Tag Archives: guitar hero

Games Music

GH:WT impressions

Hmm, I really haven’t had a lot of time to blog lately, I seem to be playing catch-up with something or other whenever I’m at the keyboard (due in part, of course, to the fact that I’m at the keyboard less than I used to be).

However, I thought I’d take a few minutes to share my opinion of Guitar Hero : World Tour now I’ve had a chance to play it 4-player at a friend’s place. The simple way to sum this up would be to say that what you’ve heard in most of the reviews seems accurate – that GH:WT is a solid music game, certainly an improvement on GH3, but which is lacking somewhat in places compared to Rock Band, particularly in multiplayer. The full story follows…

The Good

Fixing GH3
One way it improves on GH3 is that the tracks are no longer so obviously overcharted. They are still overcharted, in that you’ll occasionally be asked to play a chord when in fact it’s clear that it’s just a single note that’s being played in the track, and they choose to ‘fill in’ some sections with tracks from other instruments – like playing the synth part on guitar in Livin’ on a Prayer. Whether you like this or not is personal taste, it makes the tracks more ‘interesting’ at the expense of authenticity – I found in GH3 that it broke the immersion somewhat but the situation is not so extreme in GH:WT so while I noticed, and objected in principle, in practice I don’t think it would be a big deal (although I only played up to Hard in this case).

Another way is that you can now quickplay at any difficulty level without having beaten the career mode in multiplayer at that difficulty. I shouldn’t even need to list that as a feature improvement, but GH3 was supremely dumb in its co-op structuring, so it’s a plus that they realised that and changed it.

Track List
The track list is also good; on an entirely subjective level I’d say it’s on par with RB1/2 and the previous Guitar Heros, in terms of the proportion of songs I like. I particularly like the inclusion of 4 REM songs (1 in the set list, 3 as DLC which hasn’t appeared for Rock Band yet).

The Not So Good

4-player Interface
The user interface in 4-player is frankly a bit of a disaster. They’ve chosen to stay with the ‘Rock Meter’ to represent your progress, which works fine in single player and probably even 2-player co-op (since it worked ok in Guitar Hero 2 & 3), but with 4 players it just doesn’t work. It’s tucked up in the top-left corner, which is really hard to look at quickly when you’re playing. If the choice of position wasn’t bad enough, it’s also really hard to decipher quickly – the status of each player is represented with a miniscule bar and a tiny icon which you have to squint to figure out which one you are. Star power is shared, and the ‘lights’ mechanism is similarly much harder to judge at a quick glance, so most of the time you’re just using it blind. The currently multiplier for the entire band is stuffed in there too, along with the score, and the result is a cramped and pretty unusable interface in practice. It also took me a while to figure out where the individual player multiplier was – it’s actually squeezed up the side of the fretboard , again tiny and very difficult to see easily. In practice then, when playing in a full band you pretty much feel starved of any information about how you and your band are doing, how much star power you have, etc, because looking for it is too difficult mid-song.

Individual Interfaces
The visuals also feel a bit amateurish. I’m not talking about the characters & sets – whether you like the comic-book look is personal preference (I’m not that keen, personally), and in practice you don’t really see that when playing anyway. I mean the ‘play area’, the fretboards, the vocals section etc. When crammed into a 4-player set up the round ‘blobs’ feel less precise than the rectangular ‘gems’ than Rock Band switched to, and the visual feedback when you hit or miss the notes seems less obvious. The transition to/from star power and the feedback when completing star notes also feels a bit ‘weedy’ on a purely superficial level.

I actually didn’t mind the vocal ‘track’ interface – I know some people don’t like it compared to the Rock Band one, but to me it seemed to do the job ok, but it does seem excessively sensitive to small fluctuations. When you pronounce certain words for example, the act of making an ‘F’ or ‘S’ sound seems to throw the pitch measurement off into a crazy ‘wiggle’ which is a little distracting.

