talking more about Orcas lately, the codename for what will become Visual Studio 2007. Of course they’re doing what MS does best of late, which is talking up the virtue of a product that hasn’t been released yet (they have quite a few of those). Personally I just wish they’d concentrate on releasing a bloody service pack for Visual Studio 2005 before they think about the next generation.
My new Ogre business cards arrived today, and all glossy and strokable they are too. They’ll form a part of the OGRE publicity offensive (or is that offensive publicity?) at Siggraph at the end of next month. I figure if the distribution of propaganda worked for the Americans in Afghanistan and Iraq, then it can work for us too. It did work, right? 😉 My work on DXT decompression is done, and our use of DevIL has now ceased in Eihort.
Yesterday saw the release of the DS Lite in the UK (ok, and the US too ;)), and I dutifully purchased one on release day. It’s not for me, though, it’s for my wife. 😀I’ve owned my DS for a year now and love it, but my time is so limited that over the last 12 months I reckon the split between me and my wife using the machine to be 20/80 at least.
It was pointed out to me in the forum that the UK edition of Linux Format had a review of Ogre in it this month, so I grabbed a copy for posterity yesterday. There have been several reviews of Ogre in European magazines over the last couple of years, but I think this is the first full review in a UK magazine (we got a box-out mention in Game Developer a few months back though 😀) .
A you might remember from one of my blog entries a week or so ago, I picked up a copy of Star Wars: Knights of the Old Republic from a virtual bargain bin recently. I know, this game is 3 years old now, but I always regretted not playing it at the time and never got around to it, so I’m finally catching up. Plus, the days when I would only pick up a game that had just been released are long gone - that’s a luxury I had in my youth when I could play all the games I wanted to, when I wanted to, but no longer - there are much more useful things to be doing.
Following up Dan’s comment on the last blog posting about the Ankh sequel / expansion, I popped over to Deck13’s site and saw that at E3 they also revealed their next title, Jack Keane, due in Q1 2007. It sounds like a toungue-in-cheek Indiana Jones / Monkey Island fusion with the same quirky / colourful art style that was used in Ankh. It’s good to get a peek into what they’re up to over at Deck13 now, there’s a preview on the Adventure Gamers site.