one big game


I’d read about One Big Gamein EDGEthis month, and it was a great idea - kind of a developer-led version of Child’s Playwith a more significant UK presence, and where funds are donated from game sales themselves rather than only from related activities. So, I was keen to see what their first game Chimewas like, produced by Brighton-based Zoë Mode. At first glance it appears to be a hybrid of Tetrisand Lumines, and undoubtedly shares a lot of visual and gameplay styles from those games, but actually it brings plenty to the table on its own too.

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