GF4 Ti workaround

· by Steve · Read in about 1 min · (122 Words)

I decided to put in a workaround for the older nVidia cards under Direct3D since they don’t seem to be capable of doing infinite projection on that API. I also have to provide alternative vertex programs since the standard ones extrude to infinity which of course leads to dark cap clipping and ugly artefacts. I suppose I could just have made them fall back on software extrusion, but I felt there were enough people with a GF3/4 to justify doing an alternate vertex program.

This has fixed the camera issues, I still have some issues with the dark caps which I’ll have to fix before the release, working on that now although I’m not sure what’s up with it at the moment.