Blog revamp

As I promised, I’ve given this blog a bit of an overhaul in anticipation of posting more often again. For those who are interested, here’s a run-down of the updates: New responsive design Responsive design is all the rage these days; in summary, it’s all about making your site adapt fluidly to the reading environment so it looks good on a variety of devices, even resizing images so they always fit.

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SpatialGraph, SceneTree, RenderQueue - sound familiar?

design ogre OO scene graph

I was quite gratified to read this post on Wolfgang Engel’s blog, in which he refers to some other posts discussing the recommended categorisation & nomenclature for the various stages / structures of scene rendering. If you read it and you’re an OGRE user, you’ll find them all rather familiar concepts, because OGRE has been based around these principles for years 😀 “SpatialGraph: used for finding out what is visible and should be drawn.

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