OnLive - an idea that deserves to work (eventually)

In the past, I’ve made no bones here about the fact that I consider proprietary console platforms to be a sub-optimal content delivery platform for games. I understand why they’ve got to this stage (desire to seed the market with advanced, standardised tech at less than cost price, requiring lock-in to recoup later), but that doesn’t make them a desirable end-game. Closed systems are by nature market distorting, and can hamper innovation, because when only a chosen group of ‘authorised’ developers have access to deploy on it, you’re not maximising the amount of content innovation available.

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