Damn, curtains are expensive. I mean, basically they’re just bits of cloth, right? Rectangular pieces of cloth in regular patterns at that, it’s not like they generally feature soaring Turner-esque qualities or anything. But I tell you, these things are gold dust. I’ll admit, I’ve never actually had to buy curtains before. I’m not one for taking a great interest in the nuances of soft furnishings (and let’s face it, if I did, I think my sexuality may well be called into question) so I’ve generally just gone with whatever was in the house when I rented / bought it.
Yes, Sun have finally capitulated and committed to going open source with Java, they just have to figure out the procedure. They’re worried about control & fragmentation, but they should know that like any open source project, forking is only a danger if the primary maintainer doesn’t do a good job (as viewed by the majority of users). Forking is generally not in the interests of any project, and any forks that are made by a minority of rebels will receive little support and will be sidelined and/or will die off.
I haven’t had much (read: any) time at all for games lately, but since this evening was already broken up since we went out for a meal with family for a birthday, I figured I may as well have a bash at this. I’d heard the last level (Meat circus) was pretty difficult and frustrating, and at times it certainly did fray my nerves a little, but perhaps it was good to be forewarned because it wasn’t as bad as I expected.
I missed this when it was originally announced just over a week ago, but the OpenDocument format has now been ratified by the ISO committe and is now known as ISO/IEC 26300. This was widely expected, but it’s good news nonetheless. With backing from huge numbers of organisations wanting to break free of proprietary formats in their important business data, this was without doubt the right decision, and the only sane one.
Unless you’ve been under a rock, you know that last week in LA was E3, the glitz-infused, mad gaming extravaganza that it is. I’ve found some time to watch the edited highlights of the event, and I’ve come away feeling even more strongly that the Wii is going to be fantastic fun. I was amused by Sony’s introduction of a motion-sensing controller - nice idea of course, but at this stage in the game just smacks of ‘me too’.
I seem to remember that up until fairly recently, my jaw was firmly attached directly to the lower part of my face. Sitting here staring at the screens of Alliance : The Silent War, I find that I appear to have lost track of it - I am, to all intents and purposes, jawless. They’re beautiful. You’ll understand why the feeling of wonder is especially acute when you realise that underneath that beauty lies an engine I’m rather intimately familiar with - OGRE.
Wow. Demonstrating typical student behaviour in the face of a deadline, in the last hours leading up to the Summer of Code student application deadline our application count almost doubled. In fact, Google had to extend the deadline to this morning (PST) because some students were having problems submitting, I guess because they were all trying to get in at once 😀 We’ve had over 50 applications now, and whilst a small handful are discardable, clearly having been given no thought at all, the vast majority seem to be of a decent quality.
Just a quick note - Dagon 1.2.0 (final) is out now, so Dagon is now officially the stable, maintenance release of OGRE, nudging out Azathoth after a year on the throne. It’s been a hectic day since as well as the release we’ve had the plasterers in to do our lounge & dining rooms, had an AGM for the company, and spent a little time helping my wife’s parent’s sort out a few bits since they’re moving soon.
Ok with a bit of manual copying of the Ogre.framework into /Libraries, I got some of the demos to work in OSX. Not sure if that’s what I’m supposed to do, especially since this doesn’t let you have Developement and Deployment (Debug / Release I assume) builds alongside each other, but it will do for my purposes now. Not all of the demos work, some don’t because of the more limited graphical capabilities of the machine, and for some reason Lighting gives me a zerolink error when I fire it up - that puzzles me since Lighting doesn’t use any libs the others don’t already.
Well, it started off well but ground to a halt pretty quickly. It’s become clear that the mechanism OSX uses to determine library loading paths is a bit different than other systems I’ve used, and/or there’s something fundamental I don’t understand about frameworks / bundles. I can get Ogre.framework to build just fine, linking all the libraries it needs. But as soon as I try to link anything else to Ogre.