The Little Things

Maybe I’m just a sucker for the rock fantasy, but I love how in Rock Band the crowd starts singing along at signature parts of the song if you’re doing well. It’s a nice, totally thematically seamless way of giving you a pat on the back and just feels great. There’s nothing like that in GH:WT as far as I can tell.

The track selection screen is pretty basic, it’s the same approximate structure as Rock Band 1′s (Rock Band 2 improves vastly on it with album art, quick section jumping and per-instrument difficulty reports) but somehow manages to look a little more cluttered. Not a big deal, but lacks polish.

The lack of a tour mode or the album/artist/battle of the band challenges that Rock Band 2 has makes me think that the career mode in GH:WT would be a little less interesting to play too – although I didn’t actually play it, it sounds very much like the old Guitar Heros, which Rock Band has improved on twice already, so I’m not really sure why they didn’t try a little harder here.

The ‘Different’

Star Power
Sharing star power is odd. In some ways it’s a good idea, because it means anyone can save themself using someone else’s cumulative star power. However, it also means that you’re a bit more hesitant to use it, because it’s not ‘yours’. Also to avoid people sapping all the star power, it only appears to use a portion of the star power when you activate it, so I found maximising the use of the star power was difficult because you couldn’t just activate it & forget, you kept having to check back to see if it was worth using it again afterwards. Also, since you can only save yourself and no-one else, the failing person has to use it themselves, and since the interface makes it hard to know when you are failing (and there’s no post-fail saving allowed), I could envisage some unnecessary failing of the entire band happening because of this. On balance, the Rock Band way of individual star power and being able to help (and save) others with it is less problematic, although when we were playing all 4 players picked suitable enough difficulty levels that it wasn’t a problem. I could see if we ‘pushed it’ like we do in Rock Band it might be an issue though.

Activating star power manually with the drums was plain weird. Because you have to activate it by hitting 2 pads of your own volition outside the scripted track, rather than with a cymbal crash at the end of a fill like in Rock Band, it’s easy to have your rhythm interrupted or for it to feel out of place. I found I could still do it without dropping a note by concentrating, but it didn’t feel quite as satisfying as an improv fill plus crash cymbal. There are pros and cons – I’ve been frustrated in Rock Band before that I wanted to save someone but a scripted fill section didn’t come along in time, but when it does it feels better than the ad-hoc GH:WT version. A wash maybe.

Difficulty

GH:WT’s difficulty has clearly had plenty of work done on it and it seems much better than GH3. However, it’s been reported before that GH:WT, like its predecessor, errs on the side of making the charting a little more complex, but increasing the ‘hitbox’ (the timing window in which it will accept that you did the right thing), and allowing you to use hammer-ons and pull-offs absolutely anywhere. In contrast, Rock Band’s charting is slightly less complex, but the hitbox is smaller so you have to be a little more accurate, and hammer-ons and pull-offs are only allowed where the song actually performs them. If you play guitar you’ll have seem that tabs typically identify strums and hammer-ons separately, and Rock Band does the same – if you try to hammer-on when the song required a strum, it’s a missed note.

Neither of these is better or worse, it’s just different. I quite like having to be more accurate, I think it means they can raise the difficulty based on having to accurately replicate the song rather than just adding more buttons, but other people like the less strict timing and more complex charts because it gives the impression of guitar hero-hood in a more forgiving way. YMMV.

Conclusion

Based on my experience I would say that for a single player, GH:WT is pretty close to Rock Band 1, since you couldn’t play tour mode in Rock Band 1 alone (so that advantage doesn’t count), and GHWT’s UI problems won’t be so much of an issue in single player – it’s really mostly the little things that I’d miss like crowd participation and the cleaner interface. So probably in single player vs RB1 it would come down to how much you like the track list. In party mode though, it falls behind even Rock Band 1, because the UI really starts to fall apart at scale and there’s no tour mode, just a ladder-based career. Rock Band 2′s challenge modes, very slick track selection view, single-player tour, drum trainer and even more polished UI means it leaves GH:WT a ways behind in all modes. And of course, the 500+ song choice is a definite advantage for the enthusiast.

