Yesterday saw a triple-whammy of sugary Apple gaming goodness: Steam for Mac was released, meaning all the games you own on Steam that are ported to the Mac can also be played there, free. Torchlight was a day-1 release on the service, meaning Ogre (and therefore code written by me) was among the very first on the service. Portal became free (for Mac and PC) Wow. A great day for Mac gaming.
I love it when shots from Ogre just show up in funny places. This time, it’s from a comic strip called Stolen Pixels on the Escapist, where Ogre-powered games Torchlight and Zombie Driver have been used for comedic purposes: Thanks to BuschnicK for the heads-up on the Torchlight one, I was surprised to see Zombie Driver just days earlier too!
Zero Punctuation reviewed Torchlight yesterday! Of course he was both inaccurate (you don’t have to keep clicking at all, you can hold the button down) and overly harsh, but still very funny. It’s odd to enjoy watching something you had a hand in (albeit in a background technology way in my case) being ripped to shreds, but when it’s done in such an amusing way somehow it’s ok. I guess this is why Yahtzee hasn’t had his teeth kicked in by disgruntled game developers yet 😀
Penny Arcade tends to divide a room much like Marmite, but I like both. I was pleased this morning, therefore, to see Torchlight, a game deep within which little gears of my own construction are happily spinning away, featured as the news and comic of the day, and in a very positive fashion. [Penny Arcade tends to divide a room much like Marmite, but I like both. I was pleased this morning, therefore, to see Torchlight, a game deep within which little gears of my own construction are happily spinning away, featured as the news and comic of the day, and in a very positive fashion.
Woohoo, Torchlight, the new ARPG by Runic Games and using OGRE for rendering, is launching today! Well, strictly speaking the single player game launches today, with an MMO version planned for 2010. Torchlight has been developed in Seattle by a veteran team composed of the designers and leads of projects like Diablo, Diablo II, Mythos, and Fate, so you knew this was going to be good. Well, Runic were kind enough to send me an advance copy which I played a little yesterday, and boy, is it polished.
Hell yes. It’s nice to come back from holiday to more eye-candy from leading OGRE-based projects, and this one is looking very nice indeed. Congrats to Travis and the rest of the team at Runic, on the PAX ‘09 coverage and also the recent Gamasutra article which I read on my phone at breakfast one day while on holiday (much to my wife’s annoyance 😕 ).
I’d been tipped off about this possibility a while ago, but couldn’t say anything until now - Runic Games are now OGRE users and have been beavering away on their new game ‘Torchlight’, announced this week: In case you didn’t know already, Runic formed from the ashes of Flagship Studios, and includes members of the team that worked on Diablo and Diablo 2; games which I personally enjoyed but which my brother in law almost worshipped - he still plays the second one now.