Tag Archives: Games

Games Music

Woo, we’ve passed 300 tracks

I could hug Harmonix. They have lived up to their original promise to providing a large, ever-expanding and varied collection of tracks on Rock Band with the kind of fervour that I think even fans have been surprised by. Apart from a couple of odd cases (Lego Rock Band and Beatles: Rock Band – the former puzzling, the latter due to brand management insistence that The Beatles should be revered as gods and can’t be seen mixing with peasants) Harmonix have avoided fragmenting the content available as much as possible and the result is a lot of people who have no reason to buy another music game; in fact there’s a positive incentive not to. It makes games that don’t try to integrate their content look a bit backward – it’s like being forced to use a portable CD player when you’ve been used to having everything immediately available on your iPod – inconvenient and horribly outdated.

So with the release of the Queen Pack today we passed the 300 track mark on Rock Band (307 in fact), which is both awesome and a little scary. That’s not even a third of the current content available, and it’s likely to go up once the Rock Band Network comes online. Will we ever stop? Well, we never stop stuffing new tracks in our iPods, so I don’t see why we would stop buying Rock Band tracks for the forseeable future either.

In related news, corporalgregg, the best source for full-band HD previews of tracks got his account suspended again (he thinks by Activision because he posted a GH video with Kurt Cobain in it) so has opened another one. Still the best place to go to review new RB tracks you’re thinking of buying IMO, but it’s a shame all that history has been lost. Thanks, big corporate bully.

Games Personal

Steam’s L4D2 pre-order price shock – it’s reasonable

l4d2I like Steam. Sure, you’ve got all the people moaning about not being able to sell on their games afterwards, but I don’t care about that – maybe because I don’t buy that many games compared to some, and I tend to hold on to them regardless more often than not.

It’s the nearest thing to XBox Live on the PC and it does a pretty good job of it. Buying games and keeping them up to date is simple, and it’s indie-friendly with far less of the snooty attitide that seems to be increasing in the console online marketplaces now they’re established.

But one thing holds it back – prices. The simple fact is that it should be cheaper to buy a game online than to buy it in a physical box. To say otherwise is utter madness – after all the boxes have to be manufactured, shipped, placed on shelves and waved through a barcode scanner by a bored teenager on their Saturday job – each stage of which sucks a little more money out of the loop. Even Amazon has to handle physical boxes and add or pay for postage & packaging. The cost of some digital storage and bandwidth pales in comparison, so why can I buy most of the games on Steam for less on Amazon, and even in my local HMV? It’s insanity.

My feeling is that this bizarre situation is forced upon them by publishers, who are simultaneously being leaned on by the physical retailers. This is backed up by the fact that any game that is not by Valve, and is also available in stores, is more expensive on Steam than it is in the shops. I guess if Best Buy threatens not to put your game on the shelf if you let Steam sell it for less, you don’t have much choice but to comply, even if that actually perpetuates the reatiler’s control over the industry, to everyone elses detriment.

Anyway, we were playing Left 4 Dead’s Crash Course expansion (pleasantly free on PC, and a superior experience there anyway) and helpfully a Left 4 Dead 2 pre-order offer popped up after we finished the game. The hooks that were offered were early access to the game and demo, and an exclusive in-game baseball bat. The asking price: £26.99, discounted from the normal price of £29.99. My first reaction was ‘ok, but it’ll be cheaper on Amazon’: except that when I looked, it wasn’t. It was precisely the same price in fact (although in this case Amazon discounted it from £34.99).

