Vertex and fragment programs working

· by Steve · Read in about 1 min · (119 Words)

I got a little behind with this log since this was my first week back at work, but I’ve been beavering away anyway. Both vertex and fragment programs are now working, and D3D and GL are functional thanks to temas finishing the GL stuff, although since my card does not support ARB_fragment_program I can’t test fragment programs in GL just yet (although I should be getting a newer card soon).

In addition, the automatic parameter bindings are now working a treat, they really work extremely well and make it easy to bind constantly changing but common bits of information like ‘object space light position’ to your programs, and for OGRE just to keep them up to date for you.