This is a quickie update because it’s late: I started working on a grass demo using the StaticGeometry class, and here’s an early shot:
And no, I don’t know why I used that skybox, I just liked the ‘field at night’ idea with dynamic lighting and didn’t have a night time skybox to hand. 😀
Tweaking it so that the fillrate doesn’t become too much of an issue is challenging, I hope to get the grass waving with a vertex program in time for the release.