But, GH:WT is certainly a pretty solid music game and a definite improvement on GH3. I personally wouldn’t buy it, because I play mostly co-op and I think Rock Band does the same game better – I’d prefer to buy more content for that instead. But, taken in isolation rather than compared to Rock Band and particularly in single player mode, it’s an improvement for the series and certainly quite playable, even if it is still a little rough around the edges.

Games Music

First GHWT review

It appears that despite many people having their hands on the game, the ever-present review embargo appears to be stopping most from commenting so far, but IGN appears to have been the first of the game enthusiast sites to get a review of Guitar Hero World Tour posted.

I don’t go by scores personally, I advise you to read the full review. It’s only one opinion so far, but to me, there are a couple of elements that make it sound like Neversoft may have missed some fairly important points again. By far the most important thing I saw in this review is that in ‘band mode’, it only takes one person failing to immediately bomb everyone out of the song. They say there’s no option to ‘save’ people like in Rock Band 1, and of course Rock Band 2 added ‘no fail mode’ which I can see us turning on, particularly in party mode. It simply sucks for everyone when the whole song fails in multiplayer because one person gets into trouble – the person failing feels bad, and everyone else gets their play interrupted – much better just to get a crappy score at the end (in practice in RB1 you can’t get less than about 70% because any less than that and you’d have failed beyond the ability for others to save you). Harmonix listened to the fans on this for RB2 – and since RB1 has been out for a year I would have expected GHWT to learn from this too and include RB2′s no fail mode, but in fact it doesn’t seem to even equal RB1 since you can’t ‘save’ others. Quite an odd decision – but then the GH3 designers somehow thought boss battles were cool too.

One thing I do like though is that you can activate star power when you want with the microphone (not sure about the drums). When it comes to ‘saving’ people this is an issue in RB1 – although the no fail mode will get rid of it.

Unsurprisingly there are some people complaining in forums about instrument failures already – drum pads not working properly, guitar slide bars being erratic, that kind of thing.  I’m not really sure why people thought GHWT’s peripherals would be immune to the same teething problems RB’s had – even though Red Octane have a large amount of experience, anything new always has a few rough edges, especially when you’re talking about mass production. It’s way too early to tell if this is just a small proportion or a larger pattern but it’s not really news – it would have only been news if things had gone perfectly.

So, not a great start on the review front for GHWT; I can’t say I’m that surprised considering the disappointing GH3, but we’ll see as the review embargo lifts what other people thought. I have to say that embargoing reviews until after the release date of a product is a little suspect.

[edit]Well, a few more reviews are in now and it appears IGN was on the lowest end of the scale so far. Still, the text of every review still seems to indicate that the band mode / party play is the weak point, due to the instant-fail,  clunky interface layout and less interesting band career mode. So, it looks like it depends on your play style – as someone who never really plays these music games alone (unless I’m practicing), co-op and party play are the #1 priority, so weakness in this area is a turn off for me (just like it was in the horribly broken GH3 co-op play, although this doesn’t sound as bad). Although the extra songs would be nice, on balance I think I’ll save my money and spend it on RB DLC instead. Those who haven’t taken the RB plunge yet might be good to get the hardware though, assuming the failures reported so far aren’t systemic.

Films Food Health

Super Size Me

I don’t watch a huge number of films, but I do enjoy watching them occasionally and I’ve been using LoveFilm for the last couple of months after a friend recommended it. It’s especially good for catching up on films you didn’t have time to see when they came out. This week we had Super Size Me through the letter box, which another friend had recommended to me a while back.

I like documentaries generally, at least the informative ones anyway, and this one was simultaneously informative, funny and utterly disugusting in equal measure. I have to admire the guy for putting his health horribly at risk in the name of research, although I think everyone involved was surprised at just how much damage he could do in 30 days.