So, we pre-ordered on Steam since I’m sure it’s going to be awesome. Still, I think it could be even cheaper given that Valve must get much less than that from Amazon’s sale of the game. Hopefully as digital distribution continues to mature, we’ll see the prices come down. Games are too expensive at retail by a large margin  (particularly on consoles), it’s hampering mainstream adoption, driving the second-hand sales market and piracy, and making the hit-driven mentality of the industry worse. Games need to be cheaper at first purchase, and need to sell for longer outside the first month on sale. Movies make the majority of their money from DVDs, not the box office, but the ‘big’ games are still stuck in a chase for a box-office smash. Services like Steam provide a route to a more sustainable model – and by sustainable I don’t just mean the environmental benefits of not manufacturing more plastic and shuttling it around the world with fossil fuels, I mean that games could last longer there and provide a longer tail return for their developers, all while costing the public less.

Ah well – I guess parity is at least a start. We won’t make much more progress towards sanity until the hands of the big retailers can be slowly prised from the throat of the industry.

Games Music

10 Queen tracks coming soon to Rock Band

queenOh hell yes.

Finally, one of the best British classic rock bands that was sorely missing from Rock Band makes an appearance on 20th October, and how:

  • Another One Bites The Dust
  • Crazy Little Thing Called Love
  • One Vision
  • Fat Bottomed Girls
  • I Want It All
  • I Want To Break Free
  • Killer Queen
  • Somebody To Love
  • Tie Your Mother Down
  • Under Pressure

Now, I could lament the absence of Don’t Stop Me Now, and Princes of the Universe which I would have loved, but really that would be being petulant because this list is pure class. Anyone with any sense has been crying out for Queen in Rock Band for ages, and now we have a duty to shut up and save our voices for some serious (or rather seriously bad) Freddy Mercury impressions. Now, where did I put my sparkly low-cut one-piece? :D

[Edit]Oh, and huge kudos to Harmonix for bringing us some Kula Shaker this week. Feel free to follow in that vein with some Ocean Colour Scene, Happy Mondays, Seahorses and Shed Seven guys :)

Games Personal

Shadow Complex – more Shadow, less Complex please

ShadowComplex2You know how you realise one day that you’re not part of the ‘young generation’ anymore? If you don’t know this, you’re either still in your 20s, or you’re kidding yourself; akin to 45 year olds thinking they can still legitimately be part of the clubbing scene. Well, it manifests itself in a number of ways, some positive – you’re in theory more financially & emotionally stable, and you generally give a lot less of a toss what people think anymore – and some negative – suddenly you can no longer treat your body like dirt and expect it to gleefully rebound. I think it also influences your taste in games.

I increasingly feel out of whack with the popular opinion of the gaming press and enthusiasts in a way that I never did 10-15 years ago. I hate competitive multiplayer while most players on the web think it’s the most important thing ever. Instead, I like social co-op games that I can play just for fun with others. I generally don’t like long single-player games anymore – anything over 15-20 hours tends to be a bit too much hassle these days unless I can incorporate it into my social / co-op play; Fallout 3 is an exception just because it’s so very good and tugs at my nostalgia strings. I don’t feel a need to complete games anymore – simply to play them until I’ve had enough; sometimes that’s the end, sometimes I bail before that due to boredom (Assassin’s Creed, GTA IV). As an antithesis to the sprawling single-player game, I’ve come to love bite-size gaming. Anything I can play and have fun in 15-30 minutes is ideal for fitting in around other things. XBLA excels at providing sustenance in this area; Geometry Wars 2, Peggle, Rez HD, Trials HD, Pac Man CE, they’re all great hop-in hop-out games.

And so finally to the subject matter (perhaps tendency to ramble is also part of the maturation process) – in terms of what I like in an XBLA game, Shadow Complex annoyed me a bit. It looks nice, and the demo was quite fun to play, except for the fact that they shoved a bunch of cutscenes in there which seemed deliberately designed to waste my time. The acting was hammy, the plot entirely derivative if somewhat confusing (switching from odd special-op double-cross to entirely predictable girlfriend-rescue fodder – complete with ‘I’m sorry, your princess girlfriend is in another castle secret base’), and above all, incredibly bloody annoying to sit through. I should have skipped them, but I watched just in case there was anything useful / interesting in them – there wasn’t, and those are minutes that I’ll never get back. Next time, please put a splash screen up at the start reading “Cutscenes are present only for the purposes of satisfying the designer’s own need for clichéd pulp drama, and any resemblance to something you’ll remotely care about is purely coincidental.”. Thanks.

