My current OGRE job is one that should have got done for Azathoth really, but it got put off for lack of time. Dagon is out of time too really, but I just couldn’t let this one slide again. It’s not a particularly sexy feature - it won’t be demonstrated through any flash demos or anything, but it’s an important core consistency thing that really should be sorted out. The problem?
So, the Red Cross have got a bit upset (not for the first time I think - I believe they’ve made this protest before in years gone by) that they don’t like their symbol being associated with violent games, one can assume foremost on their minds here are those games where you run about shooting other people in the face, before patching yourself up with medical equipment bearing the Red Cross ‘brand’.
A friend pointed out an Ankh review on Eurogamer today, and on investigation I found a whole bunch of others. Probably the simplest way to summarise is to link the Metacritic page. Overall it’s been received very well I think. Eurogamer gave it the worst mark of all the reviews so far (the others gave it around the 70-80% mark which is more in line with most of the German review sites), although they still made plenty of some positive comments.
I’ve just finished adding automatic ‘ribbon trail’ support to Dagon. This uses the BillboardChain class , originally contributed in the forums but I’ve mostly rewritten it over the last few days to make it more suitable for dynamic systems like this, and to give it lots more configurability. RibbonTrail is a sublass of BillboardChain, and basically ‘watches’ Node instances, automatically building a trail behind them as they move. In the shot here, I’ve combined it with regular billboards for light flares and standard light objects, all of which are attached to a single node.
I have to say that I admire companies like iD for staying private despite enormous success. IPO fever in tech companies is almost constant, undoubtedly because VCs love it as an exit strategy, but it’s a sure-fire way to turn a great company with solid direction, principles and a long-term strategy into a nervous, twitchy being with one eye firmly on a quarterly earnings report and ever-eager to scrabble frantically at any short-term technique to shore up a stock price.
VG Cats is a pretty amusing comic (although it can be quite variable and is updated infrequently), and one of my favorites is this one. On spotting it in the archives it made me think about what shortlist of people I’d most like to meet. I haven’t met a lot of high profile people in my lifetime; up until recently claim to fame was meeting Jimmy Saville when I was about 6.
“Holy Spandex Batman, it’s suddenly February! What nefarious villain stole January away from under us? And what insane genius made this month several days shorter than the others?” “It’s clearly a conspiracy, Robin. Now, you draw the enemy’s fire with your conspicuous, brightly coloured outfit while I sneak about in the shadows for a while.” Yes, time flies when you’re havi-, well in my case working my arse off. In the last few days I’ve been tackling a few random things.
Some of you may have noticed I’ve committed a facial animation demo to Dagon now. The demo shows the prescripted animation sequence I’ve posted a movie of before on this blog, and also allows you to play with blending the various poses in realtime, to show how it’s done. Now, I’m clearing some patches, then I plan to move on to some of the remaining Dagon features. Because we’re short-handed now, some of the less important features may get pushed out to Eihort (1.
Well, the comment spammers appear to have finally worked out that I’ve changed blogging software. It took them a while, I think they should review their procedures because really, 2 months to figure this out wasn’t very impressive. The frequency of comment spam being posted has now returned to previous levels (13 today), happily ensuring that I always know where to get my cheap Viagra, fake Rolex watches, and 2-day diplomas.
Including some form of online play is turning into something of a must-have for many games these days. Once, it was the domain of a few PC first-person shooters, now it’s literally everywhere. I used to enjoy a good bout of networked Quake / Unreal Tournament a number of years ago, but my interest in testing my metal against online opponents has waned over the years. It’s mostly because, whilst I still enjoy playing games, I do it now just for the enjoyment of the experience, not because I have a need to utterly master every game I come across.