Some of the stats were interesting – I really didn’t realise that in the USA (allegedly) 40% of meals eaten by the average person are bought rather than made at home (that includes restaurants, take-out and fast food). To me that’s an incredible number – in comparison in our house I’d guess over 95% of the food is made at home.

But then, I’ve never really understood fast food. I can count the number of times I’ve eaten at McDonalds on one hand (in the 20ish years I’ve been an adult), and it’s always a very, very last resort – usually in airports at 3am when I’m jetlagged, but in recent years even that bastion has gone really thanks to decent airport restaurants being open 24/7. Our Island must be one of the last places in the world with no McDonalds – we did have a Burger King for a few years, but it shut down and is now a cafe / bistro. And don’t get me started on KFC – quite how you can take something as potentially delicious and healthy as chicken and turn it into a greasy, MSG-laden monstrosity I’ll never know (we don’t have any of those either, thank goodness). Probably the most decent food I’ve had from a fast-food joint is In-N-Out Burger (you were right Eric) – I actually saw them peeling real potatoes and mincing real beef, which is certainly a plus compared to the factory processed garbage most of these places use. Even so, I wouldn’t choose to eat it if I had an alternative.

As a bizarre coincidence, I read today that Activision is setting up a promotional partnership between Guitar Hero and KFC. Ugh.

Anyway, worth watching if you haven’t seen it already. Look out for the extras on the DVD, they’re very interesting – they did a decomposition test on ‘real’ food versus McDonalds, and it seems that even bacteria refuse to eat McDonalds french fries because they lasted for 10 weeks in a jar with little to no decomposition. That’s scary.

Now to await the UK follow-up – the health effects of eating nothing but take-out curry for 30 days ;) Or maybe the fish & chip diet; although despite the unhealthy cooking mechanism, at least the ingredients in your local chippie are usually fresh & local, rather than being heavily factory processed like McD/KFC. The curry diet is almost certainly more entertaining though :)

Games Music

Sting in GH:WT – expanding on a dumb idea

One of the latest items of news in the music game scene is that Sting is now confimed to be lending his likeness to Guitar Hero : World Tour, along with the already announced / leaked likes of Ted Nugent, Billy Corgan, Jimi Hendrix, and Ozzy Osbourne.

Now, I can imagine marketing men getting excited about being able to include famous characters in a game, in a wonderful brand marketing / halo effect / leveraging synergy moment, but I look at these announcements and really can’t give a rat’s arse. I wondered if it was just me that thought this feature was completely pointless, but it appears I’m not alone.

See, I play music games because ‘playing’ along to tracks you love, particularly with a bunch of friends, is a huge amount of fun. I don’t play them because I want to ‘be’ Slash, or Sting, or Ozzy, or anyone else. I don’t want to be them, I just like to play some of their tracks. If anything, embodying some of these rockers in a game would put me off; let’s face it, some musicians, despite being very talented, are total wankers. There are plenty of bands I can think of that I like, but would never want to socialise with even if I had the opportunity. Personally I don’t hold being a bit of a twat against them if they make great music, but would I want to pretend to be them? No thanks.

Of course the ability to compete against & then play as rock stars arrived in GH3, and not only was I not interested in playing the characters in that game, the way they were introduced was one of the worst mechanics in the entire game – the boss battles. These were so irretrievably awful and painful to play that I can only conclude that either the entire QA team was completely retarded, or that they raised the fact that the boss battles were a rubbish idea but were overruled by those higher up because it was a great bullet-point on the box, even if in practice it was crap. I’m betting it’s the latter, and I’m also betting that these same people are responsible for using precious resources on getting more rock stars faces into the game, resources that presumably could have been spent elsewhere on the core game experience. It makes sense from a marketing point of view, but makes absolutely bugger all difference to the actual game.

Suits: 1 Game players: 0

I’m still reserving judgement on GH:WT until I get to play it, but focussing on stuff like this when they haven’t even confirmed the setlist yet seems like an odd set of priorities, and after GH3′s many rough edges they still have everything to prove to me. A lot of people concentrate on Red Octane’s hardware (which is looking good) as GH:WT’s advantage, but since instruments will now be interchangeable I don’t buy this so much; the experience delivered by the software is paramount. We’ll see.

Business Games Music

Rock Band 2 – oh yes

Oho, I haven’t been rocking out that long to the original yet, but Harmonix unleashed the worst kept secret in music gaming today by confirming Rock Band 2.

What they’ve announced isn’t that surprising, but it’s good to have official confirmation that:

  1. The instruments from RB1 will work
  2. DLC from both titles will be interchangeable

Now, really Harmonix would be off their rocker if they didn’t hit these 2 feature points, but it’s worth noting that in particular the cross-title DLC is actually a first, and Harmonix had to liaise with Microsoft and Sony to make sure it happened. It seems odd but the Guitar Hero franchise has never supported this – you can’t use GH2 DLC with GH3, and you can’t even use GH3 DLC with the recently released GH:Aerosmith – even though they’re from the same developer. So something that would seem so obvious is in fact an advancement here.

Harmonix have also said they’re improving the instruments – since RB1 instruments will work that suggests some incremental changes, perhaps softer drums and a stronger bass pedal, and I would guess some changes to the guitar, although on balance I actually prefer the Stratocaster now to the GH3 Les Paul (which I bought so we could play 4-player) – I know that’s fairly unusual but I like the non-clicky, firmer strum bar for fast up & down strumming, and I like the terminator ridges at the top/bottom of the fret buttons for fast orientation. My drums are great now they’re modded but better out-of-the-box drums would be very welcome I’m sure. Wireless will be a given too, certainly for the guitar, not sure about the drums but I really don’t see the benefit of wireless drums anyway, since they’re sat in one place all the time – a pointless way to burn batteries if you ask me. They’re also allowing 3rd parties to create instruments, like Mad Catz. Overall their attitude to openness and player freedom seems a lot better than Activision’s.

No word on songs yet but unofficial reports suggest that AC/DC is in, something fans have clamoured for for a while (I’m not a big AC/DC fan but I can see the appeal of playing Back in Black and Highway to Hell), and the total set list is rumoured to be a massive 120 songs, which is just ridiculous if it’s true. I currently have about 90 songs to play including DLC, and we won’t play some tracks for days – talk about being spoiled. It sounds like the list will be revealed at E3.

Obviously I’m rather keen on Rock Band and really can’t wait to see what the sequel contains. September is the release date (pipping GHWT to the post I see), although this may just be a US release – I do hope that they at least release the Solus version in Europe even if they can’t get the hardware logistics sorted out [Edit: yay, Europe will get it in September too][Edit2: ugh maybe not]. It’ll be a timed 360 exclusive again; once again I thank my stars I picked the right horse for Rock Band!

Edit: And we’re finally getting 12 more tracks from The Who in 2 weeks! So missing master tracks really were the reason for the delay on Whos Next. Good times – fingers crossed that Baba O’Riley made it in.

Games Music

GHIV named, has Kravitz & dodgy trailer

Following on from my previous post, it’s now clear the name is Guitar Hero World Tour – avoiding the word ‘Rock’ but keeping the slightly misleading Guitar lead, and patching on the name for a play mode in Rock Band. There’s a trailer up, the only thing about it that interests me is that it features Lenny Kravitz’s ‘Are You Gonna Go My Way’, which has always been on all of my major wish-lists for Guitar Hero. Dang, here’s hoping they DLC it for Rock Band eventually. Here’s the trailer:

To be honest, I think it’s a crap trailer, it takes itself a tad too seriously (which is a vibe I got from GH3 too) and kinda just makes me think the band and the crowd are either stupid or ridiculously pretentious. Compare this to the Rock Band ads which are very toungue-in-cheek, slightly self-deprecating and a perfect fit for the game – ie lots of fun, a little fantasy trip but let’s not pretend we’re cool while playing it, ok? It’s just meant to be a bit of fun.

In any case, if GHWT requires me to buy new peripherals even Kravitz isn’t likely to tempt me, especially as I have little faith in Neversoft’s implementation of co-op / party play after GH3 tore it to ribbons.

Games Music

Rock Clone

My wife and I were discussing last night what we thought Activision might call the increasingly inaccurately named ‘Guitar Hero IV’, given that it’s really not just about guitars anymore; ‘Rock Hero’ maybe? Rock Clone? Clone Band? Or perhaps they’ll just keep the GH4 name just in the interests of branding, and give it a lame subtitle to explain the inconsistency, probably slipping the word ‘Rock’ in there discretely somewhere. You probably saw the announcement recently of the drum kit, which has all the hallmarks of being required to ‘take it to the next level’ by replacing one drumpad with two dedicated cymbal pads. I can see a besuited marketing man ‘putting up the horns’ right now and high-fiving people rather awkwardly in front of a powerpoint presentation. Who knows if it will work, but what it definitely means is lack of compatibility between the peripherals for Rock Band and GH4. Which immediately excludes it from my house.

If they were thinking of renaming GH4, one option has now gone since Konami have announced ‘Rock Revolution‘, which again sounds like it’s going to have its own peripherals, although details are sketchy. Incompatibility with GH4 / RB would seem like suicide in this case, even if it was on a par with Rock Band, which it really doesn’t appear to be, but hey, what do I know. The bandwagon for guitar/drum/vocal music games is certainly getting kinda crowded now…

Personally, I got burned by GH3 (which proved itself a game for hardcore soloists, and utterly failed to deliver decent party play) and will hitherto trust Harmonix to know how these things are done. Anything that’s not compatible with my incoming RB peripherals (one week until release!) is wasting its time.

Games Music

Flash-powered mini-Guitar Hero

This is a week old now but I only just spotted it – Activision have taken the unusual step of releasing an official Guitar Hero Flash game , which is embedded below.

It doesn’t play particularly well (but then neither did Guitar Hero 3 – zing!) but I guess when you consider the limitations of the medium what’s there is an achievement, and even so it’s fun that they did it. I’m trying to figure out who it’s aimed at though; anyone who digs Guitar Hero probably has it by now – hopefully they experienced GH1 & 2 rather than just the inferior GH3 – and I don’t think this effort is going to convince anyone who hasn’t tried the real thing by now, given that it feels rather imprecise, and the keyboard is unnatural. Anyone who’s played GH will know that even though it’s just a bit of plastic, the guitar controller makes all the difference – if it didn’t, we’d all be playing Frets on Fire instead.

Maybe it’s just a gimmick to get the GH brand a little extra publicity in advance of the European release of Rock Band. To be honest I find it hard to determine which direction the GH franchise is going in now, given that they’re now planning on ‘doing a Rock Band’ and releasing other instruments. This seems like an empty ‘me too’ gesture – really GH3′s only saving grace was that it appealed to hardcore guitar specialists who have evolved an extra knuckle on each finger, most other people felt it was an inferior experience to GH2, particularly if you’re into co-op / party play. So if they’re stepping away from that specialism, they’d better get their act together because I’m betting Harmonix will hang them out to dry on a level playing field.

In any case, Rock Band is finally out over here in just over 2 weeks so I probably won’t care what Activision does with GH for a while. Everyone in the press refers to GTAIV as ‘the‘ game of 2008, but not in my house :) The price still hurts, and I see some people are taking that frustration out on the Amazon review system, but damn, given the amount of pleasure co-op GH2 has given us in the last year and that Rock Band looks even better, I’m confident it’s going to be worth it.