It seems like Shadow Complex wants to blur the lines between an XBLA game and what some might consider a ‘real’ game, and people seem to be lauding it for that, whilst I just want to shake it until its teeth rattle. Being ‘just’ an arcade game is nothing to be ashamed of – you don’t need extensive plots (especially ones that burn time on the qualitative equivalent of Mills and Boon), you just need a good game. Shadow Complex was fairly good fun – and I have to say not as fun as many other XBLA games I’ve played, just flashier in places – but my opinion was not helped by its annoying attempts to legitimise itself as ‘serious’ game content rather than just embracing what it is – an arcade game.

Games hardware

PS3 gets its price cut (at last)

Finally. After months of speculation and general acknowledgement by all except Sony that the PS3 is too expensive for the market, and that no amount of brand loyalty, Blu-ray cross-marketing or theoretical performance advantages were going to outbalance that inconvenient fact, the inevitable has happened and the PS3 is now £50 cheaper in the UK. That’s actually pretty good; we usually get stiffed on prices in Europe so despite not quite being on par – a $100 cut in the US should mean about a £60 cut at current exchange rates, but they do have to hedge their bets there – it’s a healthy amount and I’m sure will help sales.

The new 120GB Slim is interesting too, especially since it’s priced at the same level as the newly-reduced 80GB ‘fat’ edition (as it will no doubt be known from now on); I’m not quite sure how they expect to clear the old stock when they’re priced the same with little difference except a bundled game. Although, I think aesthetically the old machine, despite being bigger, has a nicer looking design; the new one looks a bit plain, having gotten rid of the shiny looks presumably to save on dusting.

I’m semi-tempted, but right now I already have too many games to play for the time I have available – some of that is Fallout 3′s fault; I play a lot of co-op multiplayer games with my wife & friends so I only spend a couple of hours 1 or 2 nights a week playing ‘traditional’ single player games and F3 has gobbled that up for months – and I haven’t even touched the DLC yet. We’re still playing through new Gears 2 content (Horde rocks), and new Rock Band 2 tracks (we buy something almost every week), so really we’re getting loads of play time for our money these days. On top of that, XBLA fills in the remaining slots – if you don’t own Peggle, you have not lived, Trials HD is great,  and Shadow Complex is out today too. I’m just about finding time to play Dead Space a bit – I’m 8 hours in after a month! There are plenty of games I haven’t played yet, and the end of the year will supply more – L4D2, Brutal Legend, Dragon Age maybe. So, I don’t really have time for another games machine right now – I already have 2 I’m not using (DS & Wii). Maybe if my queue dies down a bit….

I wonder if the emergence of the slim edition might finally push MS to produce a slim 360 soon though. Come on guys, the 360 has remained fat, noisy and hot for almost 4 years now, with some improvements but not really enough. The PS3 slim makes it look like even more of a sweating hulk – time to get that machine’s ass on the treadmill! ;)

[edit]I’m disappointed to read they dropped the Linux support with the slim though. It’s the ‘official’ support they dropped, I don’t know if it will continue to be possible to do it anyway (preferably without firmware hacks), but despite the RSX lockout it was quite a nice idea, and I’m obviously always in favour of giving developers tools to play with rather than keeping people at arms length. I’m not sure what the reasoning was, I wouldn’t have thought it would be that onerous to maintain the status quo. Hmm.

Comedy Games

Look Around You – Computer Games

For those of you who grew up in the late 70′s / early 80′s and were into games (particularly in Britain), you’ll like this:

Via NimbleBit – thanks! :D

Games Personal

In space, everyone can hear you scream

lolcat_scaredDead Space teaches you many things.

