complexity
Sony’s PR machine has been rather contrite of late, after some really quite stellar gaffesa few years ago, but comments from Kaz Harai in an interviewrecently are a firm return to the ‘what in Gods name were you thinking?’ school of PR. Ignoring the fanboy-baiting predictions of who’s going to ‘win’ (given the expansions in the game industry, does anyone have to ‘win’?), the bit that got my attention was when he talked about the (many would say unnecessary) complexity of developing for the PS3: