Complete guide to using a Roland TD9 in Rock Band

Games, Music, Personal 3 Comments

td9_completeI’ve been branching out with my hobbies particularly in the last year or so, mostly because my back problems now prevent me from spending every waking hour hunched over a PC, coding. In a way that’s a shame – I lament the sudden drop-off in coding time and hence productivity – but it’s also good to broaden my horizons a bit. I’m 36 now after all, and spent the vast majority of my spare time in the last 8 years on Ogre, so maybe I deserve a break ;) After all, I get to work on Ogre a bit as part of my day job now anyway, if not as much as I’d like.

So, I recently bought a set of electronic drums, specifically the Roland TD-9KX. It took a while for everything to turn up, and quite a lot of time to tweak the setup until I was comfortable with it (and even now I’m still making small adjustments), but it’s been great so far. It’s amazingly expressive for an electric kit.

Now of course, I didn’t buy this kit as a Rock Band peripheral – that would be crazy, I’m learning to play drums properly in the first instance. But still, when you have this expensive kit in the room it feels silly to use the old plastic Rock Band drum kit when we play, so I sought to hook it up. I also wanted to map the inputs as realistically as possible, so for example I wanted to map the closed and open hi-hat separately (to yellow and blue respectively) so I could use the pedal for songs that had that charted (which is most of them).

The first thing I did was buy a MIDI interface – because the 360’s controller inputs are encrypted, you can’t just use a standard MIDI to USB converter so I bought a dedicated box to do it.  If you already have the GHWT drums you can just use the MIDI input on that too, but since I didn’t I decided to get this because it was compact.

The next thing was to configure the MIDI outputs on the TD-9 to properly map to the inputs in the game. Although there is information in many places on the Internet on how to do this, I didn’t find a single place that listed everything together, and I had some issues with the partial information that was out there, so I’m going to set out everything together here.

The first thing you need to know is the MIDI notes for each colour in Rock Band, and what they represent, which is available elsewhere but I’ll include for completeness:

Colour Kit Mapping MIDI Note
Red Snare* 38
Yellow Closed hi-hat*, high tom 46
Blue Open hi-hat, ride cymbal, mid tom 48
Green Crash cymbal, low tom 45
Orange Bass drum 36

*= in a small number of tracks, e.g. Everlong, the snare and closed hi-hat are reversed. You probably want to use a second kit definition to swap these over when playing these tracks

So, in one of  your kit definitions (typically you want to use kit 50, “User Kit” by default) you need to edit the MIDI out settings to reflect these settings:

  1. Press F2 (Func) then F3 (MIDI)
  2. In the ‘Pad’ tab:
    K 36 C *45
    S *38 C *45
    1 *46 R *48
    2 *48 B *48
    3 *45 A 27
    H *48

    The asterisks which appear in the display, which I’ve included, just mean the MIDI code is assigned to more than one pad, which is fine. Also important is that on dual-triggering pads there are actually 2 of these tables (see whether it says ‘HEAD’ or ‘RIM’ in the corner). To switch, just hit a pad in the appropriate place. Personally I set the rims of the main pads, and the edges of the cymbals to be the same as the main head/bow but that’s up to you. Triple-triggering ride cymbals show up as head/rim on this page, and the bell is the ‘B’ entry, of which there is only one.
    If you do set up your cymbal edges this way, be careful of dual triggering. I found the standard sensitivity settings to be fine but some people have dialed their pad sensitivity down to prevent it. Personally I didn’t want to change the feel of the kit for real playing so didn’t do this. I had originally increased my cymbal sensitivity a notch or two because I felt they weren’t loud enough, but now I’ve been using them a few days I’ve found I don’t need to do that anymore (I’m less shy about whacking them!). I was getting double-triggering when the sensitivity was up, but not now it’s back to standard.
    Some people have also adjusted their other triggering settings to avoid dual-triggering on the main pads and kick pedal for example, because the kit is so sensitive it sends a hit even if you only lightly hit it, or the kick pedal beater ‘bounces’. So far I haven’t changed this because again I want normal operation when playing for real, and I’ve adjusted my kick pedal beater angle to reduce the cases of unintentional ‘bounce’ (which is good to remove anyway) and try to be more accurate on the pads. I figure it’s better that way than to tune your kit specifically for Rock Band triggering.

  3. Press F2 to access the ‘Other’ tab:
    HH OPEN (BOW) *48
    HH CLOSED (BOW) *46
    HH OPEN (EDGE) *48
    HH CLOSED (EDGE) *46
    HH PEDAL 0
    X STICK 0
  4. That sets up the separate open/closed hi-hat settings which I wanted to use for yellow/blue respectively. Again note that the hi-hat is dual-triggering (bow and edge) but I’ve set them to the same thing.

That’s all you need to do for the kit-specific settings, now you need to alter some global MIDI settings. So exit out of the kit settings, to get back to the main screen, then:

  1. Press ‘Setup’ then F2 (MIDI)
  2. On the ‘Global’ tab you should leave everything as the default – for completeness:
    Tx/Rx CHANNEL CH10
    Tx PC ON
    Rx PC ON
    NOTE CHASE ON
    LOCAL CONTROL ON
    SOFT THRU OFF
  3. On the ‘CTRL’ tab (press F2) you should set the following:
    PEDAL CC OFF
    HH Compatibility EXTERNAL
    HH NOTE# Border 90

    These settings are very important if you want to use the hi-hat pedal properly. The “HH Compatibility” setting ensures that separate MIDI notes are sent for open and closed hi-hat, rather than just one note for the hi-hat and expecting the receiver system to remember the current state and use the ‘Pedal’ MIDI note to switch between them. The “PEDAL CC” option is also very important – I found that if I didn’t change this to ‘OFF’ then when the hi-hat pedal was depressed (to switch from blue to yellow), there was a delay in the next note which threw everything off – I presume that the HH pedal note was confusing the receiver (even though it’s set to 0 in the settings which should be an ignored note)

So there you go; a complete guide to using the TD-9 as a Rock Band controller – this took me some experimentation and collation of several very large forum posts to get completely right, so maybe someone else will find this useful.

Now I just have to train my brain to hit the note charts properly while still using the correct cymbals and hi-hat pedal as well, and not just falling back on the 4 basic pads as per the Rock Band controller. The hardest for me is the open hi-hat (learning to use my left foot too) and the ride / crash combinations since they’re backwards spatially (on a real standard kit the first crash cymbal is to the left of the ride cymbal). You really need to know the song so you know which specific part to play, but that’s the point – I’m hoping it’ll help me learn a few tracks to play stand-alone too.

Cheap, simple gadget satisfaction

Personal, Random, Tech No Comments

Like most members of the male species, and particularly the geekier types, I love gadgets. Complex ones are great, but sometimes the greatest satisfaction can come from simple things that just work really well. Here’s a couple of recent buys for me that fall into this category that I thought I’d share.

Joby Gorillapod

gorillapodWhen we’re on holiday I often spend time trying to find places to put the camera so we can do a timer shot with us both in the picture, and when you’re in forests and up mountains finding a level spot is tough. I’ve gotten quite good at it, squinting at rocky outcrops and tree stumps with an almost film director level of interest, but it’s still awkward and sometimes precarious; this year in the Canadian Rockies I placed the camera on a rocky slope and only realised when I had to charge down again how many rocks were between me and the ‘mark’ I had to be at within 10 seconds, and I almost came a cropper, much to the displeasure of my wife.

I’d seen the Gorillapod before but kept forgetting to buy one before we went on holiday, so this time I bought one as soon as I thought about it, even if it’ll be sitting around unused for a while. Basically it’s just a small tripod made from a series of ball joints, each one perfectly stiff under the weight of a camera but easy enough to move, and with rubber surrounds on every joint and on the ends for grip. It’s very bendy and yet very sturdy once it’s set, so you can use it as a regular mini-tripod (but can adjust for uneven surfaces really easily), or you can suspend it from tree branches and poles, secure it up on top of fences or bollards just by bracing it, and all kinds of things. It just clips on to a small tripod mount and folds up really small.

It’s just an incredibly useful little gadget that I wish I’d had for holidays ages ago, and I imagine regular photographers would find it invaluable too.

Bicycle iPod Mounts (for drum kits)

ipod_mountI don’t ride a bike anymore, but after setting up my drum kit I realised I needed somewhere to mount my iPod if I was going to hook it up for practice, rather than having it on the floor or using gaffer tape or something. Surprisingly there didn’t appear to be any standard accessories to do this (a bit of an oversight on Roland’s part I think since this must be a common requirement), so I was nosing around in the VDrums forum and discovered that most people were just using regular old bicycle mountings, and attaching them to one of the cymbal riser arms (since they’re about the same diameter as bicycle handlebars, compared to the main drum frame which is much thicker).

They were cheap so I gave it a try, and sure enough it works beautifully – you wouldn’t know that the mounting wasn’t made entirely for this specific purpose in fact. Score one for the community :)

Filling the house with instruments

Music, Personal 9 Comments

roland_td-9kxI took up playing the guitar a couple of years ago, after almost 2 decades of not touching any musical instruments and forgetting just about all the musical theory that I’d learned. I’ve enjoyed it; despite not being that good yet, it’s nice to pick up a new skill and I discovered I still like music despite abandoning the study of it years ago. So I have 2 guitars in the house now, one accoustic and one electric. But it appears this was just the start.

People warned me I would succumb to GAS (“Gear Acquisition Syndrome”) – I don’t actually have any plans to buy more guitars just yet, but I’m planning on taking up playing drums, having enjoyed the simulated experience enormously on Rock Band. That might sound rather silly, since it’s just a game – but when playing on Expert (which I do quite a lot now) the rhythm patterns are usually the same as the real drum chart, you’re just missing a hi-hat pedal and some pads are doubled up – so it’s a pretty good approximation. I’ve found drumming hugely satisfying; there’s something about nailing a complex rhythm that feels visceral and the more vigorous tracks are also a great workout – all in all a very nice buzz. So now my back is much stronger, I want to see if I can legitimately add “Drummer (amateur)” to my CV :) I’ve discovered there’s a DrumTech affiliated drum teacher locally too so I’ll probably grab a few lessons and see how that goes.

yamaha_dgx-630An accoustic kit is likely to be a bit cumbersome and loud in our wood-floored house, so I’m planning on getting a Roland TD-9KX which should give me a good practice set-up without the noise.  They’re expensive, but everyone I talk to about this says you only regret going cheap and just end up spending more on upgrades, so it’s better to get the best you can. The TD-9 is a great module and all-mesh heads are a much better sim of an accoustic kit, and importantly they’re kinder to your hands than rubber, which is key when you’re approaching middle age and already have RSI ;)

My wife is getting in on the act too. She’s wanted to learn piano properly for a while, so we’re going to get her a Yamaha DGX-630 so she can do that. I used to play a little when I was younger so I might steal a few goes on it too ;)

So, that’s our Christmas treats for this year sorted out :) It’s a fair amount of cash to splash since we’re going for quality kit, but I figure we’re more likely to enjoy playing if the kit we buy is decent, and besides these are better investments than most other things we could buy, seeing as they let us develop a fun skill. And what the hell, it’s only money -  you can’t take it with you ;) Looking forward to it!

Hit me with your rhythm stick

Music, Open Source, Personal 1 Comment

Guitar Hero and Rock Band have been derided by some, with extensive cries of ‘learn a real instrument!’; however it’s my experience that by making simulated instrument playing more accessible to the masses, these games are responsible for many taking up an instrument for the first time, or reconnecting with a previously abandoned musical hobby.

It’s the latter for me – I was heavily involved in music throughout my school days, until an overly pushy music teacher sucked all the joy out of it (what, you have a free evening / weekend that you’re not playing music in? Heresy!), to the extent that I did the typical ‘teenage overreaction’ and quit every school orchestra, band, choir (yeah, I know, deeply uncool), music exam (I quit part way through grade 7), and extra-curricular musical activity (and there were many) all at once. It drove her nuts, which was highly satisfying, and was a wonderful release for me to go do other things, like learning how to code. For years I didn’t look back.

Rhythm-action games re-awakened something in me that I’d forgotten was there – a love of participation in music. I think I had a long-established psychological block that associated playing music with something that was all hard work and no fun, because that’s what my experience had turned into. Sure, the games highly simplify the process, but that’s the point; by hiding the ‘work’ part away for a while, for me they reconnected a mental circuit between ‘playing music’ and ‘fun’ again which had long been broken. It’s been highly theraupeutic, and considerably cheaper than a shrink ;)

So, I’ve picked up playing the guitar, and I’m getting along fairly well I think, but most importantly I’m enjoying it. I’ve also discovered via Rock Band that I find drums very satisfying, and I seem to have a fair amount of natural ability there – maybe not compared to some people online, but I’m competent enough to enjoy playing some of the moderately complex tracks the most (Keith Moon, you really were unique).

So, I’ve decided to buy a real drum-kit later in the year and see if I can learn to play for real. I’m going to wait a few more months, because I still have some problems with my back which disrupted my ability to play even simulated drums for a while, but as I’ve recovered I’ve been able to play more and more comfortably again. I’m not going to risk practice-related injuries before we go on holiday in August/September, so I’ll probably look to start in the autumn. I’ve pretty much decided what practice kit to get: the Roland TD-4k, which seems like a good starting point. I don’t really have room for a full acoustic kit, and an electronic one will be a little easier on everyone else ;) Plus, the Roland’s sound really good these days, and I’ll be able to plug it into Rock Band if I want as an added bonus via a converter. Edit: slight issue with the TD4 though, you can’t individually map the MIDI codes for the open and closed hi-hat pedal (you can map open, and closed is assumed to be open-4 which won’t map to blue/yellow) – for that you have to go to the TD9 (more expensive) or the Yahama DTXpress IV (same price or cheaper but the pads & sounds are not as nice). Hmm.

I think it’ll be fun to learn anyway. I’ll probably never get as good as the guy below (acoustic cover of one of my favourite drum tracks in Rock Band), but as something to do away from the PC it’s a little more productive than just watching TV or playing games, and a nice bit of variety combined with the guitar. And it probably counts as a work out :)

Which drums to use with RB2?