Firstly, that large abandoned space ships are not the place to be if you have frayed nerves. They creak and make random clanks. Lights don’t work properly. Automated systems kick in and scare the bejesus out of you. When things are quiet, think Alien. I’ve heard that it gets less creepy and more combative later on, but I’m 4 hours in and it’s still very much in suspense mode, barring one ‘boss fight’ with a ‘Brute’.

Secondly, that System Shock 2 and Bioshock, great though they were, were only the first two rungs on the audio design ladder. Dead Space has, hands down, the best game audio my lugholes have ever been blessed to experience. Hell, it’s better than most films. Engine rooms are deafening, broken machinery squeals, noises echo down the metal hallways, being periodically cut off by a broken door as it opens and closes. Creatures utter disturbingly inhuman shrieks. Music is contextual and seamless, building vast amounts of tension (damn those off-key violins!) and then scaring the crap out of you as it highlights an event like a creature running past a doorway with a staccato burst. And perhaps worse is when you first realise that Dead Space respects the physics of a vaccuum, i.e. you can’t hear anything barring a dull concussive thump when things hit your own suit or you fire a gun. When you’ve been relying on sound to alert you to enemies – regardless of the effect on your nerves it’s still a warning – it’s a shock when one sneaks up on you completely silently with the only sound being your labouring respirator.

The downside of such great audio is that I discovered it creeps out everyone else in the house too. My wife doesn’t generally like being in the room when I play it, but even when elsewhere she finds it unnerving if she can hear all the sounds. One of our cats also seems to be totally freaked out by it, even when upstairs (and with it turned down lower than usual) – my wife said he kept sitting bolt upright every time one of the ‘scare’ noises happened (there was one particularly sudden blood-curdling scream while playing that put the willies up me too), and when I finished playing last night he kept running from one window in the house to the other looking into the darkness like he was sure there were monsters out there. If I’m not careful the RSPCA will have me on their books for feline mental trauma. Maybe I need to use headphones from now on!

Games Personal

Game Grazing

It was my birthday last week (and my wife’s), and while I’ve been far too busy to have any time off (cue world’s smallest violin), I have managed to find a little time to play a few new games. I’m still deeply mired in Fallout 3 too, having invested 60 hours in it over the last 4 months with still loads to do – see, this is why I can’t handle more than one ‘big’ game a year anymore – and Gears and Rock Band are still regular staples, but there’s always room for variety.

The Secret of Monkey Island: Special Edition

somiAh, nostalgia – sure it’s a crutch, but it’s fun to indulge it sometimes. In this case, when they release a completely re-mastered (in terms of graphics and sound) version of one of the most classic games of the 90′s, there was really no option but to get my wallet out (or rather, a portion of the MS points ). It’s a great recreation – all the witty dialog is present and correct, translated exactly, and the ability to switch back and forth between the old game and the new one in real-time with a fancy cross-fade is surprisingly entertaining, letting you see how they translated the classic (which is to say, incredibly accurately, while still bringing it up to date). It also made me realise how much more patience these games expected of the player – I expect that players ill-versed in this tradition might be reaching for the cheat websites fairly early. I’ve already been stuck a few times, even though I’ve played this game before, mostly because my memory is terrible. But at least that means I get my money’s worth I guess. And no, I haven’t resorted to hints yet :)

Now, hopefully they have SOMI2:  LeChuck’s Revenge, Day of the Tentacle and Sam and Max Hit the Road on their roadmap.

1 vs 100

1vs100Not strictly a ‘proper’ game, but I’ve had a couple of 30-minute sessions on XBLA’s virtual gameshow now. It does a pretty good job of recreating the gameshow experience, which is to say that while the meat of the questions can occasionally be interesting, like a real gameshow the whole thing contains way too much dull & repetetive padding which just grates on your nerves after a while. Whether it’s panning across the crowd showing everyone clapping and whooping – that got old in about 5 seconds flat – or periodically jumping back to the ‘live host’ so he can either bore you, or even worse you can be stuck looking at a billboard in silence for 3 minutes because the game deems that your bandwidth isn’t high enough to hear the streaming voice (strange, I know 2Mb isn’t that high these days, but it manages just fine with 2-way voice chat, so why can’t it handle voice from a host?).

