8000 trees and 2.5M blades of grass? No problem.

I’ve been crazily busy lately trying to get OgreSpeedTree to a fit state for a 1.0 release alongside other projects (such as Ogre of course), so I can really start promoting it. Being the kind of person I am, I find it hard to stop tinkering and perfecting and I can’t let something go out the door without being totally happy with it. The screenshots and videos so far have been good I think, but I’ve been polishing away and making it all just that bit better, and one element of that has been some additional optimisation.

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