Games, Music 1 Comment

Edit: The MTV Multiplayer Blog now has a write up of using GH:WT drums with Rock Band too.

I’m still of the opinion that Harmonix make the most fun music software, and a lot of veteran players agree with me (except Eurogamer, who said GH3 was ‘better in every way’ than GH2, which IMO is total nonsense). However, Red Octane tend to make good hardware – personally although I own both I much prefer the Rock Band Strat to the GH3 Les Paul, but I know I’m in a minority there even among RB fans. The GH:WT drums have been getting some very good reviews, despite a few sensitivity issues which sound like they’re being addressed (Activision is going to allow you to download a PC-based software package that you can use to tweak the sensitivity on the drums, which is pretty damn cool).

Therefore, given the cross-compatibility between the instruments now – on PS3 GH:WT drums don’t work on RB2 yet but that sounds like it’s being fixed – what would be the best route for drum hardware, assuming Rock Band 2 is going to be your main choice of software? Does the cross-compatibility really work in practice, and is it the best route even if it does?

Firstly, here’s a video of someone using GH:WT drums with RB2:

Sounds like it works pretty well, the hardware is obviously good and it functions in RB2 mostly the way you’d expect. Maybe a little confusing in the mapping, since it’s designed for a different game, and it’s a real shame that only one cymbal does anything (the hi-hat); the crash cymbal doesn’t work. Also he mentions like most people that the weak point of the GH:WT drums is the pedal, since it’s plastic rather than metal like the RB2 pedal, and some people find it moves around a bit too much. I’m guessing that mods will appear for that though, just like they did for the weaknesses in the RB1 drums.

An alternative to get a comparable version of the functionality is to use the RB2 drums and mod them with cymbals. The RB2 kit has 3 cymbal inputs, and several companies produce optional add-ons (Mad Catz officially, other companies unofficially), like this (this is the official set):

The difference here is that you’ve had to buy the cymbals separately, but all 3 of them actually work with RB2 instead of just the hi-hat as with the GH:WT drums. but, of course it costs you a little extra (although that could be offset by not having to buy a pedal reinforcer since RB2’s pedal is already metal).

Personally I don’t think I’ll switch my modded drums just yet, which work well, unless they die – at which point I’ll have to consider whether to go down the RB2, GH:WT or Ion drumset path. But for those buying hardware soon, assuming RB2 being the main software you use, the pros/cons would seem to stack up like this:

RB2 Drums GH:WT Drums Ion Drums
Pros
  • Simpler RB2 game mapping
  • Sturdy metal pedal, less movement
  • Can be modded with up to 3 cymbals which all work, and give up to 8 separate inputs in the drum trainer
  • Raised hi-hat out of the box
  • Slightly larger pads
  • MIDI out
  • Basically a proper electronic drumkit
  • Totally awesome in every conceiveable way
Cons
  • Cymbals are an extra cost
  • Slightly smaller pads
  • Pedal a bit weak, probably needs modding for long-term use (extra cost)
  • Only one working cymbal (hi-hat) in RB2
  • Stupidly expensive
  • Kinda large

Obviously the Ion is out there on its own, but when comparing the RB2 and GH:WT kit it’s actually closer than I thought. I expected GH:WT drums to be a no-brainer, but the fact that in practice only one cymbal works with RB2, plus the fact that you’ll probably want to mod the pedal anyway, makes it a much closer race.

My conclusion – I think if you’re not the modding type, then the GH:WT drums would be a better bet out of the box – even if only one cymbal works with RB2, it’s still raised so will probably make it feel more realistic than RB2’s kit out of the box – and presumably you just hope you don’t snap the pedal (and experience with RB1 suggests some might). However, if you’re looking for more long-term and are willing to do a little modding and add the cymbals to RB2, I think the RB2 kit looks a little better, because you can get up to 3 cymbals working the way they should and the mapping from software to what you play is clearer. Also, although within the game the cymbals just duplicate the pads to retain compatibility, in the drum trainer they are all separate inputs (so a max of 8 separate inputs compared to 5 on the GHWT kit when used with RB2); kick pedal, 1 snare, 3 toms, hi-hat, crash and ride cymbals) so if you’re looking to learn how to play drums properly it’s a pretty good bet if you don’t want to splash out on a real drumkit (or the Ion). There’s also the possibility that in future Harmonix games they might start adding gameplay elements for these separate cymbals too. I think if my RB1 modded drums die, that’s what I’d go for, unless I’m feeling flush enough to go large with the Ion kit, because I don’t mind spending a little extra to mod my drums (as I’ve done already). As ever, you may prefer otherwise but hopefully this adds a little more concrete information for you to base that on.