The questions though are also pretty annoying. You can guarantee that the first 2-3 are incredibly easy, so much so that even if you don’t know the answer, you can figure it out just because the other 2 incorrect answers are bloody stupid (e.g. one is a name you recognise, the other two are clearly made up). Despite that, some people still manage to get these wrong. When you get to the later questions it actually gets more interesting, but that’s undermined by the fact that everything resets as soon as ‘The One’ gets a question wrong, or chooses to ‘take the money’ – a choice which IMO they’re given far too often, because I became very frustrated at being bounced back to the ‘retard questions’ again and again. Every time ‘The One’ leaves for either reason, it takes a minute or so to get started again. So when you add up that time, plus the ‘host interruptions’, plus the time spent on retard questions, and the general padding around each question (which, while not at the same level as Who Wants To Be A Millionnaire?, where the host seems to get paid millions of pounds for just being a procrastinating arse, is still annoying because all the dialog is the same every time), only about 15% of the time was spent having any real fun.

The other problem is that the odds of you getting a chance to win anything, either by being picked to be ‘The One’, or in ‘The Mob’ (the 100) seem infintessimally small. When I was playing there were 53,000 other players, which even if the selection was unweighted, would mean I’d have to play about 500 games before being guaranteed any kind of prize-winning opportunity. But in fact, the selection is weighted towards those that play more it seems, reducing that chance even further for a newcomer. Therefore, the experience mostly boiled down to bouncing around in ‘The Crowd’ where only the top 3 players win anything; and I was slightly suspicious about that, because these top players always had an average response time of around 0.02 – 0.05 seconds, something that sounds impossible to me. So even the draw of winning MS points isn’t really a big enough carrot to warrant putting up with the other annoyances.

I hate game shows in real life, but I thought that perhaps taking out the irritating presenters and retarded contestants, making it all interactive and sprinkling the opportunity for prizes might make it entertaining to play. In practice, not really.

Dead Space

deadspaceI’ve had this on my ‘back burner’ list for ages and a friend got it for me this birthday. All I can say so far is: wow. My first hour in this game was probably the most intense immersive experience I’ve had in a long time, this game channels elements of System Shock, Half Life, Resident Evil and Aliens, and the implementation is absolutely superb. None of it is remotely original of course – a deep-space mining ship with which contact has been lost, things going pear-shaped in an gnarly alien infection way, escape cut off, etc etc – but when the execution is this good, it really doesn’t matter.

Things I love so far:

  • They’ve gone with the Half Life immersive story-telling technique. I love this approach, and it fits this game brilliantly; the lack of cutscenes makes you feel like you’re really there, experiencing the story, not being told it as an observer
  • The lighting – vital in a game like this, it’s really, really nicely done. Shadow textures could use a little filtering, but that’s being picky ;) The overall effect is fantastic.
  • The sound design is sublime. The music is incredible, and context-sensitive. The amount of incidental noises, clanks, creaks, drips etc keep you totally freaked out the whole time. Was that just the sound of that piece of wreckage banging against the walkway, or was it a creature wanting to have my eyes for hors d’oeuvres?
  • The interface; again, the fact that they’ve gone for immersion here makes a huge difference; all the UI is projected from the suit as a hologram in the world and feels very ‘real’ rather than a game UI.

All these things together, plus some clever scripting, make this game incredibly atmospheric, as well as highly efficient at making you fill your pants. When you analyse it, it does boil down to ‘scripted monster-closet’ stuff, but damn, it’s done well. It may not have the depth and social commentary issues as Ken Levine’s System Shock games & Bioshock, but it’s easily the most refined sci-fi horror experience I’ve ever encountered. Hell, judging by it so far, it might well be the best horror game I’ve played, so far it smacks down even RE4 pretty convincingly for an initial play. I don’t know if I’ll start getting jaded to the scares later on, but if a game can be judged in the first 90 minutes of play, this game is fantastic.

