Debug RTT view on compositor demo

· by Steve · Read in about 1 min · (116 Words)

After wrestling with some annoying Cg problems yesterday, it occurred to me that trying to figure out where problems exist in my HDR compositor sequence was going to be a total pain the arse, since the final result is many, many render-to-textures (RTTs) later. For that reason I decided to spend a good portion of this evening adding a RTT debug view to the compositor demo. It’s already proved to be very handy, since I’d made an error in one of the early stage shaders which would have been difficult to track down without examining each step of the sequence.

Planning to get up early tomorrow to blast through the remaining RC2 things on my list.