1.0.0 RC1 is finally done

· by Steve · Read in about 3 min · (508 Words)

That’s it, Azathoth is finally out the door. A couple of last-minute problems as ever (gotta hate those), but there it is, on the stable releases list. It’s only when doing this rather historic release that I realise just how far this has come since I started OGRE on a single machine in late 2000. It’s exploded to such a degree that it’s just about a full time job (well, full time of my part time) keeping up with it. It’s been a hell of a ride, but God, I need a little downtime now. ๐Ÿ˜€

We’re letting the RC1 bed down for 2 weeks before doing the final release. My next priority is getting deep into XSI, and we’re also coming up with a new, restructured website for the final. After that, who knows. We’ve already decided on the codename for the next version - it’s Dagon. Anything new or interface breaking will go in there, but right now it’s all about getting 1.0.0 through to the final, and maybe sitting back and enjoying that warm glow for a while.

High on my list of personal goals after XSI is to actually spend some time as a user of OGRE for a change, which is, after all, the reason I started it. I have a list of projects I want to tackle, and after a 4-year diversion - enjoyable though it’s been - perhaps now is the time to get back to where I started. I’ll still be developing and promoting OGRE, no doubt about that - I have sunk years of blood, sweat and tears into it after all, but with a different emphasis - ie. I’ll actually be doing other things with OGRE as well. I’m looking forward to it; rewarding as it’s been these last few years, I do feel kind of jealous sometimes when I give support and advice to people using OGRE for their projects, because I’d like to be doing that too ๐Ÿ˜€Instead I’ve really been the enabler for other people’s projects, which is great and all, since I feel I have been at least a little involved in lots of game (or otherwise) projects around the globe, but at the same time I have all these ideas of my own that only remain on paper while I help everyone else realise theirs. Time for some of my ideas to get off the page this year ๐Ÿ˜€

My other thought is that I might like to write a book. I’m in two minds about this, whether it would be better to spend a year working on things and then write a more rounded book, or write one this year just about Ogre, which I’m not sure would have a very broad appeal. These are ponderous times - it’s funny how when you spend years with your head-down, aiming for a big goal (1.0.0 in my case), that when you finally get there, you’re not entirely sure what to do next. I think I need some downtime to ponder the options properly.