Games Music

Rock Band Network announced

rockband_symbolsWhen Harmonix responded to GHWT’s user-created content feature by saying they wanted to hold off until they could do it properly, they definitely weren’t kidding. Today they announced the Rock Band Network, which will be online later this year (on 360 only for the moment, because it seems they’re piggy-backing on the XNA Creator’s Club to handle the submission and billing).

Rather than provide an in-game sequencer using samples like GHWT does, with RBN bands use their original master tracks, recorded using their usual software but presumably still split into the appropriate tracks, and gives them a set of tools (for PC I assume) to add the MIDI notes which will be translated into the instrument charts. They can also control animation and stage events to sync with their track. All instruments are supported including the vocal track (GHWT didn’t allow custom vocals); there’s no limits because the master track is always used. Once packaged up & ready, artists can then upload their music directly, set a price for it, and have it show up for purchase on the Marketplace where anyone can buy it, and the artist gets a cut of the revenue.

This is a superb idea. Not only do you get ‘proper’ music rather than just sequenced sample notes with no vocals (because the tools every band gets to use are the same as the ones Harmonix use to create their tracks), but there’s also a direct incentive for good independent bands to get their music on there, since it can earn them some money as well as get them publicity. I shudder to think how many tracks might end up on there – we’ll definitely need some reviews pronto to help point us to the best ones; it looks like the RBN website has that functionality built-in as a pre-release step using community reviewers (presumably this is also to filter out IP-violating music and dodgy content before it hits the masses too), but I’m sure the community will run with this as RockBandContent.com did once the tracks are public.

The great thing is that it probably won’t even be just ‘unknown’ bands that use this. Harmonix obviously have to prioritise their DLC pipeline, so they can’t cover everything (even though they seem to try). I can imagine there will be loads of signed bands who are just lower down the priority list who could take the matter into their own hands now, and get their music on there as a promotional thing. For non-US bands in particular (who, let’s face it, tend to end up under-prioritised compared to US bands), I think this could be very, very big.

I think this could be huge for both players and bands. The current 700 track selection could be paltry in comparison once this has been running for a while. Once again, Harmonix leads the way when it comes to tapping into the spirit of this genre!

Games Personal

The long wait

I’m still waiting to get my 360 back after it fell on its own sword, but luckily late last week I got confirmation that it’s making its way back to me (or at least, a doppleganger with a service label on it is). It’s now languishing somewhere in Belgium as it meanders through UPS’s various relay stations like some signal trying to evade detection. All in all it will have taken about a month for the repair to go through, with a week of that just being lost by nothing happening with the initial web-registered fault report, and the rest just being dreadfully slow UPS shuttling of boxes (a courier that takes a week to go from Germany to here isn’t really ‘express’ if you ask me – I made it in a day, and FedEx is always much faster than this).

We’ve definitely missed Rock Band the most, especially as there’s been some great DLC in the last few weeks, so we have a queue. I’m looking forward to getting back to Fallout 3 too, but RB will definitely be going back in the machine first when it (hopefully) turns up again next week.

In the meantime we’ve briefly tried out the Left4Dead survival mode on PC (the superior version of the game anyway), which is actually more fun than I expected although quite wearing over time – the main game remains the primary draw. At the same time I noticed the improvements they’ve made to the play tracking on the Steam community, which is really very good. Steam has achievements of course, but on top of that being able to see game-specific statistical breakdowns of favourite weapons, accuracy statistics, how much you saved other people etc is really quite fun to browse through. Here’s my Left4Dead stats for example; there’s not many games in here, picking up only 1 evening’s play, that’s why I know it must be a new feature. XBox Live could definitely learn from this, a bit of cross-pollination between services is always good.